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Move section update code to abstract method to avoid incorrect BindValue usage
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics.Sprites;
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@ -20,11 +21,9 @@ namespace osu.Game.Screens.Edit.Timing
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});
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}
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protected override void LoadComplete()
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protected override void OnControlPointChanged(ValueChangedEvent<DifficultyControlPoint> point)
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{
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base.LoadComplete();
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ControlPoint.BindValueChanged(point => { multiplier.Text = $"Multiplier: {point.NewValue?.SpeedMultiplier:0.##}x"; });
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multiplier.Text = $"Multiplier: {point.NewValue?.SpeedMultiplier:0.##}x";
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}
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protected override DifficultyControlPoint CreatePoint()
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics.Sprites;
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@ -22,15 +23,10 @@ namespace osu.Game.Screens.Edit.Timing
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});
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}
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protected override void LoadComplete()
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protected override void OnControlPointChanged(ValueChangedEvent<EffectControlPoint> point)
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{
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base.LoadComplete();
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ControlPoint.BindValueChanged(point =>
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{
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kiai.Text = $"Kiai: {(point.NewValue?.KiaiMode == true ? "on" : "off")}";
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omitBarLine.Text = $"Skip Bar Line: {(point.NewValue?.OmitFirstBarLine == true ? "on" : "off")}";
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});
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kiai.Text = $"Kiai: {(point.NewValue?.KiaiMode == true ? "on" : "off")}";
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omitBarLine.Text = $"Skip Bar Line: {(point.NewValue?.OmitFirstBarLine == true ? "on" : "off")}";
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}
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protected override EffectControlPoint CreatePoint()
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics.Sprites;
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@ -22,15 +23,10 @@ namespace osu.Game.Screens.Edit.Timing
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});
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}
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protected override void LoadComplete()
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protected override void OnControlPointChanged(ValueChangedEvent<SampleControlPoint> point)
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{
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base.LoadComplete();
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ControlPoint.BindValueChanged(point =>
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{
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bank.Text = $"Bank: {point.NewValue?.SampleBank}";
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volume.Text = $"Volume: {point.NewValue?.SampleVolume}%";
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});
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bank.Text = $"Bank: {point.NewValue?.SampleBank}";
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volume.Text = $"Volume: {point.NewValue?.SampleVolume}%";
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}
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protected override SampleControlPoint CreatePoint()
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@ -119,8 +119,12 @@ namespace osu.Game.Screens.Edit.Timing
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ControlPoint.Value = points.NewValue?.ControlPoints.OfType<T>().FirstOrDefault();
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checkbox.Current.Value = ControlPoint.Value != null;
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}, true);
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ControlPoint.BindValueChanged(OnControlPointChanged, true);
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}
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protected abstract void OnControlPointChanged(ValueChangedEvent<T> point);
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protected abstract T CreatePoint();
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}
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}
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics.Sprites;
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@ -22,15 +23,10 @@ namespace osu.Game.Screens.Edit.Timing
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});
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}
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protected override void LoadComplete()
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protected override void OnControlPointChanged(ValueChangedEvent<TimingControlPoint> point)
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{
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base.LoadComplete();
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ControlPoint.BindValueChanged(point =>
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{
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bpm.Text = $"BPM: {point.NewValue?.BPM:0.##}";
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timeSignature.Text = $"Signature: {point.NewValue?.TimeSignature}";
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});
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bpm.Text = $"BPM: {point.NewValue?.BPM:0.##}";
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timeSignature.Text = $"Signature: {point.NewValue?.TimeSignature}";
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}
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protected override TimingControlPoint CreatePoint()
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