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implement BeatmapBackgroundWithStoryboard

This commit is contained in:
Nathan Alo 2021-06-02 15:50:58 +08:00
parent 5b436ee436
commit dec18ef826

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Storyboards.Drawables;
namespace osu.Game.Graphics.Backgrounds
{
public class BeatmapBackgroundWithStoryboard : BeatmapBackground
{
private DrawableStoryboard storyboard;
public BeatmapBackgroundWithStoryboard(WorkingBeatmap beatmap, string fallbackTextureName = "Backgrounds/bg1")
: base(beatmap, fallbackTextureName)
{
}
[BackgroundDependencyLoader]
private void load()
{
var clock = new InterpolatingFramedClock(Beatmap.Track);
LoadComponentAsync(new DrawableStoryboard(Beatmap.Storyboard)
{
Alpha = 0,
Clock = clock,
},
loaded =>
{
AddInternal(storyboard = loaded);
storyboard.FadeIn(300, Easing.OutQuint);
if (Beatmap.Storyboard.ReplacesBackground)
Sprite.FadeOut(300, Easing.OutQuint);
});
}
}
}