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Move ColumnType
to constructor
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parent
e0c66dbdbc
commit
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@ -10,6 +10,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Timing;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Mods;
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@ -34,7 +35,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
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{
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scrollingInfo = ((ScrollingTestContainer)HitObjectContainer).ScrollingInfo;
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Add(column = new Column(0)
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Add(column = new Column(0, ColumnType.Even)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -28,11 +28,10 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
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{
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InternalChildren = new[]
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{
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this.column = new Column(column)
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this.column = new Column(column, column % 2 == 0 ? ColumnType.Even : ColumnType.Odd)
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{
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Action = { Value = action },
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AccentColour = Color4.Orange,
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ColumnType = column % 2 == 0 ? ColumnType.Even : ColumnType.Odd,
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Alpha = showColumn ? 1 : 0
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},
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content = new ManiaInputManager(new ManiaRuleset().RulesetInfo, 4)
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@ -11,6 +11,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.UI;
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@ -84,7 +85,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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private Drawable createColumn(ScrollingDirection direction, ManiaAction action, int index)
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{
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var column = new Column(index)
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var column = new Column(index, ColumnType.Even)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -9,6 +9,7 @@ using osu.Framework.Input.Events;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.UI;
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@ -35,7 +36,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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RelativeSizeAxes = Axes.Y,
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TimeRange = 2000,
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Clock = new FramedClock(clock),
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Child = column = new Column(0)
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Child = column = new Column(0, ColumnType.Even)
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{
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Action = { Value = ManiaAction.Key1 },
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Height = 0.85f,
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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namespace osu.Game.Rulesets.Mania.Beatmaps
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{
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public enum ColumnType
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@ -46,9 +46,14 @@ namespace osu.Game.Rulesets.Mania.UI
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private readonly GameplaySampleTriggerSource sampleTriggerSource;
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public Column(int index)
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public readonly ColumnType ColumnType;
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public Color4 AccentColour { get; set; }
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public Column(int index, ColumnType columnType)
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{
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Index = index;
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ColumnType = columnType;
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RelativeSizeAxes = Axes.Y;
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Width = COLUMN_WIDTH;
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@ -92,12 +97,6 @@ namespace osu.Game.Rulesets.Mania.UI
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NewResult += OnNewResult;
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}
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public ColumnType ColumnType { get; set; }
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public bool IsSpecial => ColumnType == ColumnType.Special;
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public Color4 AccentColour { get; set; }
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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@ -120,13 +120,12 @@ namespace osu.Game.Rulesets.Mania.UI
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{
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var columnType = definition.GetTypeOfColumn(i);
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var column = new Column(firstColumnIndex + i)
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var column = new Column(firstColumnIndex + i, columnType)
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{
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RelativeSizeAxes = Axes.Both,
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Width = 1,
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ColumnType = columnType,
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AccentColour = columnColours[columnType],
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Action = { Value = columnType == ColumnType.Special ? specialColumnStartAction++ : normalColumnStartAction++ }
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Width = 1,
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};
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topLevelContainer.Add(column.TopLevelContainer.CreateProxy());
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