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Localise OrderChanged handling and fix callbacks
The dragged item's position now only updates after the drag finishes. Local handling changes were required to ignore the bindable remove/add events that are fired as a result.
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@ -19,7 +19,6 @@ namespace osu.Game.Overlays.Music
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public class PlaylistList : CompositeDrawable
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{
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public Action<BeatmapSetInfo> Selected;
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public Action<BeatmapSetInfo, int> OrderChanged;
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private readonly ItemsScrollContainer items;
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@ -29,7 +28,6 @@ namespace osu.Game.Overlays.Music
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{
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RelativeSizeAxes = Axes.Both,
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Selected = set => Selected?.Invoke(set),
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OrderChanged = (s, i) => OrderChanged?.Invoke(s, i)
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};
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}
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@ -45,16 +43,17 @@ namespace osu.Game.Overlays.Music
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private class ItemsScrollContainer : OsuScrollContainer
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{
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private BindableList<BeatmapSetInfo> beatmaps;
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private IBindableList<BeatmapSetInfo> beatmaps;
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public Action<BeatmapSetInfo> Selected;
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public Action<BeatmapSetInfo, int> OrderChanged;
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private readonly SearchContainer search;
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private readonly FillFlowContainer<PlaylistItem> items;
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private readonly IBindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
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private MusicController musicController;
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public ItemsScrollContainer()
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{
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Children = new Drawable[]
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@ -78,6 +77,8 @@ namespace osu.Game.Overlays.Music
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[BackgroundDependencyLoader]
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private void load(MusicController musicController, IBindable<WorkingBeatmap> beatmap)
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{
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this.musicController = musicController;
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beatmaps = musicController.BeatmapSets.GetBoundCopy();
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beatmaps.ItemsAdded += i => i.ForEach(addBeatmapSet);
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@ -88,10 +89,21 @@ namespace osu.Game.Overlays.Music
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beatmapBacking.ValueChanged += _ => updateSelectedSet();
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}
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private void addBeatmapSet(BeatmapSetInfo obj) => Schedule(() => { items.Insert(items.Count - 1, new PlaylistItem(obj) { OnSelect = set => Selected?.Invoke(set) }); });
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private void addBeatmapSet(BeatmapSetInfo obj) => Schedule(() =>
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{
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if (obj == draggedItem?.BeatmapSetInfo)
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{
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draggedItem = null;
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return;
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}
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items.Insert(items.Count - 1, new PlaylistItem(obj) { OnSelect = set => Selected?.Invoke(set) });
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});
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private void removeBeatmapSet(BeatmapSetInfo obj) => Schedule(() =>
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{
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if (obj == draggedItem?.BeatmapSetInfo) return;
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var itemToRemove = items.FirstOrDefault(i => i.BeatmapSetInfo.ID == obj.ID);
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if (itemToRemove != null)
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items.Remove(itemToRemove);
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@ -114,6 +126,8 @@ namespace osu.Game.Overlays.Music
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private Vector2 nativeDragPosition;
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private PlaylistItem draggedItem;
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private int? dragDestination;
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protected override bool OnDragStart(DragStartEvent e)
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{
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nativeDragPosition = e.ScreenSpaceMousePosition;
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@ -133,10 +147,20 @@ namespace osu.Game.Overlays.Music
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protected override bool OnDragEnd(DragEndEvent e)
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{
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nativeDragPosition = e.ScreenSpaceMousePosition;
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var handled = draggedItem != null || base.OnDragEnd(e);
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draggedItem = null;
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return handled;
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if (draggedItem != null)
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{
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if (dragDestination != null)
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{
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// draggedItem is nulled when the BindableList's add event is received so we can quietly ignore the callbacks.
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musicController.ChangeBeatmapSetPosition(draggedItem.BeatmapSetInfo, dragDestination.Value);
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dragDestination = null;
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}
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return true;
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}
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return base.OnDragEnd(e);
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}
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protected override void Update()
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@ -212,7 +236,7 @@ namespace osu.Game.Overlays.Music
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}
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items.SetLayoutPosition(draggedItem, dstIndex);
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OrderChanged?.Invoke(draggedItem.BeatmapSetInfo, dstIndex);
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dragDestination = dstIndex;
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}
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private class ItemSearchContainer : FillFlowContainer<PlaylistItem>, IHasFilterableChildren
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@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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@ -22,12 +21,6 @@ namespace osu.Game.Overlays.Music
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private const float transition_duration = 600;
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private const float playlist_height = 510;
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/// <summary>
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/// Invoked when the order of an item in the list has changed.
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/// The second parameter indicates the new index of the item.
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/// </summary>
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public Action<BeatmapSetInfo, int> OrderChanged;
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private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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private BeatmapManager beatmaps;
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@ -65,7 +58,6 @@ namespace osu.Game.Overlays.Music
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Top = 95, Bottom = 10, Right = 10 },
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Selected = itemSelected,
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OrderChanged = (s, i) => OrderChanged?.Invoke(s, i)
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},
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filter = new FilterControl
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{
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@ -81,7 +81,6 @@ namespace osu.Game.Overlays
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{
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RelativeSizeAxes = Axes.X,
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Y = player_height + 10,
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OrderChanged = musicController.ChangeBeatmapSetPosition
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},
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playerContainer = new Container
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{
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