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Add failing test
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Tests.Visual;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Mania.Tests.Editor
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{
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public partial class TestScenePlacementBeforeTrackStart : EditorTestScene
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{
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protected override Ruleset CreateEditorRuleset() => new ManiaRuleset();
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[Test]
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public void TestPlacement()
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{
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AddStep("Seek to 0", () => EditorClock.Seek(0));
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AddStep("Select note", () => InputManager.Key(Key.Number2));
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AddStep("Hover negative span", () =>
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{
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InputManager.MoveMouseTo(this.ChildrenOfType<Container>().First(x => x.Name == "Icons").Children[0]);
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});
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AddStep("Click", () => InputManager.Click(MouseButton.Left));
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AddAssert("No notes placed", () => EditorBeatmap.HitObjects.All(x => x.StartTime >= 0));
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}
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}
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}
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