Dean Herbert
fe9ade6754
Rename Container to DisplayedContent
2021-05-06 02:14:04 +09:00
Denrage
b6b9a69601
Removed unnecessary class for wrapping
2021-05-05 18:50:49 +02:00
Denrage
bb385f4255
Reverted difficulty and mod updates
2021-05-05 18:15:59 +02:00
Denrage
2797507758
Reorganized elements for readability
2021-05-05 17:56:07 +02:00
Denrage
88506a51dd
reduced complexity
2021-05-05 17:51:29 +02:00
Denrage
5049e2fbf9
Refactored out changes in DifficultyColourBar
2021-05-05 15:28:33 +02:00
Dean Herbert
4ef901d08d
Remove unnecessary redirection property to Container.Info
2021-05-05 21:07:49 +09:00
Denrage
cf6ed7a7cf
Refactored out changes in StarRatingDisplay
2021-05-05 13:13:37 +02:00
Dean Herbert
377af38d94
Remove unnecessary pixelSnapping parameter
...
This was only required because there was text being rendered to the
`BufferedContainer` content until now. Removing this should allow for
better resolution in the background display (due to using a better
minify scale mode).
2021-05-05 17:59:51 +09:00
Dean Herbert
805ef621e9
Merge branch 'master' into play-storyboard-outro
2021-05-05 17:51:16 +09:00
Dean Herbert
9ec3255c50
Fix SkipOverlay
's FadeContent
not getting correct state from parent
2021-05-05 17:50:25 +09:00
Christine Chen
1472960319
Hide and disable skip outro overlay on rewind
2021-05-04 21:35:36 -04:00
Bartłomiej Dach
4185053120
Merge branch 'master' into fix-selection-handler-visibility
2021-05-04 20:21:05 +02:00
Dean Herbert
b380be7169
Add xmldoc for updateCompletionState
2021-05-04 16:43:51 +09:00
Dean Herbert
4c7a4239f8
Fix AllowGameplayOverlays
potentially not working for outro skip overlay
2021-05-04 16:36:07 +09:00
Dean Herbert
b30145de40
Specify explicit primitive type
2021-05-04 16:35:50 +09:00
Dean Herbert
bb9fa1a25e
Merge branch 'master' into play-storyboard-outro
2021-05-04 14:01:34 +09:00
Dean Herbert
4f12ae2711
Merge branch 'master' into split-BufferedWedgeInfo
2021-05-04 13:28:42 +09:00
Dean Herbert
ca4b860920
Move BindValueChanged
call to LoadComplete
2021-05-03 20:11:24 +09:00
Dean Herbert
b28e1569ca
Remove no-longer-relevant matching comment
2021-05-03 20:09:50 +09:00
Dean Herbert
625890381f
Update ComboCounter
components to use DI to attach data source
2021-05-03 17:43:00 +09:00
Dean Herbert
fdd0713988
Merge branch 'fix-selection-handler-visibility' into skin-bindables
2021-05-03 17:40:03 +09:00
Dean Herbert
3268a75f05
Remove intermediate container to fix tests
2021-05-03 17:35:56 +09:00
Dean Herbert
839ac968a9
Fix tooltips displaying for hidden SelectionHandler
content
2021-05-03 17:28:24 +09:00
Dean Herbert
4cfa858dc4
Fix tooltips displaying for hidden SelectionHandler
content
2021-05-03 15:37:15 +09:00
Dean Herbert
01984de9c7
Use existing GetStateFromSelection
helper function
2021-05-03 15:13:32 +09:00
Dean Herbert
8c9cfb6301
Remove unsafe access to Composer.HitObjects
2021-05-03 14:28:35 +09:00
Salman Ahmed
b83aa0bd76
Avoid LINQ in update
2021-05-02 06:21:14 +03:00
Salman Ahmed
0aa17e7c95
Rewrite selection box computation logic with RectangleF
's helper methods
2021-05-02 02:51:06 +03:00
Salman Ahmed
07fe99025f
Use bounding box of blueprint for computing selection box area
2021-05-02 02:36:40 +03:00
Bartłomiej Dach
eef135f8dc
Merge branch 'master' into remove-unused-triangles
2021-04-30 21:51:23 +02:00
Dan Balasescu
e6eea73b8b
Merge branch 'master' into basic-compose-checks
2021-04-30 23:41:46 +09:00
Dean Herbert
e4f895b490
Fix editor buttons inheriting from TriangleButton
when they have no need to
2021-04-30 14:48:37 +09:00
Dean Herbert
434e63d629
Add skin customisation support to song progress display
2021-04-29 16:12:15 +09:00
Dean Herbert
fd587a82ff
Replace abstract class with interface, attached to the actual components (not skinnable wrapper)
2021-04-29 16:12:15 +09:00
Dean Herbert
defa350aa7
Set defaults on SkinnableHUDComponent to cancel out relative size default
...
Specifying locally on each HUD component looks to make more sense.
2021-04-29 16:12:15 +09:00
Dean Herbert
2540d6029c
Use AutoSize for SkinnableHudComponents
2021-04-29 16:12:15 +09:00
Dean Herbert
59339aa4fd
Add support for x/y position and scale back in
2021-04-29 16:12:15 +09:00
Dean Herbert
1cb8fc9a24
Extract editor classes out of test namespace and add anchor support
2021-04-29 16:12:15 +09:00
Dean Herbert
74fb7cd180
Extract storable attributes to bindables
2021-04-29 16:12:15 +09:00
Dean Herbert
fca173225a
Refactor editor selection/blueprint components to be generic
2021-04-29 16:12:14 +09:00
Dean Herbert
2d17219c8f
Setup basic test and classes for scale adjustment
2021-04-29 16:12:14 +09:00
Dean Herbert
9c62c90cfc
Refactor SelectionBlueprint
and MoveSelectionEvent
to work in screen-space coordinates
...
Until now, the implementation of the overrides in `SelectionBlueprint`
have been confusing to the point where I would just implement by
trial-and-error (or copying from an existing implementation). This was
due to a combination of using "object" space coordinates
(ie. the thing the `Blueprint` is operating on) and screen-space coordinates.
This change switches all event related coordinates to screen-space,
which is how we already handle rotation/scale operations. With the
introduction of other editor types where the related objects are
drawables, this also makes a lot more sense.
2021-04-29 16:10:42 +09:00
Dean Herbert
f3c7694eeb
Rename methods to match generally how these find-methods are named elsewhere
2021-04-28 16:57:52 +09:00
Dean Herbert
48d6c9ac4b
Move snap/divisor helper methods to inside ControlPointInfo
2021-04-28 16:47:30 +09:00
Dean Herbert
e0906daebf
Change one remaining instance of incorrect terminology in xmldoc
2021-04-28 13:49:41 +09:00
Dean Herbert
4c9e94da2b
Move context menu logic to base class
2021-04-28 13:43:16 +09:00
Dean Herbert
532ec40395
Remove unnecessary newline
2021-04-28 12:04:48 +09:00
Dean Herbert
43772f4303
Remove duplicated call to initially select blueprint
2021-04-28 12:03:41 +09:00
Dean Herbert
e4f2e0131c
Rename AllowDeselection
to better match use case
2021-04-28 12:02:55 +09:00
Dean Herbert
a9a5809e94
Fix incorrect xmldoc in MoveSelectionEvent
2021-04-28 11:46:52 +09:00
Dean Herbert
d0be8f9fb3
Remove one more out-of-date comment
2021-04-28 11:45:36 +09:00
Dean Herbert
bc455005a5
Fix incorrect coordinate space mention in xmldoc
2021-04-28 11:44:50 +09:00
Dean Herbert
61d4eb1777
Remove unnecessary and out-of-place xmldoc
2021-04-28 11:44:19 +09:00
Dean Herbert
aa1cb65eaa
Rename region to be more inclusive
2021-04-28 11:42:22 +09:00
Dean Herbert
42255f8d33
Rename and xmldoc selection completed method
2021-04-27 19:01:29 +09:00
Dean Herbert
7ec5ea1eb5
Remove hitobject terminology from base classes
2021-04-27 19:01:29 +09:00
Dean Herbert
ff06a27a12
Revert changes to OnBlueprint
methods and handle select-on-addition locally
2021-04-27 19:01:29 +09:00
Dean Herbert
f97b14a20a
Fix binding direction of selected items
2021-04-27 19:01:29 +09:00
Dean Herbert
dd3d8e5d03
Make SelectionHandler
abstract to ensure things get implemented
2021-04-27 19:01:29 +09:00
Dean Herbert
32416e4e31
Move model selection handling to base SelectionHandler
class
2021-04-27 19:01:29 +09:00
Dean Herbert
eac139ca0e
Allow BlueprintContainer to perform movement without an ISnapProvider
2021-04-27 19:01:29 +09:00
Dean Herbert
f2e56bd306
Refactor editor selection/blueprint components to be generic
2021-04-27 19:01:29 +09:00
Naxess
7b9ed924be
Rename snapping methods
...
Further separates them from `IBeatSnapProvider`'s `SnapTime`, and groups them together more, to prevent confusion between the two interfaces.
Also changes the xmldoc of the reference time to that of `IBeatSnapProvider` for consistency.
2021-04-26 16:07:30 +02:00
Naxess
049e42fa85
Move snapping responsibility to IBeatmap
...
Seems `EditorBeatmap` already implements a different kind of `SnapTime` from `IBeatSnapProvider`, so method names here aren't great.
This is very similar to what https://github.com/ppy/osu/pull/12558 is doing, so may need to do some duplicate resolution later, especially surrounding `ClosestBeatSnapDivisor`.
Worth noting that this change makes 1/7, 1/5, etc unsupported for now, as we now rely on `BindableBeatDivisor.VALID_DIVISORS`.
2021-04-26 05:07:24 +02:00
Bartłomiej Dach
e937b778f6
Fix potential failure in ensureSourceClockSet()
...
`ensureSourceClockSet()` was intended to only run when the adjustable
source hasn't been set at all yet. As it turns out permitting it to run
unconditionally can break the state of the underlying interpolated
clock. This is caused by the following factors:
* While the decoupleable clock is running, its `CurrentTime` does not
come from either the source clock, or the internal stopwatch; it is
instead calculated using the base `InterpolatingFramedClock` logic.
* A source change of a decoupleable clock seeks the provided source
clock to the decoupleable's current time.
* When an interpolating clock is seeked (decoupleable clock is also
an interpolating one), its interpolation state
(`{Last,Current}InterpolatedTime`) are reset to 0.
* If the interpolating clock determines that its current time is too
far away from the source's time (which was set when the source is
changed), it will ignore the source and instead continue to use
its current time until the source clock has caught up.
Overall, the source change is not really necessary if a source is
already there. The only reason to ensure it was set was to make sure
the first seek of the gameplay clock wasn't performed in decoupled
mode. Therefore, add a guard to make sure the source is only set if
there isn't one already.
2021-04-24 14:19:39 +02:00
Denrage
59ae5ab913
Added transition in StarRatingDisplay
2021-04-24 13:25:29 +02:00
Bartłomiej Dach
fdb5490e51
Attempt to explain source initialisation better
2021-04-23 21:56:08 +02:00
smoogipoo
ae2fd2f2e1
Ensure source is set on reset
2021-04-23 18:46:59 +09:00
Denrage
713344ebad
Reorganize methods
2021-04-23 10:31:49 +02:00
Dan Balasescu
93b53f54fa
Merge pull request #12531 from peppy/editor-add-nudge-shortcuts
...
Add simple key based time nudging support to editor
2021-04-22 21:14:51 +09:00
Dan Balasescu
50f37ef09c
Merge pull request #12519 from peppy/editor-hit-animation-toggle
...
Add editor hit animation toggle
2021-04-22 20:49:21 +09:00
Dean Herbert
a5364b224f
Add simple key based time nudging support to editor
2021-04-22 18:47:04 +09:00
Dean Herbert
1884c18a2c
Ignore movement operations which have no offset
2021-04-22 18:12:03 +09:00
Dean Herbert
daafa41dc1
Merge branch 'master' into fix-initial-spectator-state-callback
2021-04-22 16:22:04 +09:00
Denrage
56a69ed956
Codestyle fixes
2021-04-21 15:53:28 +02:00
Denrage
0dfd0bb59d
Refactored background of BeatmapInfoWedge
2021-04-21 15:46:11 +02:00
Denrage
d6928e91fd
Removed BeatmapInfo in StarRatingDisplay
2021-04-21 15:43:48 +02:00
Denrage
9fba87f67a
Moved Info and Background into own container
2021-04-21 15:43:29 +02:00
Denrage
de04caeace
Fixed race condition in StarRatingDisplay
2021-04-21 13:53:08 +02:00
Dean Herbert
9d8f0c854d
Setup configuration item for editor hit animations
2021-04-21 18:05:40 +09:00
Dean Herbert
c6c91cd9a5
Refactor WaveformOpacityMenuItem
to not receive whole config
2021-04-21 18:05:26 +09:00
smoogipoo
31c5fb350f
Merge branch 'master' into gcc-abstraction
2021-04-21 16:33:36 +09:00
smoogipoo
fb848f7544
Rename to MasterGameplayClock
2021-04-21 16:33:14 +09:00
Dean Herbert
26430e3cb5
Merge pull request #12492 from Naxesss/bg-audio-quality-checks
...
Add background and audio checks
2021-04-21 00:10:32 +09:00
Denrage
e9571b72cf
Fixed InspectCode
2021-04-20 14:53:35 +02:00
Denrage
583754b22a
Removed unnecessary whitespaces
2021-04-20 14:29:53 +02:00
Denrage
df29e61147
Fix CodeFactor error
2021-04-20 14:22:49 +02:00
smoogipoo
a9e4a0ed50
Fix potentially starting play when finished
...
The UserFinishedPlaying event may trigger before the event is subscribed
to by SpectatorScreen. For such cases, an extra check is done to make
sure the user is _actually_ playing.
2021-04-20 21:19:08 +09:00
Denrage
f799a6e733
Removed StarDifficulty binding passthrough
2021-04-20 14:18:41 +02:00
smoogipoo
156a518068
Merge branch 'master' into fix-initial-spectator-state-callback
2021-04-20 21:16:05 +09:00
Naxess
3e1b6b3b34
Simplify verifier run call args
...
Uses the resolved working beatmap instead of resolving it every time.
Also uses the EditorBeatmap itself as playable beatmap, as it is of type `IBeatmap` already, and `.PlayableBeatmap` forwards everything anyway.
2021-04-20 13:34:12 +02:00
Denrage
c5d35ab787
removed mods binding passthrough
2021-04-20 12:40:22 +02:00
Denrage
4e6cd8082e
WIP refresh BPM-Label on mod change
2021-04-20 12:00:04 +02:00
smoogipoo
ec080fcb32
Move seekOffset back to MasterGameplayClockContainer
2021-04-20 18:25:46 +09:00
smoogipoo
a683e5ec34
Seek using local method
2021-04-20 17:40:11 +09:00
Denrage
6e72ee5f76
Added bindable stardifficulty to StarRatingDisplay
2021-04-20 10:37:53 +02:00
Denrage
505a117862
splitted updateable part of wedge
2021-04-20 10:37:52 +02:00
smoogipoo
97fb90d9f4
Move clock processing to base.Seek()
2021-04-20 17:35:59 +09:00
smoogipoo
80473a356e
Merge branch 'fix-pre-seek-sample-lifetime' into gcc-abstraction
2021-04-20 17:27:01 +09:00