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Add xmldoc and combine GroupAt / CreateGroup
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@ -14,7 +14,7 @@ namespace osu.Game.Beatmaps.ControlPoints
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public class ControlPointInfo
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{
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/// <summary>
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/// Control point groups.
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/// All control points grouped by time.
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/// </summary>
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[JsonProperty]
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public IBindableList<ControlPointGroup> Groups => groups;
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@ -86,28 +86,6 @@ namespace osu.Game.Beatmaps.ControlPoints
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/// <returns>The timing control point.</returns>
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public TimingControlPoint TimingPointAt(double time) => binarySearchWithFallback(TimingPoints, time, TimingPoints.Count > 0 ? TimingPoints[0] : null);
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/// <summary>
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/// Finds the closest <see cref="ControlPoint"/> of the same type as <see cref="referencePoint"/> that is active at <paramref name="time"/>.
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/// </summary>
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/// <param name="time">The time to find the timing control point at.</param>
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/// <param name="referencePoint">A reference point to infer type.</param>
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/// <returns>The timing control point.</returns>
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public ControlPoint SimilarPointAt(double time, ControlPoint referencePoint)
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{
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switch (referencePoint)
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{
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case TimingControlPoint _: return binarySearch(TimingPoints, time);
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case EffectControlPoint _: return binarySearch(EffectPoints, time);
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case SampleControlPoint _: return binarySearch(SamplePoints, time);
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case DifficultyControlPoint _: return binarySearch(DifficultyPoints, time);
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}
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return null;
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}
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/// <summary>
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/// Finds the maximum BPM represented by any timing control point.
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/// </summary>
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@ -129,6 +107,62 @@ namespace osu.Game.Beatmaps.ControlPoints
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public double BPMMode =>
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60000 / (TimingPoints.GroupBy(c => c.BeatLength).OrderByDescending(grp => grp.Count()).FirstOrDefault()?.FirstOrDefault() ?? new TimingControlPoint()).BeatLength;
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/// <summary>
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/// Remove all <see cref="ControlPointGroup"/>s and return to a pristine state.
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/// </summary>
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public void Clear()
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{
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groups.Clear();
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timingPoints.Clear();
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difficultyPoints.Clear();
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samplePoints.Clear();
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effectPoints.Clear();
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}
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/// <summary>
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/// Add a new <see cref="ControlPoint"/>. Note that the provided control point may not be added if the correct state is already present at the provided time.
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/// </summary>
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/// <param name="time">The time at which the control point should be added.</param>
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/// <param name="controlPoint">The control point to add.</param>
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/// <returns>Whether the control point was added.</returns>
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public bool Add(double time, ControlPoint controlPoint)
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{
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if (checkAlreadyExisting(time, controlPoint))
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return false;
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GroupAt(time, true).Add(controlPoint);
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return true;
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}
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public ControlPointGroup GroupAt(double time, bool addIfNotExisting = false)
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{
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var newGroup = new ControlPointGroup(time);
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int i = groups.BinarySearch(newGroup);
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if (i >= 0)
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return groups[i];
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if (addIfNotExisting)
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{
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newGroup.ItemAdded += groupItemAdded;
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newGroup.ItemRemoved += groupItemRemoved;
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groups.Insert(~i, newGroup);
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return newGroup;
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}
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return null;
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}
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public void RemoveGroup(ControlPointGroup group)
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{
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group.ItemAdded -= groupItemAdded;
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group.ItemRemoved -= groupItemRemoved;
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groups.Remove(group);
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}
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/// <summary>
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/// Binary searches one of the control point lists to find the active control point at <paramref name="time"/>.
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/// Includes logic for returning a specific point when no matching point is found.
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@ -183,33 +217,6 @@ namespace osu.Game.Beatmaps.ControlPoints
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return list[l - 1];
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}
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public void Add(double time, ControlPoint newPoint, bool force = false)
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{
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if (!force && checkAlreadyExisting(time, newPoint))
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return;
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GroupAt(time, true).Add(newPoint);
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}
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public ControlPointGroup GroupAt(double time, bool createIfNotExisting = false)
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{
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var existing = Groups.FirstOrDefault(g => g.Time == time);
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if (existing != null)
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return existing;
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if (createIfNotExisting)
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{
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var newGroup = new ControlPointGroup(time);
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newGroup.ItemAdded += groupItemAdded;
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newGroup.ItemRemoved += groupItemRemoved;
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groups.Add(newGroup);
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return newGroup;
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}
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return null;
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}
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/// <summary>
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/// Check whether <see cref="newPoint"/> should be added.
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/// </summary>
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@ -243,31 +250,9 @@ namespace osu.Game.Beatmaps.ControlPoints
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return existing?.EquivalentTo(newPoint) == true;
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}
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private void groupItemRemoved(ControlPoint obj)
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private void groupItemAdded(ControlPoint controlPoint)
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{
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switch (obj)
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{
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case TimingControlPoint typed:
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timingPoints.Remove(typed);
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break;
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case EffectControlPoint typed:
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effectPoints.Remove(typed);
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break;
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case SampleControlPoint typed:
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samplePoints.Remove(typed);
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break;
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case DifficultyControlPoint typed:
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difficultyPoints.Remove(typed);
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break;
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}
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}
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private void groupItemAdded(ControlPoint obj)
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{
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switch (obj)
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switch (controlPoint)
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{
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case TimingControlPoint typed:
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timingPoints.Add(typed);
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@ -287,29 +272,26 @@ namespace osu.Game.Beatmaps.ControlPoints
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}
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}
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public void Clear()
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private void groupItemRemoved(ControlPoint controlPoint)
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{
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groups.Clear();
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timingPoints.Clear();
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difficultyPoints.Clear();
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samplePoints.Clear();
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effectPoints.Clear();
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switch (controlPoint)
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{
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case TimingControlPoint typed:
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timingPoints.Remove(typed);
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break;
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case EffectControlPoint typed:
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effectPoints.Remove(typed);
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break;
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case SampleControlPoint typed:
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samplePoints.Remove(typed);
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break;
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case DifficultyControlPoint typed:
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difficultyPoints.Remove(typed);
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break;
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}
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}
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public ControlPointGroup CreateGroup(double time)
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{
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var newGroup = new ControlPointGroup(time);
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int i = groups.BinarySearch(newGroup);
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if (i > 0)
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return groups[i];
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groups.Insert(~i, newGroup);
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return newGroup;
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}
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public void RemoveGroup(ControlPointGroup group) => groups.Remove(group);
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}
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}
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@ -140,7 +140,7 @@ namespace osu.Game.Screens.Edit.Timing
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private void addNew()
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{
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selectedGroup.Value = Beatmap.Value.Beatmap.ControlPointInfo.CreateGroup(clock.CurrentTime);
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selectedGroup.Value = Beatmap.Value.Beatmap.ControlPointInfo.GroupAt(clock.CurrentTime, true);
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}
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}
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}
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