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Further refactorings
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@ -16,10 +16,10 @@ namespace osu.Game.Tests.Visual.UserInterface
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{
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public class TestScenePlaylistOverlay : OsuTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new Type[]
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(PlaylistOverlay),
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typeof(PlaylistList)
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typeof(Playlist)
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};
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private readonly BindableList<BeatmapSetInfo> beatmapSets = new BindableList<BeatmapSetInfo>();
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@ -1,4 +1,4 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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@ -19,49 +19,7 @@ using osuTK.Graphics;
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namespace osu.Game.Overlays.Music
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{
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public class PlaylistList : RearrangeableListContainer<BeatmapSetInfo>
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{
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public Action<BeatmapSetInfo> RequestSelection;
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public readonly Bindable<BeatmapSetInfo> SelectedSet = new Bindable<BeatmapSetInfo>();
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public new MarginPadding Padding
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{
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get => base.Padding;
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set => base.Padding = value;
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}
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public void Filter(string searchTerm) => ((PlaylistListFlowContainer)ListContainer).SearchTerm = searchTerm;
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public BeatmapSetInfo FirstVisibleSet => ListContainer.FlowingChildren.Cast<DrawablePlaylistListItem>().FirstOrDefault(i => i.MatchingFilter)?.Model;
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private void removeBeatmapSets(IEnumerable<BeatmapSetInfo> sets) => Schedule(() =>
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{
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foreach (var item in sets)
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Items.Remove(ListContainer.Children.Select(d => d.Model).FirstOrDefault(m => m == item));
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});
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protected override DrawableRearrangeableListItem<BeatmapSetInfo> CreateDrawable(BeatmapSetInfo item) => new DrawablePlaylistListItem(item)
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{
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SelectedSet = { BindTarget = SelectedSet },
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RequestSelection = set => RequestSelection?.Invoke(set)
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};
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protected override ScrollContainer<Drawable> CreateScrollContainer() => new OsuScrollContainer();
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protected override FillFlowContainer<DrawableRearrangeableListItem<BeatmapSetInfo>> CreateListFillFlowContainer() => new PlaylistListFlowContainer
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{
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Spacing = new Vector2(0, 3),
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LayoutDuration = 200,
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LayoutEasing = Easing.OutQuint,
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};
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}
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public class PlaylistListFlowContainer : SearchContainer<DrawableRearrangeableListItem<BeatmapSetInfo>>
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{
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}
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public class DrawablePlaylistListItem : DrawableRearrangeableListItem<BeatmapSetInfo>, IFilterable
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public class DrawablePlaylistItem : RearrangeableListItem<BeatmapSetInfo>, IFilterable
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{
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private const float fade_duration = 100;
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@ -77,7 +35,7 @@ namespace osu.Game.Overlays.Music
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private Color4 hoverColour;
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private Color4 artistColour;
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public DrawablePlaylistListItem(BeatmapSetInfo item)
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public DrawablePlaylistItem(BeatmapSetInfo item)
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: base(item)
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{
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RelativeSizeAxes = Axes.X;
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46
osu.Game/Overlays/Music/Playlist.cs
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46
osu.Game/Overlays/Music/Playlist.cs
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@ -0,0 +1,46 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Containers;
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using osuTK;
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namespace osu.Game.Overlays.Music
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{
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public class Playlist : RearrangeableListContainer<BeatmapSetInfo>
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{
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public Action<BeatmapSetInfo> RequestSelection;
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public readonly Bindable<BeatmapSetInfo> SelectedSet = new Bindable<BeatmapSetInfo>();
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public new MarginPadding Padding
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{
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get => base.Padding;
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set => base.Padding = value;
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}
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public void Filter(string searchTerm) => ((SearchContainer<RearrangeableListItem<BeatmapSetInfo>>)ListContainer).SearchTerm = searchTerm;
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public BeatmapSetInfo FirstVisibleSet => Items.FirstOrDefault(i => ((DrawablePlaylistItem)ItemMap[i]).MatchingFilter);
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protected override RearrangeableListItem<BeatmapSetInfo> CreateDrawable(BeatmapSetInfo item) => new DrawablePlaylistItem(item)
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{
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SelectedSet = { BindTarget = SelectedSet },
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RequestSelection = set => RequestSelection?.Invoke(set)
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};
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protected override ScrollContainer<Drawable> CreateScrollContainer() => new OsuScrollContainer();
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protected override FillFlowContainer<RearrangeableListItem<BeatmapSetInfo>> CreateListFillFlowContainer() => new SearchContainer<RearrangeableListItem<BeatmapSetInfo>>
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{
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Spacing = new Vector2(0, 3),
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LayoutDuration = 200,
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LayoutEasing = Easing.OutQuint,
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};
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}
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}
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@ -1,183 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osuTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osuTK;
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namespace osu.Game.Overlays.Music
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{
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public class PlaylistItem : Container, IFilterable, IDraggable
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{
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private const float fade_duration = 100;
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private Color4 hoverColour;
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private Color4 artistColour;
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private SpriteIcon handle;
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private TextFlowContainer text;
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private IEnumerable<Drawable> titleSprites;
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private ILocalisedBindableString titleBind;
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private ILocalisedBindableString artistBind;
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public readonly BeatmapSetInfo BeatmapSetInfo;
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public Action<BeatmapSetInfo> OnSelect;
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public bool IsDraggable { get; private set; }
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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IsDraggable = handle.IsHovered;
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return base.OnMouseDown(e);
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}
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protected override void OnMouseUp(MouseUpEvent e)
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{
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IsDraggable = false;
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base.OnMouseUp(e);
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}
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private bool selected;
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public bool Selected
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{
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get => selected;
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set
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{
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if (value == selected) return;
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selected = value;
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FinishTransforms(true);
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foreach (Drawable s in titleSprites)
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s.FadeColour(Selected ? hoverColour : Color4.White, fade_duration);
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}
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}
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public PlaylistItem(BeatmapSetInfo setInfo)
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{
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BeatmapSetInfo = setInfo;
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Padding = new MarginPadding { Top = 3, Bottom = 3 };
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, LocalisationManager localisation)
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{
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hoverColour = colours.Yellow;
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artistColour = colours.Gray9;
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var metadata = BeatmapSetInfo.Metadata;
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FilterTerms = metadata.SearchableTerms;
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Children = new Drawable[]
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{
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handle = new PlaylistItemHandle
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{
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Colour = colours.Gray5
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},
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text = new OsuTextFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Padding = new MarginPadding { Left = 20 },
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ContentIndent = 10f,
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},
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};
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titleBind = localisation.GetLocalisedString(new LocalisedString((metadata.TitleUnicode, metadata.Title)));
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artistBind = localisation.GetLocalisedString(new LocalisedString((metadata.ArtistUnicode, metadata.Artist)));
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artistBind.BindValueChanged(_ => recreateText(), true);
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}
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private void recreateText()
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{
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text.Clear();
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//space after the title to put a space between the title and artist
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titleSprites = text.AddText(titleBind.Value + @" ", sprite => sprite.Font = OsuFont.GetFont(weight: FontWeight.Regular)).OfType<SpriteText>();
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text.AddText(artistBind.Value, sprite =>
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{
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sprite.Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold);
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sprite.Colour = artistColour;
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sprite.Padding = new MarginPadding { Top = 1 };
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});
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}
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protected override bool OnHover(HoverEvent e)
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{
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handle.FadeIn(fade_duration);
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return base.OnHover(e);
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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handle.FadeOut(fade_duration);
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}
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protected override bool OnClick(ClickEvent e)
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{
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OnSelect?.Invoke(BeatmapSetInfo);
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return true;
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}
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public IEnumerable<string> FilterTerms { get; private set; }
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private bool matching = true;
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public bool MatchingFilter
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{
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get => matching;
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set
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{
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if (matching == value) return;
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matching = value;
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this.FadeTo(matching ? 1 : 0, 200);
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}
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}
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public bool FilteringActive { get; set; }
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private class PlaylistItemHandle : SpriteIcon
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{
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public PlaylistItemHandle()
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{
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Anchor = Anchor.CentreLeft;
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Origin = Anchor.CentreLeft;
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Size = new Vector2(12);
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Icon = FontAwesome.Solid.Bars;
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Alpha = 0f;
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Margin = new MarginPadding { Left = 5 };
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}
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public override bool HandlePositionalInput => IsPresent;
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}
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}
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public interface IDraggable : IDrawable
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{
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/// <summary>
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/// Whether this <see cref="IDraggable"/> can be dragged in its current state.
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/// </summary>
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bool IsDraggable { get; }
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}
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}
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@ -29,7 +29,7 @@ namespace osu.Game.Overlays.Music
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private BeatmapManager beatmaps;
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private FilterControl filter;
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private PlaylistList list;
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private Playlist list;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, Bindable<WorkingBeatmap> beatmap, BeatmapManager beatmaps)
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@ -57,7 +57,7 @@ namespace osu.Game.Overlays.Music
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Colour = colours.Gray3,
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RelativeSizeAxes = Axes.Both,
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},
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list = new PlaylistList
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list = new Playlist
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Top = 95, Bottom = 10, Right = 10 },
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