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mirror of https://github.com/ppy/osu.git synced 2024-12-14 12:23:22 +08:00

Initial re-implementation using rearrangeable list

This commit is contained in:
smoogipoo 2020-01-28 17:59:14 +09:00
parent 979070703e
commit 2b2cfd91a6
3 changed files with 135 additions and 237 deletions

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@ -0,0 +1,59 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Overlays.Music;
using osuTK;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestScenePlaylistOverlay : OsuTestScene
{
private readonly BindableList<BeatmapSetInfo> beatmapSets = new BindableList<BeatmapSetInfo>();
[SetUp]
public void Setup() => Schedule(() =>
{
PlaylistOverlay overlay;
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(300, 500),
Child = overlay = new PlaylistOverlay
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
State = { Value = Visibility.Visible }
}
};
beatmapSets.Clear();
for (int i = 0; i < 100; i++)
{
beatmapSets.Add(new BeatmapSetInfo
{
Metadata = new BeatmapMetadata
{
// Create random metadata, then we can check if sorting works based on these
Artist = "Some Artist " + RNG.Next(0, 9),
Title = $"Some Song {i + 1}",
AuthorString = "Some Guy " + RNG.Next(0, 9),
},
DateAdded = DateTimeOffset.UtcNow,
});
}
overlay.BeatmapSets.BindTo(beatmapSets);
});
}
}

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@ -6,30 +6,16 @@ using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Containers;
using osuTK;
namespace osu.Game.Overlays.Music
{
public class PlaylistList : CompositeDrawable
public class PlaylistList2 : BasicRearrangeableListContainer<PlaylistListItem>
{
public Action<BeatmapSetInfo> Selected;
private readonly ItemsScrollContainer items;
public PlaylistList()
{
InternalChild = items = new ItemsScrollContainer
{
RelativeSizeAxes = Axes.Both,
Selected = set => Selected?.Invoke(set),
};
}
public readonly BindableList<BeatmapSetInfo> BeatmapSets = new BindableList<BeatmapSetInfo>();
public new MarginPadding Padding
{
@ -37,232 +23,81 @@ namespace osu.Game.Overlays.Music
set => base.Padding = value;
}
public BeatmapSetInfo FirstVisibleSet => items.FirstVisibleSet;
public void Filter(string searchTerm) => items.SearchTerm = searchTerm;
private class ItemsScrollContainer : OsuScrollContainer
[BackgroundDependencyLoader]
private void load()
{
public Action<BeatmapSetInfo> Selected;
BeatmapSets.ItemsAdded += addBeatmapSets;
BeatmapSets.ItemsRemoved += removeBeatmapSets;
}
private readonly SearchContainer search;
private readonly FillFlowContainer<PlaylistItem> items;
public void Filter(string searchTerm) => ((PlaylistListFlowContainer)ListContainer).SearchTerm = searchTerm;
private readonly IBindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
public BeatmapSetInfo FirstVisibleSet => ListContainer.FlowingChildren.Cast<DrawablePlaylistListItem>().FirstOrDefault(i => i.MatchingFilter)?.Model.BeatmapSetInfo;
private IBindableList<BeatmapSetInfo> beatmaps;
private void addBeatmapSets(IEnumerable<BeatmapSetInfo> sets) => Schedule(() =>
{
foreach (var item in sets)
AddItem(new PlaylistListItem(item));
});
[Resolved]
private MusicController musicController { get; set; }
private void removeBeatmapSets(IEnumerable<BeatmapSetInfo> sets) => Schedule(() =>
{
foreach (var item in sets)
RemoveItem(ListContainer.Children.Select(d => d.Model).FirstOrDefault(m => m.BeatmapSetInfo == item));
});
public ItemsScrollContainer()
protected override BasicDrawableRearrangeableListItem CreateBasicItem(PlaylistListItem item) => new DrawablePlaylistListItem(item);
protected override FillFlowContainer<DrawableRearrangeableListItem> CreateListFillFlowContainer() => new PlaylistListFlowContainer
{
LayoutDuration = 200,
LayoutEasing = Easing.OutQuint
};
}
public class PlaylistListFlowContainer : SearchContainer<RearrangeableListContainer<PlaylistListItem>.DrawableRearrangeableListItem>
{
}
public class PlaylistListItem : IEquatable<PlaylistListItem>
{
public readonly BeatmapSetInfo BeatmapSetInfo;
public PlaylistListItem(BeatmapSetInfo beatmapSetInfo)
{
BeatmapSetInfo = beatmapSetInfo;
}
public override string ToString() => BeatmapSetInfo.ToString();
public bool Equals(PlaylistListItem other) => BeatmapSetInfo.Equals(other?.BeatmapSetInfo);
}
public class DrawablePlaylistListItem : BasicRearrangeableListContainer<PlaylistListItem>.BasicDrawableRearrangeableListItem, IFilterable
{
public DrawablePlaylistListItem(PlaylistListItem item)
: base(item)
{
FilterTerms = item.BeatmapSetInfo.Metadata.SearchableTerms;
}
public IEnumerable<string> FilterTerms { get; }
private bool matching = true;
public bool MatchingFilter
{
get => matching;
set
{
Children = new Drawable[]
{
search = new SearchContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
items = new ItemSearchContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
},
}
}
};
}
if (matching == value) return;
[BackgroundDependencyLoader]
private void load(IBindable<WorkingBeatmap> beatmap)
{
beatmaps = musicController.BeatmapSets.GetBoundCopy();
beatmaps.ItemsAdded += i => i.ForEach(addBeatmapSet);
beatmaps.ItemsRemoved += i => i.ForEach(removeBeatmapSet);
beatmaps.ForEach(addBeatmapSet);
matching = value;
beatmapBacking.BindTo(beatmap);
beatmapBacking.ValueChanged += _ => Scheduler.AddOnce(updateSelectedSet);
}
private void addBeatmapSet(BeatmapSetInfo obj)
{
if (obj == draggedItem?.BeatmapSetInfo) return;
Schedule(() => items.Insert(items.Count - 1, new PlaylistItem(obj) { OnSelect = set => Selected?.Invoke(set) }));
}
private void removeBeatmapSet(BeatmapSetInfo obj)
{
if (obj == draggedItem?.BeatmapSetInfo) return;
Schedule(() =>
{
var itemToRemove = items.FirstOrDefault(i => i.BeatmapSetInfo.ID == obj.ID);
if (itemToRemove != null)
items.Remove(itemToRemove);
});
}
private void updateSelectedSet()
{
foreach (PlaylistItem s in items.Children)
{
s.Selected = s.BeatmapSetInfo.ID == beatmapBacking.Value.BeatmapSetInfo?.ID;
if (s.Selected)
ScrollIntoView(s);
}
}
public string SearchTerm
{
get => search.SearchTerm;
set => search.SearchTerm = value;
}
public BeatmapSetInfo FirstVisibleSet => items.FirstOrDefault(i => i.MatchingFilter)?.BeatmapSetInfo;
private Vector2 nativeDragPosition;
private PlaylistItem draggedItem;
private int? dragDestination;
protected override bool OnDragStart(DragStartEvent e)
{
nativeDragPosition = e.ScreenSpaceMousePosition;
draggedItem = items.FirstOrDefault(d => d.IsDraggable);
return draggedItem != null || base.OnDragStart(e);
}
protected override void OnDrag(DragEvent e)
{
nativeDragPosition = e.ScreenSpaceMousePosition;
if (draggedItem == null)
base.OnDrag(e);
}
protected override void OnDragEnd(DragEndEvent e)
{
nativeDragPosition = e.ScreenSpaceMousePosition;
if (draggedItem == null)
{
base.OnDragEnd(e);
return;
}
if (dragDestination != null)
musicController.ChangeBeatmapSetPosition(draggedItem.BeatmapSetInfo, dragDestination.Value);
draggedItem = null;
dragDestination = null;
}
protected override void Update()
{
base.Update();
if (draggedItem == null)
return;
updateScrollPosition();
updateDragPosition();
}
private void updateScrollPosition()
{
const float start_offset = 10;
const double max_power = 50;
const double exp_base = 1.05;
var localPos = ToLocalSpace(nativeDragPosition);
if (localPos.Y < start_offset)
{
if (Current <= 0)
return;
var power = Math.Min(max_power, Math.Abs(start_offset - localPos.Y));
ScrollBy(-(float)Math.Pow(exp_base, power));
}
else if (localPos.Y > DrawHeight - start_offset)
{
if (IsScrolledToEnd())
return;
var power = Math.Min(max_power, Math.Abs(DrawHeight - start_offset - localPos.Y));
ScrollBy((float)Math.Pow(exp_base, power));
}
}
private void updateDragPosition()
{
var itemsPos = items.ToLocalSpace(nativeDragPosition);
int srcIndex = (int)items.GetLayoutPosition(draggedItem);
// Find the last item with position < mouse position. Note we can't directly use
// the item positions as they are being transformed
float heightAccumulator = 0;
int dstIndex = 0;
for (; dstIndex < items.Count; dstIndex++)
{
// Using BoundingBox here takes care of scale, paddings, etc...
heightAccumulator += items[dstIndex].BoundingBox.Height;
if (heightAccumulator > itemsPos.Y)
break;
}
dstIndex = Math.Clamp(dstIndex, 0, items.Count - 1);
if (srcIndex == dstIndex)
return;
if (srcIndex < dstIndex)
{
for (int i = srcIndex + 1; i <= dstIndex; i++)
items.SetLayoutPosition(items[i], i - 1);
}
else
{
for (int i = dstIndex; i < srcIndex; i++)
items.SetLayoutPosition(items[i], i + 1);
}
items.SetLayoutPosition(draggedItem, dstIndex);
dragDestination = dstIndex;
}
private class ItemSearchContainer : FillFlowContainer<PlaylistItem>, IHasFilterableChildren
{
public IEnumerable<string> FilterTerms => Array.Empty<string>();
public bool MatchingFilter
{
set
{
if (value)
InvalidateLayout();
}
}
public bool FilteringActive
{
set { }
}
public IEnumerable<IFilterable> FilterableChildren => Children;
public ItemSearchContainer()
{
LayoutDuration = 200;
LayoutEasing = Easing.OutQuint;
}
this.FadeTo(matching ? 1 : 0, 200);
}
}
public bool FilteringActive { get; set; }
}
}

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@ -21,12 +21,14 @@ namespace osu.Game.Overlays.Music
private const float transition_duration = 600;
private const float playlist_height = 510;
public readonly BindableList<BeatmapSetInfo> BeatmapSets = new BindableList<BeatmapSetInfo>();
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
private BeatmapManager beatmaps;
private FilterControl filter;
private PlaylistList list;
private PlaylistList2 list;
[BackgroundDependencyLoader]
private void load(OsuColour colours, Bindable<WorkingBeatmap> beatmap, BeatmapManager beatmaps)
{
@ -53,11 +55,11 @@ namespace osu.Game.Overlays.Music
Colour = colours.Gray3,
RelativeSizeAxes = Axes.Both,
},
list = new PlaylistList
list = new PlaylistList2
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = 95, Bottom = 10, Right = 10 },
Selected = itemSelected,
// Selected = itemSelected,
},
filter = new FilterControl
{
@ -70,6 +72,8 @@ namespace osu.Game.Overlays.Music
},
};
list.BeatmapSets.BindTo(BeatmapSets);
filter.Search.OnCommit = (sender, newText) =>
{
BeatmapInfo toSelect = list.FirstVisibleSet?.Beatmaps?.FirstOrDefault();