recapitalverb
7c9569c9a3
Merge branch 'master' into remove-duplicated-load
2020-02-15 12:10:34 +07:00
recapitalverb
c753cb46c5
Use [Resolved] wherever possible
2020-02-14 20:14:00 +07:00
smoogipoo
eb75d26c8f
Extract common rearrangeable list design
2020-02-14 15:36:16 +09:00
Dean Herbert
48350638a2
Hide drag handles of all playlist items not currently being dragged
2020-02-06 18:38:00 +09:00
smoogipoo
b6cfb987f3
Make drag handles not pop into existence
2020-02-04 17:00:36 +09:00
smoogipoo
0c4540b551
Rename PlaylistItem
2020-01-30 19:23:53 +09:00
smoogipoo
00a7adcdca
Further refactorings
2020-01-30 19:21:24 +09:00
smoogipoo
f6ba98eec0
Apply refactorings for framework-side changes
2020-01-30 19:00:59 +09:00
smoogipoo
ebf15c6a1c
General work towards completion + framework updates
2020-01-29 12:17:03 +09:00
smoogipoo
2b2cfd91a6
Initial re-implementation using rearrangeable list
2020-01-28 17:59:14 +09:00
smoogipoo
bfb056c612
Apply input method signature refactorings
2020-01-20 18:17:21 +09:00
Huo Yaoyuan
ecfc6dfa3d
CA1825: use Array.Empty.
2019-12-17 12:59:48 +08:00
Berkan Diler
6cab517b2d
.NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK.
2019-11-20 13:37:47 +01:00
Joehu
efc201ec85
Make PlaylistOverlay a VisibilityContainer
2019-10-14 16:40:53 -07:00
Dean Herbert
7e4f0c01b8
Avoid excess background updates in playlist overlay ( #6424 )
...
Avoid excess background updates in playlist overlay
2019-10-08 14:11:02 +09:00
Dean Herbert
3ec78388e8
Avoid excess background updates in playlist overlay
2019-10-08 11:03:23 +09:00
Roman Kapustin
e00992dfd8
Remove FollowPlayback setting
2019-10-07 19:44:22 +03:00
Roman Kapustin
bdea75b995
Autoscroll playlist on song change
2019-10-05 23:53:05 +03:00
Joehu
5f700f2ae9
Simplify exit logic of screens with textboxes using back button receptor
2019-10-01 08:26:34 -07:00
smoogipoo
4b97327b37
Cleanup draggedItem usages and make them more safe
2019-09-19 13:53:52 +09:00
smoogipoo
0644443979
Use resolved attribute for music controller
2019-09-19 13:51:50 +09:00
Dean Herbert
91bdece9af
Localise OrderChanged handling and fix callbacks
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The dragged item's position now only updates after the drag finishes. Local handling changes were required to ignore the bindable remove/add events that are fired as a result.
2019-09-18 13:15:39 +09:00
Dean Herbert
3ab352ffe5
Randomise beatmap playback order on startup
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Closes #6135 .
2019-09-17 23:15:03 +09:00
Joehu
6ca17bdfd5
Center icon and text using anchor and origin instead of margin
2019-09-02 10:42:21 -07:00
Roman Kapustin
0c95dff3d6
Make FlowContainer insertion cleaner
2019-07-01 18:41:08 +03:00
Dean Herbert
9e1cb90dd8
Remove existing argument for ItemAdded event
...
For all usages, it looks like this was unnecessary.
2019-06-26 11:40:41 +09:00
Dean Herbert
609a82bc94
Update VisibilityContainer usage in line with framework
2019-06-11 15:13:58 +09:00
smoogipoo
d7c09e7dbd
Merge remote-tracking branch 'origin/master' into fix-new-inspections
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# Conflicts:
# osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
# osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
# osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
# osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
# osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
# osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
# osu.Game/Graphics/OsuFont.cs
# osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
# osu.Game/Overlays/Profile/Header/BadgeContainer.cs
# osu.Game/Overlays/Profile/ProfileHeader.cs
# osu.Game/Screens/Select/PlaySongSelect.cs
# osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
smoogipoo
772bef91fa
Merge remote-tracking branch 'Joehuu/master' into drawnode-composability
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# Conflicts:
# osu.Game.Rulesets.Osu/UI/Cursor/OsuCursorContainer.cs
2019-04-08 23:01:12 +09:00
Dean Herbert
f1952c0816
Update font awesome usage
2019-04-02 19:55:24 +09:00
smoogipoo
a56e29347f
Adjust namespaces
2019-04-02 14:51:28 +09:00
Dean Herbert
612db31c38
Apply newline additions
2019-04-01 12:16:32 +09:00
Dean Herbert
2f5668f4e7
Fix remaining framework changes
2019-03-29 00:29:14 +09:00
Dean Herbert
de80fc0eac
Update icon usage to match framework changes
2019-03-27 19:29:27 +09:00
Dean Herbert
9a11a08acc
Update textbox usages
2019-03-23 02:00:27 +09:00
Dan Balasescu
fd147dae21
Merge branch 'master' into fix-disabled-set-crash
2019-03-05 17:25:13 +09:00
Dean Herbert
0788a7e9f1
Merge branch 'master' into more-inspections
2019-02-28 14:32:57 +09:00
Dean Herbert
42be7857d1
Use expression body for property get/set where possible
2019-02-28 13:58:19 +09:00
Dean Herbert
26d53d06a9
Fix remaining issues
2019-02-28 13:31:40 +09:00
Dean Herbert
80737b9ef8
Remove "silent" parameter; consolidate import logic
2019-02-25 18:24:06 +09:00
Dean Herbert
3015d40f8f
Merge branch 'master' into osu-fontusage
2019-02-22 18:09:23 +09:00
Dean Herbert
452caabd40
Apply suggestions from code review
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Co-Authored-By: smoogipoo <1329837+smoogipoo@users.noreply.github.com>
2019-02-22 17:06:49 +09:00
smoogipoo
d8c55bc729
Adjust namespaces
2019-02-21 19:05:52 +09:00
smoogipoo
bca347427f
Update with framework bindable changes
2019-02-21 18:56:34 +09:00
smoogipoo
dbfa95b9e7
Made medium the default font weight
2019-02-20 16:52:36 +09:00
smoogipoo
0693ab8e7d
Merge remote-tracking branch 'origin/master' into osu-fontusage
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# Conflicts:
# osu.Game/Screens/Multi/Components/BeatmapTitle.cs
2019-02-20 15:04:08 +09:00
smoogipoo
a2aa3ec5cb
Adjust sprite texts in-line with framework changes
2019-02-20 15:03:20 +09:00
Dean Herbert
e2e615cc5c
Merge branch 'master' into leased-bindables-dont-work
2019-02-11 16:30:12 +09:00
Roman Kapustin
4c866e7940
Add PlaylistItemHandle.HandlePositionalInput override
2019-02-01 22:37:27 +03:00
Dean Herbert
ca5c8d37d1
Use leased bindables
2019-02-01 16:44:06 +09:00
Dean Herbert
260034a80e
Don't auto-focus textboxes when on screen keyboard would cause inconvenience
2019-01-25 19:20:29 +09:00
Dean Herbert
82d944dc89
Fix textbox colours not always being set corrrectly
2019-01-25 19:20:29 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
smoogipoo
450e4cd223
Hook up API
2018-12-12 19:04:11 +09:00
smoogipoo
9af2b49c01
Merge remote-tracking branch 'peppy/polling-component' into timeshift-api-integration
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# Conflicts:
# osu.Game/osu.Game.csproj
2018-12-12 16:22:14 +09:00
smoogipoo
41c7d10dff
Fix compilation issues (+ use updated framework)
2018-12-10 13:48:05 +09:00
Dean Herbert
2a2561e5c8
Update framework and otehr nuget packages
2018-12-07 19:39:54 +09:00
smoogipoo
a8ad7d4670
Add silent import parameter
2018-11-30 18:27:13 +09:00
smoogipoo
a88b69ec43
Notify of existing imports
2018-11-28 20:19:35 +09:00
Dean Herbert
7755242a43
Merge branch 'master' into osuTK
2018-11-21 18:53:11 +09:00
smoogipoo
5ad96afea0
Fix crashes when importing/deleting from model managers
2018-11-20 18:09:23 +09:00
smoogipoo
f27bd3ef3e
OpenTK -> osuTK
2018-11-20 17:14:59 +09:00
smoogipoo
aff5fa6169
Update with osu!-side dropdown changes
2018-11-14 18:02:38 +09:00
ekrctb
50091252e2
Adapt signature change of event handlers
2018-10-02 12:02:55 +09:00
ekrctb
99fc04c8af
Change signature to new event handler
2018-10-02 12:02:47 +09:00
smoogipoo
28f31540c4
Apply changes in-line with framework localisation changes
2018-09-19 14:07:46 +09:00
Dean Herbert
0f37758314
Update framework
2018-07-21 16:21:53 +09:00
smoogipoo
ff60f69f47
Explicitly construct local beatmaps rather than using GetBoundCopy
2018-06-06 20:19:30 +09:00
smoogipoo
72cc53aded
Rename GameBeatmap -> BindableBeatmap
2018-06-06 20:16:20 +09:00
smoogipoo
a3470f9ec3
Merge remote-tracking branch 'origin/master' into disallow-beatmap-change
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# Conflicts:
# osu.Game/Overlays/Music/PlaylistOverlay.cs
# osu.Game/Screens/OsuScreen.cs
2018-05-28 18:01:15 +09:00
Dean Herbert
bcdbd97da9
Merge branch 'master' into fix-playlist-pause
2018-05-27 11:00:50 +09:00
Dean Herbert
568d4882c6
Remove unnecessary null coalesce
2018-05-25 11:00:56 +09:00
smoogipoo
fb78854485
Fix audio playback getting paused if playlist changes beatmap
2018-05-23 19:41:13 +09:00
smoogipoo
8004b8af4d
Privatise the OsuGame beatmap, add local beatmap to OsuTestCase
2018-05-23 17:38:02 +09:00
smoogipoo
f894d73501
Fix possible MusicController nullref
2018-05-23 14:36:09 +09:00
smoogipoo
6eb7590ab0
Make MusicController handle all movement to previous/next tracks
2018-05-14 17:42:01 +09:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
smoogipoo
b97c4e8b44
Fix all possible cases of crossthread import data races
2018-04-09 12:45:44 +09:00
smoogipoo
78d73d4c11
Additional fixes for flow ordering after framework changes
2018-03-06 17:20:58 +09:00
Dean Herbert
d340509b1d
Move ArchiveReaders to a more global namespace
...
Also moves delete and action logic to a shared implementation
2018-02-15 14:22:39 +09:00
Dean Herbert
f4ddc0717b
Fix incorrect PlaylistItem drag handling
2018-02-13 20:08:59 +09:00
Aergwyn
ae1adfd2f2
remove unnecessary empty lines
...
codefactor.io \(o.o)/
also one unnecessary semicolon
2018-01-12 19:30:34 +01:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
Dean Herbert
87e790080b
Remove manual audio thread synchronisation logic
...
No longer required as calls are blocking.
2017-12-21 22:22:28 +09:00
Dean Herbert
c1b607fed9
Wait until track has restarted before continuing operation
...
I removed this from my previous PR thinking it was not required, but it turned out to be required after all. Just isn't so noticeable when it fails.
2017-12-05 14:06:40 +09:00
Dean Herbert
caee6c1cf1
Use Restart instead of Start
2017-12-04 21:40:26 +09:00
Dean Herbert
a83add8540
Tidy up events
2017-12-04 20:30:56 +09:00
Aergwyn
14096c90cc
removed looping if only one song is in the list (temporarily)
...
It had one problem in relation to SongSelect disabling it when left and in general that topic belongs to another PR.
2017-12-03 16:41:21 +01:00
Aergwyn
9d13bf3602
remove redundant expression
2017-12-03 14:35:23 +01:00
Aergwyn
dfa7448716
use ?: expression
2017-12-03 14:25:12 +01:00
Aergwyn
0c9ebcd58c
fix possible NullRef
2017-12-03 14:15:08 +01:00
Aergwyn
a1dbd7916b
fixes MusicController constantly trying to start a track
...
In Detail:
It tried to start a track if the current one ended even if no BeatmapSets were present.
Also if only one BeatmapSet is present if will loop by itself now.
2017-12-03 14:03:43 +01:00
Dean Herbert
4f6263ef86
Make many internal classes and methods public
...
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
MrTheMake
89b5a6670e
Changed type of IHasFilterTerms.FilterTerms according to framework update
2017-09-13 16:18:02 +02:00
smoogipooo
1904b5edfe
Only store native position instead of input state.
2017-09-05 10:38:19 +09:00
smoogipooo
e9f0762440
Don't query GetContainingInputManager every Update.
2017-09-05 10:29:51 +09:00
smoogipooo
ad966f41f5
Fix CI error.
2017-09-04 15:26:09 +09:00
smoogipooo
722b7419d6
Clamp at the end points.
2017-09-04 15:06:21 +09:00
smoogipooo
04c3801fcc
Add scrolling points so items can be dragged beyond the list.
2017-09-04 14:58:28 +09:00
smoogipooo
2ed20f5a6f
Add better fix for items swapping erratically.
2017-09-04 14:20:40 +09:00