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mirror of https://github.com/ppy/osu.git synced 2024-11-18 17:13:20 +08:00
Commit Graph

470 Commits

Author SHA1 Message Date
Dean Herbert
fce580d717 Reshuffle namespaces 2017-07-26 13:22:46 +09:00
Dean Herbert
64f2e2dc32 Use Colour instead of ColourInfo 2017-07-23 13:06:16 +02:00
Thomas Müller
e68675f970 Rename EasingTypes to Easing 2017-07-22 20:53:53 +02:00
Thomas Müller
2cd8f6b30c Merge branch 'master' of github.com:ppy/osu into better-transforms
# Conflicts:
#	osu-framework
2017-07-21 11:15:26 +02:00
Dean Herbert
d6968ca09c Remove FullyLoaded logic
Always parse storyboards for now.

Let's not optimise this until it is necessary. It was leading to weird threading problems due to the load call in Player's async load method.
2017-07-20 11:01:50 +09:00
Dean Herbert
d69470f2ae Fix TestWorkingBeatmap broken by attempting to load storyboard 2017-07-20 09:22:39 +09:00
Thomas Müller
c4619f614a Merge branch 'master' of github.com:ppy/osu into better-transforms
# Conflicts:
#	osu-framework
2017-07-19 19:15:51 +02:00
Dean Herbert
da92fccdb0 Merge branch 'master' into non-null-beatmap 2017-07-19 18:32:42 +09:00
Dean Herbert
d7dddec328 Set zero-difficulty values local to the dummy beatmap 2017-07-19 18:32:11 +09:00
Dean Herbert
0b53f1a7e3 Reference system 2017-07-19 18:09:59 +09:00
Dean Herbert
a01209cfe0 Simplify comparator 2017-07-19 18:09:59 +09:00
Dean Herbert
d0dea33faa Make Beatmap (bindable) non-nullable. 2017-07-19 15:16:53 +09:00
Dean Herbert
632d2e8ba5 Dummy beatmap has dummy ruleset 2017-07-19 15:16:48 +09:00
Dean Herbert
3289d93f22 Give the dummy beatmap a background 2017-07-19 15:16:42 +09:00
Dean Herbert
007b343854 Fix incorrect equality check when TimingPointAt returns a default T 2017-07-19 15:16:40 +09:00
Dean Herbert
21984ba764 Move DummyWorkingBeatmap to a more global level (OsuScreen) 2017-07-19 15:16:39 +09:00
Dean Herbert
e47faf4e85 Add a dummy beatmap provider for use in BeatmapInfoWedge 2017-07-19 15:16:33 +09:00
Dean Herbert
6f59e5feec Add null check on stream 2017-07-19 14:56:27 +09:00
Thomas Müller
a5e610a7ba Update framework and fix compilation
Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
2017-07-14 19:18:12 +03:00
Dean Herbert
3aeed86392 Merge branch 'master' into drawable-room-update 2017-07-14 15:29:27 +09:00
Dean Herbert
de46f3ab07 Remove all unnecessary parenthesis where object initialisers are used
Enforces at CI.
2017-07-13 15:11:33 +09:00
DrabWeb
b196b1d3c6 CI fixes, switch RoomInspector to use BeatmapSetCover. 2017-07-13 01:24:59 -03:00
DrabWeb
fea40ccc1a Share BeatmapSet cover sprite code. 2017-07-13 01:17:47 -03:00
Thomas Müller
9d523ea012 Update framework 2017-07-12 11:06:13 +09:00
Thomas Müller
40225238d9 Set RelativeSizeAxes for updated FillMode behavior 2017-06-28 12:24:23 +03:00
paparony03
62dee59672 Shapes namespace
Depends on https://github.com/ppy/osu-framework/pull/837
2017-06-20 15:54:23 +10:00
Dean Herbert
f439237bd7 Set a more sane default for TimingControlPoint's BeatLength 2017-06-15 14:19:06 +09:00
smoogipooo
ffbb46f668 Update in line with framework. 2017-06-12 12:48:47 +09:00
John Neijzen
4abad17b92 Fix Black Space after } and Symbol Spacing 2017-06-08 14:48:42 +08:00
smoogipooo
223c75327f Remove key/val in favor of local variables + method call. 2017-05-30 20:59:53 +09:00
smoogipooo
5b5c2e4717 Back to using val... 2017-05-30 20:37:30 +09:00
smoogipooo
0728aea6a4 Fixes + cleanup. 2017-05-30 20:26:39 +09:00
smoogipooo
93a33be596 val -> value, val -> line (in cases where a key is not used). 2017-05-30 19:52:43 +09:00
smoogipooo
0175b91927 Cleanups. 2017-05-30 19:52:21 +09:00
Dan Balasescu
94ae730a20 Merge branch 'master' into storyboards 2017-05-29 17:49:51 +09:00
smoogipooo
6101fe98e1 Always ApplyDefaults after parsing beatmaps to make sure hit objects are in their most loaded state. 2017-05-29 12:10:29 +09:00
ColdVolcano
e46e1d96a7 Move logic to handleEvent 2017-05-27 00:20:19 -05:00
ColdVolcano
a523dfc388 Allow variables of variables
Some storyboards like to do tricky stuff
2017-05-27 00:13:46 -05:00
ColdVolcano
0b770d1225 Allow for variables in storyboards 2017-05-26 23:55:34 -05:00
Dean Herbert
4ee11764b8 Merge branch 'master' into osu-direct 2017-05-24 12:16:34 +09:00
Dean Herbert
53f489b447 Remove using 2017-05-24 11:50:12 +09:00
smoogipooo
0a385055dc Remove Func<T>'d-ness. 2017-05-24 02:53:08 +09:00
smoogipooo
41824e0179 Add comment. 2017-05-24 02:24:10 +09:00
smoogipooo
2d1df8fd8a xmldoc fixes. 2017-05-24 02:22:28 +09:00
smoogipooo
9e7f384203 Fix returning incorrect control points for non-timing points. 2017-05-24 02:19:22 +09:00
smoogipooo
462bbd02ba Simplify expression. 2017-05-24 01:38:28 +09:00
smoogipooo
7628cdf522 Return first control point in the list if the time is before it. 2017-05-24 01:38:04 +09:00
Dean Herbert
0842e00f13 Merge branch 'master' into controlpoint-rework 2017-05-24 00:20:15 +09:00
Dean Herbert
0634a3a5c5 Merge branch 'master' into osu-direct 2017-05-23 17:33:20 +09:00
Dean Herbert
fe7ac20e29 Read menu music from osz resource 2017-05-23 16:38:43 +09:00
smoogipooo
836bf930a0 More cleanups. 2017-05-23 15:29:38 +09:00
smoogipooo
2344f37a3c Always add TimingChange control points. 2017-05-23 15:26:07 +09:00
smoogipooo
002a0e99a2 Use SortedList + BinarySearch to find control points at time values. 2017-05-23 15:20:32 +09:00
smoogipooo
6bfd7e0fb0 xmldocs. 2017-05-23 14:11:37 +09:00
smoogipooo
3cdfd2eef5 Split ControlPoint into different types.
# Conflicts:
#	osu.Game.Rulesets.Mania/UI/Column.cs
2017-05-23 14:03:40 +09:00
smoogipooo
0a0139aded Remove the concept of beatmap events, rename BreakEvent -> BreakPeriod. 2017-05-22 10:12:33 +09:00
Dean Herbert
0b987be600 Merge branch 'master' into osu-direct 2017-05-20 16:17:59 +09:00
DrabWeb
c6320c0f11 BeatmapBackgroundSprite public -> internal 2017-05-19 16:02:42 -03:00
DrabWeb
3b8cadd4df Clean up DirectPanel and it's subclasses 2017-05-19 12:52:23 -03:00
smoogipooo
67cf64062a Add flag to determine whether the beatmap requested for conversion is for the current ruleset. 2017-05-19 16:02:40 +09:00
smoogipooo
afd3eb4b8d Implement things a bit more to remove warnings. 2017-05-18 18:04:32 +09:00
smoogipooo
74c23ff6d8 Add base for event parsing code. 2017-05-17 20:46:23 +09:00
smoogipooo
6231a19b8c Merge remote-tracking branch 'origin/master' into mania-timing-sections 2017-05-16 18:35:32 +09:00
Dean Herbert
efab186384 Update namespaces in line with framework 2017-05-16 12:50:30 +09:00
smoogipooo
0739a76497 Make the playfield work in TestCaseGamefield. 2017-05-11 20:04:45 +09:00
Dean Herbert
70ef503403 Merge branch 'master' into metadata 2017-05-11 12:23:00 +09:00
Huo Yaoyuan
01616cc27c Avoid extra MemoryStream in ArchiveReader. 2017-05-08 19:41:22 +08:00
Huo Yaoyuan
dff05bec79 Use readonly fields. 2017-05-08 18:56:04 +08:00
Huo Yaoyuan
4c26a02e99 Remove unnecessary arguments in WorkingBeatmap's constructor. 2017-05-08 16:42:53 +08:00
Huo Yaoyuan
146d57953d Use metadata field of WorkingBeatmap. 2017-05-06 14:57:11 +08:00
Huo Yaoyuan
4f49151984 Make metadata a member of WorkingBeatmap. 2017-05-06 14:52:28 +08:00
Dean Herbert
003cf53441 Streamline panel selection event logic.
Was previously firing multiple times where it was completely unnecessary. Also had bidirection firing going on.
2017-04-28 20:43:42 +09:00
Dean Herbert
28375ed1fc Allow transfer of previously loaded background between WorkingBeatmaps 2017-04-28 15:03:07 +09:00
smoogipooo
c95a6fbd09 Use single line for GetUnicodePreference. 2017-04-28 14:14:14 +09:00
Huo Yaoyuan
4cb18361c1 Use localisation engine for unicode text. 2017-04-26 19:50:38 +08:00
smoogipooo
d9dec9d444 Implement Taiko difficulty calculation. 2017-04-26 15:50:08 +09:00
Dean Herbert
43d09a9734 CI fixes 2017-04-24 20:31:25 +09:00
Dean Herbert
c7b789424b Update BeatmapInfoWedge design
- Adds colour difficulty strip.
- Adjusts paddings.
- Fixes source/artist confusion.
- Double dash to em-dash.
2017-04-24 20:19:44 +09:00
Dean Herbert
ba2db75890 Merge branch 'master' into nodal-hit-sounds 2017-04-24 14:14:33 +09:00
ColdVolcano
4b69477531 Trim whitespace 2017-04-23 00:41:15 -05:00
ColdVolcano
1d254f4a56 Take MusicController back to life 2017-04-23 00:13:58 -05:00
Dan Balasescu
6fb8676215 Merge branch 'master' into nodal-hit-sounds 2017-04-22 22:11:19 +09:00
smoogipooo
2af9bf1423 Prefix everything inside Rulesets.Objects.Legacy with "Convert" to avoid naming clashes with Ruleset projects. 2017-04-22 21:33:11 +09:00
Dean Herbert
3345ba180f
Update with framework rename. 2017-04-21 19:26:32 +09:00
Dean Herbert
3f832731c9
Add DoubleTime, HalfTime and Nightcore support. 2017-04-21 17:33:37 +09:00
Dean Herbert
fbd26a1d5e
Mode -> Ruleset. 2017-04-18 16:05:58 +09:00
smoogipooo
27ddf4b475 Refactor beatmap converters. 2017-04-18 14:31:06 +09:00
smoogipooo
efc050a95a Make IBeatmapConverter an abstract class instead of an interface. 2017-04-18 09:38:52 +09:00
smoogipooo
456aee63ca Mode IBeatmapConverter and IBeatmapProcessor to osu.Game.Modes.Beatmaps namespace. 2017-04-18 09:36:08 +09:00
smoogipooo
c61e3265bb A few xmldoc additions/fixes. 2017-04-18 09:20:38 +09:00
smoogipooo
786446354e Fix post-rebase errors. 2017-04-18 09:00:53 +09:00
smoogipooo
04973ae65e Fix conversion types for Catch and Mania. 2017-04-18 08:58:21 +09:00
smoogipooo
09208adf81 Re-implement legacy hit object conversion. 2017-04-18 08:58:21 +09:00
smoogipooo
2767fbd81a Implement Beatmap conversion testing. 2017-04-18 08:57:09 +09:00
Dean Herbert
af13f97435
Fix regressions and test cases. 2017-04-17 19:44:03 +09:00
Dean Herbert
a4e2f34ee7
Make a RulesetDatabase. 2017-04-17 17:43:48 +09:00
Dean Herbert
83b083ce64
Move SQLite connections out of database classes; make abstract Database. 2017-04-17 14:37:52 +09:00
smoogipooo
ddce3c157f Clean up a few remaining stragglers. 2017-04-15 06:15:55 +09:00
smoogipooo
0333e1a050 Remove unused usings. 2017-04-15 05:57:18 +09:00
smoogipooo
0a1376c2db Remove PlayMode game-wide. 2017-04-15 05:22:41 +09:00