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Center icon and text using anchor and origin instead of margin
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parent
3443a9517f
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@ -121,10 +121,11 @@ namespace osu.Game.Overlays.Chat.Selection
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{
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new SpriteIcon
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Icon = FontAwesome.Solid.User,
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Size = new Vector2(text_size - 2),
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Shadow = false,
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Margin = new MarginPadding { Top = 1 },
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},
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new OsuSpriteText
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{
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@ -190,10 +190,11 @@ namespace osu.Game.Overlays.Direct
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text = new OsuSpriteText { Font = OsuFont.GetFont(weight: FontWeight.SemiBold, italics: true) },
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new SpriteIcon
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Icon = icon,
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Shadow = true,
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Size = new Vector2(14),
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Margin = new MarginPadding { Top = 1 },
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},
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};
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@ -161,12 +161,12 @@ namespace osu.Game.Overlays.Music
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{
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public PlaylistItemHandle()
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{
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Anchor = Anchor.TopLeft;
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Origin = Anchor.TopLeft;
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Anchor = Anchor.CentreLeft;
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Origin = Anchor.CentreLeft;
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Size = new Vector2(12);
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Icon = FontAwesome.Solid.Bars;
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Alpha = 0f;
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Margin = new MarginPadding { Left = 5, Top = 2 };
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Margin = new MarginPadding { Left = 5 };
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}
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public override bool HandlePositionalInput => IsPresent;
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