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remove fade
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@ -21,14 +21,11 @@ namespace osu.Game.Graphics.Backgrounds
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{
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LoadComponentAsync(new DrawableStoryboard(Beatmap.Storyboard)
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{
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Alpha = 0,
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Clock = new InterpolatingFramedClock(Beatmap.Track),
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},
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loaded =>
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{
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AddInternal(loaded);
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loaded.FadeIn(300, Easing.OutQuint);
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if (Beatmap.Storyboard.ReplacesBackground)
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Sprite.FadeOut(300, Easing.OutQuint);
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});
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