Dean Herbert
dd196385cb
Add Ctrl+A to select all and Escape to deselect all ( #6803 )
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Add Ctrl+A to select all and Escape to deselect all
Co-authored-by: Dean Herbert <pe@ppy.sh>
2019-11-12 18:10:45 +09:00
Dean Herbert
cdd87a6903
Merge branch 'master' into delete-selection
2019-11-12 17:59:43 +09:00
smoogipoo
10fd5ef5a7
Merge context menus
2019-11-12 15:02:27 +09:00
Dean Herbert
b4525c1f6e
Fix right clicking to select not showing context menu
2019-11-12 14:42:30 +09:00
smoogipoo
9f1d490ac9
Only handle selection input on blueprints
2019-11-12 12:18:24 +09:00
Dean Herbert
a43b0ee01b
Apply naming and styling changes
2019-11-12 10:45:46 +09:00
Dean Herbert
b37bf4ea01
Merge remote-tracking branch 'upstream/master' into selection-hitsound-addition
2019-11-12 10:44:53 +09:00
Huo Yaoyuan
e9b8cbb516
Apply other styles.
2019-11-11 20:27:04 +08:00
Huo Yaoyuan
ccc8aa6fa4
Apply brace style.
2019-11-11 20:13:13 +08:00
smoogipoo
f3dc38e342
Add Ctrl+A to select all (esc to deselect all)
2019-11-11 13:41:10 +09:00
smoogipoo
97ea07db0e
Add delete option to the right-click menu
2019-11-08 19:44:47 +09:00
Dean Herbert
c70c05c896
Less sickening parallax ( #6743 )
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Less sickening parallax
2019-11-08 19:15:25 +09:00
Dean Herbert
5699f3e22b
Seek to the first hitobject when entering the editor ( #6766 )
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Seek to the first hitobject when entering the editor
Co-authored-by: Dean Herbert <pe@ppy.sh>
2019-11-08 19:15:08 +09:00
Dean Herbert
a849bc0746
Move implementation into resetTrack for safety
2019-11-08 18:51:01 +09:00
smoogipoo
e904928314
Seek to first hitobject when entering editor
2019-11-08 17:42:19 +09:00
smoogipoo
36cc79f04f
Softly handle invalid beat divisors instead of throwing
2019-11-08 17:28:11 +09:00
smoogipoo
998e1dfe47
Fix non-1/1 initial beat divisor control display
2019-11-08 17:23:47 +09:00
smoogipoo
eb9fff96ba
Read default beat divisor from beatmap
2019-11-08 17:22:58 +09:00
smoogipoo
df08a95734
Separate addition/removal into separate methods
2019-11-08 16:46:58 +09:00
smoogipoo
6fc1be64c2
Make hitobject samples a bindable list
2019-11-08 14:04:57 +09:00
smoogipoo
864b8db638
Use three states for the hitsound menu items
2019-11-08 13:52:36 +09:00
smoogipoo
046f0b0fe5
Allow right-clicks to trigger selection
2019-11-08 13:40:47 +09:00
smoogipoo
573d11503e
Remove unused using
2019-11-08 13:36:17 +09:00
smoogipoo
abb3a6ca5b
Initial right click context menu implementation
2019-11-08 13:36:17 +09:00
Dean Herbert
70cf91fb40
Seek editor when hit objects are double clicked ( #6745 )
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Seek editor when hit objects are double clicked
2019-11-06 19:22:41 +09:00
Dean Herbert
0df0260dd9
Disallow selections to be moved outside of the playfield ( #6742 )
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Disallow selections to be moved outside of the playfield
2019-11-06 18:29:06 +09:00
smoogipoo
3680e7c704
Seek editor when hit objects are double clicked
2019-11-06 18:15:57 +09:00
Dean Herbert
aaa06396f0
Reduce editor parallax
2019-11-06 18:11:56 +09:00
Dean Herbert
813d3a0bfa
Fix adjustments not being removed correctly on retry from pause ( #6728 )
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Fix adjustments not being removed correctly on retry from pause
2019-11-06 17:54:20 +09:00
smoogipoo
2c1bfd62ef
Disallow selections to be moved outside of the playfield
2019-11-06 17:28:04 +09:00
Dean Herbert
c631a05a44
Add ability to edit individual ControlPoint attributes from tim… ( #6638 )
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Add ability to edit individual ControlPoint attributes from timing screen
2019-11-06 17:24:51 +09:00
Dean Herbert
a2963b66f6
Limit distance snap between two adjacent hit objects ( #6740 )
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Limit distance snap between two adjacent hit objects
2019-11-06 17:18:00 +09:00
Dean Herbert
23eab68c72
Merge remote-tracking branch 'upstream/master' into editor-timing-screen-2
2019-11-06 16:22:55 +09:00
smoogipoo
020b08b450
Initial implementation of limited distance snap
2019-11-06 15:27:48 +09:00
Dean Herbert
ebfb5d050d
Move section update code to abstract method to avoid incorrect BindValue usage
2019-11-06 14:36:43 +09:00
smoogipoo
322a1f0a86
Fix potential nullref
2019-11-06 12:45:35 +09:00
smoogipoo
7cd4cb8a93
Rename selectedPoints to selectedGroup
2019-11-06 12:32:12 +09:00
smoogipoo
9dd7f997d2
Reoder SampleSection to match others
2019-11-06 12:17:18 +09:00
smoogipoo
f20bfe7a55
Fix extra semicolon
2019-11-06 12:16:48 +09:00
Dan Balasescu
b5a8bbaa60
Merge branch 'master' into editor-timing-screen
2019-11-06 12:02:00 +09:00
Dean Herbert
cd1dd0f898
Fix adjustments not being removed correctly on retry from pause
2019-11-06 10:38:04 +09:00
Dean Herbert
52dba69a64
Implement slider control point deletion ( #6679 )
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Implement slider control point deletion
Co-authored-by: Dean Herbert <pe@ppy.sh>
2019-11-05 19:15:15 +09:00
Dean Herbert
f4b93ec943
Add exception when holding control
2019-11-05 18:29:08 +09:00
Dean Herbert
f77de7d880
Simplify implementation
2019-11-05 18:25:38 +09:00
smoogipoo
0db34a47f8
Fix selecting underneath selected blueprints
2019-11-05 17:28:42 +09:00
smoogipoo
7c20a589f2
Remove unused usings
2019-11-05 13:56:21 +09:00
smoogipoo
c8beb5296f
Use PlatformAction.Delete instead of Delete key
2019-11-05 13:26:44 +09:00
Dan Balasescu
23ad516348
Merge branch 'master' into game-handles-links
2019-11-05 12:33:32 +09:00
Dean Herbert
eb1ec78b33
Disable retry hotkey overlay when viewing results from leaderbo… ( #6702 )
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Disable retry hotkey overlay when viewing results from leaderboard
2019-11-04 12:34:18 +09:00
Bartłomiej Dach
539f8ad6dd
Remove overlay when viewing leaderboard scores
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Do not add the hold-to-retry hotkey overlay if the user has navigated
to the results screen from the leaderboard and not from gameplay.
2019-11-04 01:57:31 +01:00
Dean Herbert
c71a082ffe
Merge branch 'master' into user-score-highlight
2019-11-04 08:18:18 +09:00
Dean Herbert
5127b52c25
Merge remote-tracking branch 'upstream/master' into game-handles-links
2019-11-03 13:04:18 +09:00
Dean Herbert
6dde755ef2
Merge branch 'master' into add-retry-button
2019-11-02 21:23:16 +09:00
Dean Herbert
fd13f0bc55
Move ReplayDownloadButton to correct namespace ( #6689 )
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Move ReplayDownloadButton to correct namespace
2019-11-02 21:22:23 +09:00
Dean Herbert
551032803d
Fix GameplayClockContainer operating on beatmap's track after s… ( #6688 )
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Fix GameplayClockContainer operating on beatmap's track after screen exited
2019-11-02 21:22:13 +09:00
Dan Balasescu
8a5d3ab40a
Merge branch 'master' into add-retry-button
2019-11-02 10:51:14 +09:00
Dan Balasescu
5be7d439ae
Add null check for nullable dependency
2019-11-02 10:32:23 +09:00
Ganendra Afrasya
8da15f6897
Fix all score are highlighted on local scope
2019-11-01 23:19:15 +07:00
Ganendra Afrasya
ce3b34a768
Fix UserTopScoreContainer is also tinted
2019-11-01 23:00:55 +07:00
Dan Balasescu
036e67bbc2
Merge pull request #6676 from peppy/fix-multi-logout-crash
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Fix multi logout crash
2019-11-01 17:13:16 +09:00
Dean Herbert
156d0ae9b9
Remove braces
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Co-Authored-By: Salman Ahmed <email@iisalman.me>
2019-11-01 16:08:44 +09:00
Dean Herbert
daa0ebe2b5
Add xmldoc
2019-11-01 15:51:45 +09:00
Dean Herbert
14453da1d2
Centralise MakeCurrent call
2019-11-01 15:51:10 +09:00
Dean Herbert
c532f77657
Add hold-to-retry support to results
2019-11-01 15:49:42 +09:00
Dean Herbert
84d17f3702
Add retry button
2019-11-01 15:41:51 +09:00
Dean Herbert
14fec6f1f3
Move ReplayDownloadButton to correct namespace
2019-11-01 15:06:36 +09:00
Dean Herbert
dcc8f6e827
Better group cancel conditional
2019-11-01 14:43:52 +09:00
Dean Herbert
d089e47a56
Merge branch 'master' into master
2019-11-01 14:15:57 +09:00
Dean Herbert
ac02bb005d
Fix GameplayClockContainer operating on beatmap's track after scren exited
2019-11-01 14:11:18 +09:00
Dean Herbert
898520935e
Move link handling code to OsuGame
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This allows for future calls from arguments / associations
2019-11-01 11:40:51 +09:00
Dean Herbert
5b405abc52
Schedule forcefullyExit call for safety
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Screen state may have changed at an inopportune moment. Run on local scheduler, not API scheduler to avoid any weirdness.
2019-10-31 13:43:25 +09:00
Dean Herbert
32dabf80a6
Ensure forceful exit completely exits from mutliplayer
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Previously it may have gotten blocked by being in a sub screen.
2019-10-31 13:42:28 +09:00
Dean Herbert
5b5703544b
Fix crash when quickly exiting multiplayer after joining a room ( #6666 )
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Fix crash when quickly exiting multiplayer after joining a room
2019-10-31 13:15:46 +09:00
Dean Herbert
7b67701e57
Merge branch 'master' into editor-timing-screen
2019-10-30 19:27:24 +09:00
Dean Herbert
7f2916454d
Simplify EditorClock.Seek method
2019-10-30 19:09:46 +09:00
Dean Herbert
93076ad6a1
Merge branch 'master' into editor-timing-screen
2019-10-30 18:42:20 +09:00
smoogipoo
45af796943
Remove usages of EF internals
2019-10-30 17:05:15 +09:00
Dan Balasescu
514c9f1eef
Merge branch 'master' into bindable-control-points
2019-10-30 16:20:54 +09:00
smoogipoo
f56d9fe50c
Forcefully part room when multiplayer exits
2019-10-30 14:42:14 +09:00
smoogipoo
b6457f0ce9
Cancel room joins on part
2019-10-30 14:41:54 +09:00
smoogipoo
95ff48c123
Don't log cancelled join requests
2019-10-30 14:38:06 +09:00
Dean Herbert
3f192ca915
Fix song progress not displaying correctly ( #6640 )
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Fix song progress not displaying correctly
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2019-10-29 18:16:54 +09:00
Dean Herbert
e3a1613d2a
Fix PlayerSettingsOverlay being shown by default ( #6641 )
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Fix PlayerSettingsOverlay being shown by default
2019-10-29 18:16:33 +09:00
Dan Balasescu
f4ae65c3e8
Merge branch 'master' into fix-song-progress-display
2019-10-29 18:06:58 +09:00
Dan Balasescu
c25a243d5b
Merge branch 'master' into fix-triangles-performance
2019-10-29 13:31:33 +09:00
Dean Herbert
a4a57eec54
Fix game-wide performance drop when triangles intro is used
2019-10-29 01:09:49 +09:00
Bartłomiej Dach
c181edaedf
Replace manual comparer implementation
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Replace manually-implemented CriteriaComparer with a call to
Comparer<T>.Create() to decrease verbosity.
2019-10-28 15:07:36 +01:00
Dean Herbert
46b44f4f99
Fix PlayerSettingsOverlay being shown by default
2019-10-28 18:37:58 +09:00
Dean Herbert
16e33e8bc7
Fix song progress not displaying correctly
2019-10-28 18:34:58 +09:00
Dean Herbert
522572eace
Add ability to adjust all control point attributes
2019-10-28 16:21:31 +09:00
Dean Herbert
9c3e54909c
Ensure tooltips of RowAttributes are up-to-date
2019-10-28 16:20:54 +09:00
Dean Herbert
ee5591d7d5
Add missing license headers
2019-10-28 12:42:17 +09:00
Dean Herbert
43ad4a3a3c
Tidy up string output
2019-10-28 12:31:38 +09:00
Dean Herbert
1953aa64b6
Merge branch 'bindable-control-points' into editor-timing-screen
2019-10-28 12:00:51 +09:00
Dean Herbert
8069674824
Merge remote-tracking branch 'upstream/master' into bindable-control-points
2019-10-28 11:52:04 +09:00
Dean Herbert
29e20bc8d2
Add xmldoc and combine GroupAt / CreateGroup
2019-10-28 10:45:11 +09:00
Bartłomiej Dach
c8d3dd0e5a
Make carousel item sorting stable
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Migrate beatmap carousel item sorting from List<T>.Sort()
to IEnumerable<T>.OrderBy(), as the second variant is documented to be
a stable sorting algorithm. This allows for eliminating unnecessary
movement of carousel items occurring whenever any set of items is tied
when changing sorting criteria.
2019-10-27 23:14:14 +01:00
Dean Herbert
81b5d7b79f
Select another group after deleting selected
2019-10-27 16:30:05 +09:00
Dean Herbert
73369ae613
Add the ability to add/remove groups
2019-10-27 16:13:24 +09:00
Dean Herbert
0fba272e78
Add the ability to add new ControlPoint types to existing groups
2019-10-27 15:19:36 +09:00