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Load menu backgrounds via LargeTextureStore to reduce memory usage

This commit is contained in:
Dean Herbert 2020-08-14 18:05:05 +09:00
parent 445f5c330b
commit 671141ec61

View File

@ -20,7 +20,7 @@ namespace osu.Game.Graphics.Backgrounds
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
private void load(LargeTextureStore textures)
{
Sprite.Texture = Beatmap?.Background ?? textures.Get(fallbackTextureName);
}