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Commit Graph

13831 Commits

Author SHA1 Message Date
Poyo
064857c40b Calculate unstable rate using rate-adjusted offsets 2023-11-10 19:57:44 -08:00
Salman Ahmed
96da7a07bb Add detailed explaination on existence of ScheduleUntilTransitionEnd 2023-11-11 02:57:29 +03:00
Salman Ahmed
080f13e34d Schedule outside of UnloadStoryboard and fix disposal happening on update thread 2023-11-11 02:56:45 +03:00
Bartłomiej Dach
c522a703eb
Merge branch 'master' into skin-size-editing 2023-11-10 18:19:27 +09:00
Bartłomiej Dach
374e13b496
Remove argon health display bar length setting
It is no longer needed.

Intentionally not doing backwards migration to simplify things; users
can fix their skins.
2023-11-10 18:18:58 +09:00
Dean Herbert
1c63f1f89d
Merge pull request #25348 from bdach/less-basic-touchscreen-detection
Implement basic touchscreen detection
2023-11-10 18:01:40 +09:00
Dean Herbert
35e11c7c63
Rename diagonal scale variable and update xmldoc 2023-11-10 17:55:02 +09:00
Dean Herbert
a02aeed50a
Adjust combo animation slightly 2023-11-10 16:53:16 +09:00
Dean Herbert
67312a2db9
Remove ArgonScoreWedge and use ArgonWedgePiece directly 2023-11-10 16:53:16 +09:00
Dean Herbert
b4ec62473e
Remove width/height bindables from ArgonWedgePiece 2023-11-10 16:53:15 +09:00
Dean Herbert
4f90ac15fa
Reduce the default wireframe opacity a bit 2023-11-10 15:53:05 +09:00
Dean Herbert
7e0b41219c
Change animation to only affect number portion, add miss animation 2023-11-10 15:53:05 +09:00
Dean Herbert
e861681cd4
Adjust argon rolling easings 2023-11-10 15:53:05 +09:00
Dean Herbert
7c3a626f4b
Add basic animation for combo counter 2023-11-10 15:53:05 +09:00
Dean Herbert
6c1d48dfaf
Remove unused function 2023-11-10 15:53:05 +09:00
Dean Herbert
f31c1c9c79
Rename and move skinnable line component to a more commomn place 2023-11-10 15:53:05 +09:00
Dean Herbert
ec3b6e47fb
Change selection handling to adjust Size instead of Scale for edge nodes 2023-11-10 14:22:28 +09:00
Dean Herbert
7fc2050f72
Rename variables and mak seconary tooltip type work again 2023-11-10 11:52:34 +09:00
Salman Ahmed
d3af3c615f Merge branch 'master' into gameplay-hud-redesign/counters 2023-11-10 01:04:03 +03:00
Salman Ahmed
6f5d905ce7 Update argon accuracy counter design 2023-11-10 01:02:05 +03:00
Salman Ahmed
59998b507a Hide background sprite when storyboard finishes loading 2023-11-09 23:23:57 +03:00
Salman Ahmed
768a31b2f5 Fix background crash on a beatmap with no storyboard 2023-11-09 22:57:20 +03:00
Salman Ahmed
bd8409219f Unload beatmap storyboard background when no longer present 2023-11-09 17:20:11 +03:00
Susko3
0c4c9aa4b5 Show touch taps setting in player loader on mobile platforms 2023-11-09 14:52:33 +01:00
Joshua Hegedus
ccb9ff826a
fixed tests 2023-11-09 13:09:59 +01:00
Dean Herbert
02966bc02f
Merge branch 'master' into change-clickable-avatars-tooltip-for-usergrid 2023-11-09 18:19:23 +09:00
Dean Herbert
67dc3aa5b7
Merge pull request #25366 from Susko3/better-touch-settings
Add "disable taps during gameplay" to touch input settings and related UI
2023-11-09 18:19:02 +09:00
Bartłomiej Dach
63a0ea5410
Fix PlayerTouchInputDetector applying touch device mod when other inactive mods present 2023-11-09 17:51:01 +09:00
Bartłomiej Dach
13b599b9b6
Merge branch 'master' into less-basic-touchscreen-detection 2023-11-09 17:36:48 +09:00
Jamie Taylor
8a47f05b16
Always play 'swoosh' sample when transitioning back to logo 2023-11-09 14:01:33 +09:00
Jamie Taylor
f69c2ea39b
Implement sample choking/muting for ButtonSystem samples 2023-11-08 22:21:24 +09:00
Jamie Taylor
f0a1df06ac
Add 'swoosh' samples to accentuate MainMenu animations 2023-11-08 22:21:24 +09:00
Jamie Taylor
17aa079cb1
Use new tiered 'back' samples 2023-11-08 22:21:24 +09:00
Jamie Taylor
fc1a0cf645
Update ButtonSystem to use new sample names 2023-11-08 22:21:24 +09:00
Salman Ahmed
2ef17c56b1 Remove unused local 2023-11-08 02:13:35 +03:00
Salman Ahmed
18c71c95cc Merge branch 'master' into gameplay-hud-redesign/counters 2023-11-08 02:12:37 +03:00
Salman Ahmed
4de5454538 Bring back left-side line next to health display
Makes the score counter not look weird when it reaches 8 digits
2023-11-08 02:07:15 +03:00
Salman Ahmed
fdc714a248 Support percentages and ignore dot characters in wireframes part 2023-11-08 02:06:14 +03:00
Salman Ahmed
d30bac3f49 Move "required display digits" feature to reside in argon score counter 2023-11-08 02:06:14 +03:00
Salman Ahmed
e6d3085353 Update accuracy counter design 2023-11-08 02:06:14 +03:00
Salman Ahmed
cbea2db4be Support absolute-sized health bar and use it for default layout 2023-11-08 02:06:14 +03:00
Dean Herbert
c00a1d948a
Merge branch 'master' into better-touch-settings 2023-11-07 23:21:59 +09:00
Dean Herbert
3e257f1e6c
Remove unused using statements 2023-11-07 23:21:51 +09:00
Susko3
fcd73e62d2 Remove mobile specific changes
Will be added back in a separate PR
2023-11-07 13:06:14 +01:00
ratinfx
544d5d1d86 Forgot a clock.Stop call 2023-11-07 12:23:22 +01:00
ratinfx
bdbeb2bce4 Renamed CollectionChanged event handler 2023-11-07 11:11:32 +01:00
ratinfx
aa87e0a44d HitObject Selection logic and separation for gamemodes
+ moved time_regex into EditorTimestampParser
2023-11-07 01:36:58 +01:00
ratinfx
44f127c8a8 Renamed method and made private 2023-11-07 01:02:45 +01:00
ratinfx
0834b79cc7 Renamed method and moved Notifications inside 2023-11-07 00:56:24 +01:00
Susko3
7385c3c97b Move InputSettings children creation code to BDL
- Avoids now obsolete variable name
- Makes changing to touch detection easier (access to session statics in BDL)
2023-11-07 00:17:15 +01:00
Susko3
05d9418718 Rename setting to TouchDisableGameplayTaps for better visibility when searching 2023-11-07 00:13:46 +01:00
Salman Ahmed
0dbba13686 Split argon score sprite text and update combo counter design 2023-11-07 01:59:36 +03:00
Salman Ahmed
7c1c62ba8a Remove argon combo wedge and update combo counter position 2023-11-07 01:59:36 +03:00
Salman Ahmed
ce36884ef0 Make score wireframes display up to required digits count 2023-11-07 01:59:36 +03:00
Salman Ahmed
754e05213c Update argon score wedge design 2023-11-07 01:59:36 +03:00
Susko3
f8b5ecc92a Update UI to use the new setting 2023-11-06 21:07:15 +01:00
Salman Ahmed
b2749943e2 Display "required save" popup when creating another difficulty on a new beatmap 2023-11-06 21:54:40 +03:00
Dean Herbert
51c891e2e4
Automatically refresh the verify screen's issue list on re-entering it
Addresses https://github.com/ppy/osu/discussions/25365.
2023-11-06 19:34:36 +09:00
Bartłomiej Dach
682668ccf0
Remove touch device toasts entirely 2023-11-06 10:54:32 +01:00
Bartłomiej Dach
97fee6143c
Rename touch "input handlers" to detectors 2023-11-06 10:08:19 +01:00
Joshua Hegedus
4a70f2435c
fixed showUsernameTooltip 2023-11-06 09:22:50 +01:00
Dean Herbert
0915ac8891
Use left aligned text for non-rotate key counter 2023-11-06 16:32:12 +09:00
ratinfx
277cf7dc12 Ensure every SelectedItem is alive and has Blueprint 2023-11-05 18:26:51 +01:00
Susko3
9947897c5f Use appropriate clicks/taps text in player loader input settings 2023-11-05 12:53:40 +01:00
Susko3
fa1d1df594 Rename mouse button string to Disable clicks during gameplay 2023-11-05 12:43:14 +01:00
Salman Ahmed
1d4f4cf4c3 Merge branch 'master' into gameplay-hud-redesign/counters 2023-11-05 02:02:36 +03:00
Salman Ahmed
6c3169a0ed Remove PP wedge and logic for gameplay layout 2023-11-05 01:56:54 +03:00
Salman Ahmed
a23dfbeab5 Revert "Abstractify PP counter logic from the "Triangles" implementation"
This reverts commit daf4a03fd0.
2023-11-05 01:55:54 +03:00
Salman Ahmed
58a830fc5b Revert "Add "Argon" performance points counter"
This reverts commit 56eeb117ce.
2023-11-05 01:55:54 +03:00
Salman Ahmed
1c844a155e Remove health line detail 2023-11-05 01:55:54 +03:00
Salman Ahmed
91cf237fc1 Revert health display settings changes 2023-11-05 01:55:54 +03:00
ratinfx
7492d953ae Moved error checks into Editor
- Invoke Action on error to Notify user
- added some comments
2023-11-04 21:17:58 +01:00
ratinfx
60f62faec3 Renamed Editor method 2023-11-04 03:30:38 +01:00
ratinfx
43ab7f4942 Added OpenEditorTimestamp base implementation 2023-11-04 02:01:18 +01:00
Joseph Madamba
16731ff85f
Fix text positioning 2023-11-02 20:42:28 -07:00
Joseph Madamba
b3dfe19472
Fix UprightAspectMaintainingContainer not being centred 2023-11-02 20:42:28 -07:00
Joseph Madamba
090601b485
Apply peppy's upright key counter attempt diff
Co-Authored-By: Dean Herbert <pe@ppy.sh>
2023-11-02 20:42:23 -07:00
Bartłomiej Dach
a78fab0e7d
Do not hardcode ruleset name in touch device detection toast 2023-11-03 00:17:29 +01:00
Bartłomiej Dach
a613292802
Fix unknown mod test failure 2023-11-02 23:44:40 +01:00
Bartłomiej Dach
0dd0a84312
Move player touch handler to SubmittingPlayer
Shouldn't be there in `ReplayPlayer`.
2023-11-02 22:56:43 +01:00
Bartłomiej Dach
8784dd42c0
Do not attempt to turn on Touch Device in song select with autoplay active 2023-11-02 22:56:43 +01:00
Bartłomiej Dach
3a6d65d395
Touch up PlayerTouchInputHandler 2023-11-02 21:24:58 +01:00
Bartłomiej Dach
c588f434e5
Fix song select touch handler causing crashes when song select is suspended 2023-11-02 21:24:58 +01:00
Bartłomiej Dach
f2df02b60f
Automatically activate touch device mod in player 2023-11-02 21:24:58 +01:00
Bartłomiej Dach
2f6ff893b5
Automatically activate and deactivate touch device mod in song select 2023-11-02 19:45:48 +01:00
Bartłomiej Dach
850866e7f4
Merge pull request #25316 from peppy/metronome-always-play-tick
Decouple metronome tick playback from pendulum movement
2023-10-31 09:37:29 +01:00
Bartłomiej Dach
144006fbe8
Update autoselect implementation to work correctly with framework changes 2023-10-31 08:38:22 +01:00
Bartłomiej Dach
8a68333425
Merge branch 'master' into beat-divisor-select-text-on-click 2023-10-31 08:36:53 +01:00
Dean Herbert
64efc3d251
Decouple metronome tick playback from pendulum movement
Not super happy about doing this, but it seems like it's in the best
interest of editor usability.
2023-10-31 15:33:46 +09:00
Dean Herbert
7ceced7012
Scope TestPauseWithLargeOffset to focus on what matters
See https://github.com/ppy/osu/actions/runs/6693917410/job/18186111009

This test is to make sure we don't seek before the original
pause time, so I've exposed that value precisely to avoid
CI woes.
2023-10-31 14:47:04 +09:00
Dean Herbert
f706fd2fca
Merge pull request #25307 from bdach/slider-velocity-undo
Fix slider velocity changes not being undone correctly
2023-10-31 01:44:18 +09:00
Bartłomiej Dach
b2d3aa982d
Merge branch 'master' into fix-click-through-timeline 2023-10-30 12:52:00 +01:00
Bartłomiej Dach
cea24298cb
Privatise setters 2023-10-30 12:42:34 +01:00
Bartłomiej Dach
de89b7e53c
Fix slider velocity changes not being undone correctly
Closes https://github.com/ppy/osu/issues/25239.

`LegacyEditorBeatmapPatcher.processHitObjectLocalData()` was already
supposed to be handling changes to hitobjects that will show up neither
when comparing the hitobjects themselves or the timing point with
"legacy" info stripped - so, in other words, changes to slider velocity
and samples.

However, a change to slider velocity requires default application to
take effect, so just resetting the value would visually fix the timeline
marker but not change the actual object. Calling
`EditorBeatmap.Update()` fixes this by way of triggering default
re-application.

This could probably be smarter (by only invoking the update when
strictly necessary, etc.) - but I'm not sure it's worth the hassle. This
is intended to be a quick fix, rather than a complete solution - the
complete solution would indeed likely entail a wholesale restructuring
of the editor's change handling.
2023-10-30 10:59:02 +01:00
Dean Herbert
8828562512
Merge pull request #25277 from Susko3/fix-cut-in-filter-textbox
Fix cut and copy not working in song select search filter textbox
2023-10-30 18:18:46 +09:00
Dean Herbert
63e6eaf538
Fix failing tests 2023-10-30 18:06:11 +09:00
Dean Herbert
57d88a0ac4
Fix right clicks on timeline objects potentially getting eaten by playfield area
`SelectionHandler` is receiving input from anywhere out of necessity:

19f892687a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs (L119-L125)

Also important is that `BlueprintContainer` will selectively not block
right clicks to make sure they fall through to the
`ContextMenuContainer`:

19f892687a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs (L122-L126)

But because the whole editor is sharing a `ContextMenuContainer` and
it's at a higher level than both components, we observe here the
playfield's `SelectionHandler` intercepting the right click before it
can reach the `ContextMenuContainer`.

The fix here is similar to what we're already doing in
`TimelineBlueprintContaienr`.
2023-10-30 18:06:11 +09:00
Bartłomiej Dach
19d10e5e45
Merge pull request #25300 from peppy/better-submission-logging
Improve log output surrounding score submission
2023-10-30 09:04:06 +01:00
Dean Herbert
caddbacfe8
Merge branch 'master' into gameplay-hud-redesign/counters 2023-10-30 16:35:10 +09:00
Dean Herbert
a91b704d21
Fix some new nullable inspections 2023-10-30 15:10:10 +09:00