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Use TriangleBatch
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@ -8,7 +8,6 @@ using osuTK.Graphics;
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using System;
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using osu.Framework.Graphics.Shaders;
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using osu.Framework.Graphics.Textures;
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using osuTK.Graphics.ES30;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Allocation;
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@ -192,7 +191,7 @@ namespace osu.Game.Graphics.Backgrounds
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private readonly List<TriangleParticle> parts = new List<TriangleParticle>();
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private Vector2 size;
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private LinearBatch<TexturedVertex2D> vertexBatch;
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private TriangleBatch<TexturedVertex2D> vertexBatch;
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public TrianglesDrawNode(Triangles source)
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: base(source)
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@ -215,10 +214,10 @@ namespace osu.Game.Graphics.Backgrounds
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{
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base.Draw(vertexAction);
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if (vertexBatch == null || vertexBatch.Size != Source.AimCount * 6)
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if (vertexBatch == null || vertexBatch.Size != Source.AimCount)
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{
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vertexBatch?.Dispose();
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vertexBatch = new LinearBatch<TexturedVertex2D>(Source.AimCount * 6, 1, PrimitiveType.Triangles);
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vertexBatch = new TriangleBatch<TexturedVertex2D>(Source.AimCount, 1);
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}
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shader.Bind();
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