ratinfx
81caa854e6
Separate Test cases by relevant rulesets
2023-11-07 13:02:46 +01:00
Dean Herbert
df5b389629
Manual fixes to reduce warnings to zero
2023-06-24 01:52:53 +09:00
Dean Herbert
0ab0c52ad5
Automated pass
2023-06-24 01:00:03 +09:00
Bartłomiej Dach
d9ca7102f0
Use more generic wording for future-proofing
2023-02-19 15:06:40 +01:00
Bartłomiej Dach
8b25598d82
Rename moved test method to describe its purpose better
2023-02-19 13:54:48 +01:00
Bartłomiej Dach
80ee917c77
Rewrite test cases
...
- Depend less on arbitrary timings
- Remove unnecessary seeks
- Change method name to make more sense
- Use nunit style assertions
2023-02-19 13:37:06 +01:00
Bartłomiej Dach
80b329f069
Rename test scene to match contents
...
It does not only test "placement before track start" anymore.
2023-02-19 13:16:40 +01:00
Maximilian Kruse
025061ba66
fix formating in SeekOnNote test
2023-02-19 10:17:33 +01:00
Maximilian Kruse
55e9a71f38
Add test for seeking setting in mania placement test
2023-02-18 20:42:13 +01:00
ansel
1f129d4e16
Add failing test
2023-01-11 21:20:56 +03:00
Derrick Timmermans
6a61e70766
Expose Ruleset from HitObjectComposer instead
2022-11-30 12:17:58 +01:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Dean Herbert
6b79f16461
Make Column.AccentColour
bindable
2022-10-07 15:24:36 +09:00
Dean Herbert
2ae1aef0be
Move column initialisation to ctor and fix remaining tests
2022-10-07 15:24:36 +09:00
Dean Herbert
7796a4c109
Cache StageDefinition
for consumption (and remove ColumnType
)
2022-10-07 15:24:36 +09:00
Dean Herbert
df3ad618e1
Move ColumnType
to constructor
2022-10-07 15:24:36 +09:00
Dean Herbert
41e69fbca6
Remove "default" prefix from naming
2022-09-18 00:15:26 +09:00
Dean Herbert
51841988bf
Rename references to DefaultSkin
to have Triangles
suffix
2022-09-17 23:57:25 +09:00
Dean Herbert
e9463f3c19
Test editor ComposeScreen
tests not adding beatmap to hierarchy
...
Makes it hard to test anything because `EditorBeatmap`'s `Update` method
updates whether a beatmap has timing or not (enabling the placement
controls).
Also adds a basic timing point to allow for better testing.
2022-08-31 14:07:56 +09:00
Dean Herbert
4b72e55770
Fix various test scenes not adding EditorClock
to the draw hierarchy
2022-08-26 18:08:43 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Bartłomiej Dach
c33aee17b0
Cache some more OverlayColourProvider
s to fix tests
2022-05-24 23:14:28 +02:00
Dean Herbert
c0abce918f
Add enum
to snap method as alternative to mutliple nested invocations
2022-05-12 16:19:07 +09:00
Dean Herbert
f6fc926f1a
Add xmldoc and rename methods in IPositionSnapProvider
for legibility
2022-05-05 15:58:21 +09:00
Salman Ahmed
59cf3ff50f
Move distancing methods from IPositionSnapProvider
to IDistanceSnapProvider
2022-04-28 05:48:45 +03:00
Salman Ahmed
70a93c0e7e
Move DistanceSpacingMultiplier
bindable to its own IDistanceSnapProvider
interface
2022-04-24 08:33:00 +03:00
Salman Ahmed
0992bec2c8
Change "distance spacing" multipler type to double
...
Avoids losing precision on initial load, causing an unnecessary
hash change in `EditorChangeHandler`.
Resolves test failures in `TestSceneEditorChangeStates`
(https://github.com/ppy/osu/runs/5192493482?check_suite_focus=true ).
2022-02-16 03:28:12 +03:00
Salman Ahmed
528dc03b8c
Expose distance spacing in IPositionSnapProvider
for updating distance grid
...
Alternate method is to expose a `SnapDistancesChanged` event in
`IPositionSnapProvider` instead, but I chose this way as an analogue to
`IBeatSnapProvider.BeatDivisor`, which might even make sense to be
exposed as `BindableBeatDivisor` instead of caching that separately.
2022-02-15 02:21:53 +03:00
Dean Herbert
b5f670cc5b
Add far too many fixes for ruleset non-nullable requirements
2022-01-12 23:24:11 +09:00
Bartłomiej Dach
c429c74d89
Expose and use test ruleset config cache in test scenes
2021-12-23 19:42:26 +01:00
Bartłomiej Dach
5cbaa028eb
Use extracted ruleset config cache implementation in DI
2021-12-23 19:02:10 +01:00
Dean Herbert
441b7baa93
Provide a realm factory to usages of ToLive
/RealmLive
2021-12-14 14:26:34 +09:00
Dean Herbert
f6a3709060
Store default skins to database
2021-11-29 18:28:25 +09:00
Dean Herbert
23146d59d1
Use ILive
for current skin
2021-11-29 18:28:25 +09:00
Bartłomiej Dach
5e31e890ae
Extract class for clipboard contents for DI purposes
2021-11-10 12:36:23 +01:00
Bartłomiej Dach
410e9159d1
Fix test failures due to missing dependencies
2021-11-09 19:54:38 +01:00
Dean Herbert
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
Dean Herbert
d4e5a612ea
Update IPositionalSnapProvider
to take a HitObject
as reference, rather than raw time
...
This allows fetching the correct `DifficultyControlPoint` from the
hitobject. Nothing more.
2021-09-03 17:11:12 +09:00
Salman Ahmed
15812520bd
Replace global editor test case with mania compose screen test scene
2021-08-26 09:45:01 +03:00
ekrctb
9dcd0bf311
Remove IPlayfieldProvider
by caching Playfield
2021-06-17 10:15:24 +09:00
ekrctb
a431b4eeda
Add scrolling direction toggle for mania selection blueprint test scene
2021-06-15 15:22:36 +09:00
ekrctb
403aa433cf
Rewrite mania selection blueprint test scene
2021-06-15 15:14:14 +09:00
ekrctb
d0e57f7dd9
Use HitObject
instead of DHO for mania selection blueprint layout
...
- Fix moving selected hold note between columns will cause a crash
2021-06-15 13:20:51 +09:00
Dan Balasescu
ef81bdf63f
Merge branch 'master' into always-use-lifetime-entry
2021-05-18 20:10:12 +09:00
smoogipoo
72beddaadc
Remove nested blueprints from hold notes
2021-05-18 14:25:07 +09:00
smoogipoo
ffb6135a1b
Rework hitobject blueprints to take in hitobject models
2021-05-13 19:53:32 +09:00
ekrctb
4cc94efb06
Fix failing mania test
2021-04-29 14:39:52 +09:00
ekrctb
e3c035fe9c
Adjust namespace
2020-12-07 12:32:52 +09:00
Dean Herbert
c9a41f9dae
Make all objects in selection candidates for spatial snapping
...
Closes #10898 .
2020-11-24 17:35:54 +09:00
Dean Herbert
c41fb67e73
Move all ruleset editor tests to their own namespace
2020-09-25 18:51:26 +09:00