Dean Herbert
a62dd7cca0
Revert "refactor BeatmapBackgroundWithStoryboard to reduce overhead"
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This reverts commit 277545bb06
.
2021-06-03 12:33:16 +09:00
Nathan Alo
277545bb06
refactor BeatmapBackgroundWithStoryboard to reduce overhead
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This avoids loading the sprite if its not needed and instead of hiding it, it is removed when the storyboard replaces the background or there is a video.
This also only initializes DrawableStoryboard if there are any elements in any layer.
2021-06-02 20:27:12 +08:00
Nathan Alo
3c3ef13632
remove fade
2021-06-02 16:28:22 +08:00
Nathan Alo
e66f6e8f91
fix inspect code issues and cleanup code
2021-06-02 16:12:41 +08:00
Nathan Alo
dec18ef826
implement BeatmapBackgroundWithStoryboard
2021-06-02 15:50:58 +08:00
Dean Herbert
b5954a55ad
Remove empty <returns> xmldoc
2021-04-12 17:46:14 +09:00
smoogipoo
3bcf9c255a
Add Triangles.Reset()
2020-11-17 13:06:30 +09:00
smoogipoo
33c643e369
Add obsoletion for unused property
2020-11-17 12:23:34 +09:00
Dean Herbert
a9a3489e92
Fix potential null reference when loading background
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As seen in
https://discordapp.com/channels/188630481301012481/188630652340404224/772094427342569493 .
Caused due to async load of the loader, which means it may not be ready
before Next() is called.
2020-10-31 22:51:35 +09:00
Bartłomiej Dach
78842ab95a
Improve look & behaviour of background transitions
2020-10-30 22:40:24 +01:00
Bartłomiej Dach
391dd73843
Fix typo in comment
2020-10-30 22:39:34 +01:00
Bartłomiej Dach
38cf90a69b
Change background to seasonal right after login
2020-10-30 22:03:26 +01:00
Bartłomiej Dach
29ad099902
Allow to fetch if going online after launch
2020-10-30 21:49:14 +01:00
Bartłomiej Dach
67a325f47d
Move config setting logic to background loader
2020-10-30 21:22:22 +01:00
Bartłomiej Dach
20c27c6943
Rename lookup & field
2020-10-30 19:55:22 +01:00
Bartłomiej Dach
82ef85569b
Fix nullref when querying IsInSeason before request completion
2020-10-30 19:35:08 +01:00
Max Hübner
51a58269ad
Fix nullref in case of successfull request but no backgrounds available
2020-10-30 17:57:29 +01:00
Max Hübner
f6eb5680ec
Save full api response in SessionStatics
2020-10-30 16:43:18 +01:00
Max Hübner
d19dd4eef6
IsInSeason() -> IsInSeason
2020-10-30 15:56:19 +01:00
Max Hübner
f27ce7521d
Make "Sometimes" setting depend on season end date, rather than chance
2020-10-30 10:27:43 +01:00
Max Hübner
d9846fad37
Remove fallback texture parameter
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When there isn't a seasonal event, we don't want to fall back to the basic background here, but rather to the user selected background source.
2020-10-29 18:03:36 +01:00
Max Hübner
907e1921c7
Make SeasonalBackgroundLoader read from SessionStatics
2020-10-29 17:31:42 +01:00
Max Hübner
c1d03a5bac
Add SeasonalBackgroundLoader and SeasonalBackground
2020-10-23 13:40:13 +02:00
Dean Herbert
dde7f706aa
Avoid rapid triangle repositioning during editor slider placement
2020-10-02 15:51:14 +09:00
Dean Herbert
671141ec61
Load menu backgrounds via LargeTextureStore to reduce memory usage
2020-08-14 18:05:05 +09:00
alex
0e2ccac33b
Add spaces to comments
2020-05-04 18:36:24 -07:00
smoogipoo
f71c45cb1b
Remove shallPropagate
2020-02-25 11:30:33 +09:00
smoogipoo
91735ff367
Update MathUtils namespace usages
2020-01-09 13:43:44 +09:00
Sebastian Krajewski
0b9cc8ed1b
Revert "Move colour generation to TriangleParticle"
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This reverts commit de4c62788c
.
2020-01-07 09:58:37 +09:00
Sebastian Krajewski
de4c62788c
Move colour generation to TriangleParticle
2020-01-06 12:51:38 +01:00
Sebastian Krajewski
d1f3cb3dbd
Premature checks to avoid unnecessary updates
2020-01-06 01:53:29 +01:00
Sebastian Krajewski
f70f25098b
Change visible triangles colour when dark or light colour is changed
2020-01-06 00:32:13 +01:00
Dean Herbert
bb0a4db847
Fix failing tests
2019-11-29 01:17:58 +09:00
smoogipoo
d1e3718038
Reduce the scale of background blurs
2019-11-27 15:04:09 +09:00
Berkan Diler
fccdbffa93
Use MathF instead of Math- functions when possible
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MathF-functions are faster than the Math-counterpart and it looks cleaner, so use MathF when we cast to float or int anyway.
2019-11-25 00:45:42 +01:00
Dean Herbert
57d38c5c74
Add final newline
2019-11-22 02:39:54 +09:00
LeNitrous
b8d147a3b4
introduce main menu background modes
2019-09-24 17:42:06 +08:00
smoogipoo
a87a1e6031
Don't redraw certain buffered containers on scale change
2019-09-04 19:38:12 +09:00
Dean Herbert
90b1fe81f3
Update cached usage in line with framework changes
2019-08-09 19:12:29 +09:00
Dean Herbert
07a0df7c4f
Fix bracket precedence
2019-07-22 18:29:04 +09:00
Dean Herbert
4c592a5e65
Fix TriangleDrawNode crash when aimcount is zero
2019-07-20 22:52:07 +09:00
Dean Herbert
5696d79423
Use TriangleBatch
2019-07-19 23:47:48 +09:00
Dean Herbert
024f136d82
Reduce buffer count by one
2019-07-19 14:24:11 +09:00
Dean Herbert
95f36c36c4
Late-initialize vertex batch for safety
2019-07-19 01:52:53 +09:00
Dean Herbert
a23bb3a6b3
Account for headless nulls (but how?)
2019-07-19 01:14:55 +09:00
Dean Herbert
00f1d1b53c
Reduce Triangle drawnode overhead by ~90%
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This was never batching, ever. Pointless memory overhead.
2019-07-19 00:53:00 +09:00
Dean Herbert
d92f6c762b
Fix potential nullref
2019-07-15 11:53:16 +09:00
Dean Herbert
2186ffda55
Avoid unnecessarily creating buffered container for zero-blur
2019-07-15 11:46:41 +09:00
Dean Herbert
d093eb6660
Mark sprite read-only
2019-07-15 11:45:15 +09:00
Dean Herbert
7b2227c505
Fix xmldoc
2019-07-02 17:47:19 +09:00
Dean Herbert
6c7b97931e
Avoid using a BufferedContainer for backgrounds unless required
2019-07-02 17:45:46 +09:00
smoogipoo
c7d0fcd42a
Update drawnodes
2019-06-06 16:49:35 +09:00
smoogipoo
d8af5e1c5a
Update in-line with drawnode changes
2019-04-02 11:56:22 +09:00
smoogipoo
04d756524d
Adjust with shader changes
2019-03-07 18:30:18 +09:00
smoogipoo
bf8360636a
Adjust drawnodes to use the new shared data structure
2019-03-01 17:25:15 +09:00
Dean Herbert
0788a7e9f1
Merge branch 'master' into more-inspections
2019-02-28 14:32:57 +09:00
Dean Herbert
42be7857d1
Use expression body for property get/set where possible
2019-02-28 13:58:19 +09:00
Dean Herbert
26d53d06a9
Fix remaining issues
2019-02-28 13:31:40 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
smoogipoo
f27bd3ef3e
OpenTK -> osuTK
2018-11-20 17:14:59 +09:00
ekrctb
68980fc477
Adjust usage of Handle(Non)PositionalInput to follow framework update
2018-10-02 14:45:33 +09:00
smoogipoo
a8f156584b
Update framework with positional/non-positional changes
2018-09-26 14:01:15 +09:00
Dean Herbert
fa33e0bd6b
Fix background brightness being adjusted globally
2018-09-21 02:51:14 +09:00
Dean Herbert
a1780fddc9
DrawInfo -> DrawColourInfo
2018-09-06 18:02:04 +09:00
Dean Herbert
29b0d62f21
Changes in line with framework refcount changes
2018-09-06 13:29:57 +09:00
Dean Herbert
03084aa04b
Revert async changes
2018-08-31 07:07:10 +09:00
smoogipoo
1b279d383f
Use GetAsync on all textures
2018-08-27 17:26:44 +09:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
smoogipoo
3f3f57e51e
Use cached vertexbatch add delegate
2018-03-22 15:13:38 +09:00
TocoToucan
ae032cbf23
Support HandleKeyboardInput, HandleMouseInput, CanReceiveKeyboardInput, CanReceiveMouseInput properties
2018-01-07 23:40:00 +03:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
Dean Herbert
f2d302f8dc
Create a LargeTextureStore for cached (but not atlased) global textures
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Also
- Fixes first transition depth being incorrect.
- Improves smoothness of transitions (and adds a slight delay to offset from screen switches).
2017-12-31 07:05:04 +09:00
Dean Herbert
fb7740a3ab
Update all dependencies in line with framework
2017-09-13 20:25:40 +09:00
Thomas Müller
40225238d9
Set RelativeSizeAxes for updated FillMode behavior
2017-06-28 12:24:23 +03:00
smoogipooo
b191d96aab
CI fixes.
2017-06-21 11:35:19 +09:00
paparony03
62dee59672
Shapes namespace
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Depends on https://github.com/ppy/osu-framework/pull/837
2017-06-20 15:54:23 +10:00
smoogipooo
25ff4de39a
Update with framework changes.
2017-06-08 17:57:06 +09:00
Thomas Müller
298c0f5757
Structure velocity code more clearly and avoid redundant parenthesis
2017-05-29 19:08:06 +02:00
Thomas Müller
db444a61cb
Reduce per-triangle per-frame computation significantly
2017-05-29 18:30:49 +02:00
Thomas Müller
d3f2d480a8
Fix incorrect triangle state within the first frame
2017-05-29 18:24:17 +02:00
Thomas Müller
2f063ee41d
Make triangle edges smooth again
2017-05-29 18:20:51 +02:00
smoogipooo
c8cf387f5f
A bit more cleanup.
2017-05-25 22:09:02 +09:00
smoogipooo
91dba765c2
Add back the concept of triangle ordering by size.
2017-05-25 22:03:36 +09:00
smoogipooo
86f6db2d31
Cleanup.
2017-05-25 21:33:49 +09:00
smoogipooo
97e57178a7
Make triangles use raw vertices instead of sprites.
2017-05-25 21:33:04 +09:00
Dean Herbert
a9d1e54c27
Adjust triangle movement based on amplitude
2017-05-24 13:08:54 +09:00
Dean Herbert
863dc44c4d
Some minor improvements.
2017-04-06 09:57:34 +09:00
Dean Herbert
681ed38941
Use const whenever possible.
2017-03-23 13:52:38 +09:00
Dean Herbert
54e1b24fe9
Enforce readonly private members where possible.
2017-03-23 13:50:08 +09:00
smoogipooo
9247017c9a
Use EquilateralTriangle in Triangles.
2017-03-23 08:34:39 +09:00
Dean Herbert
0cad5d7d41
Fix most warnings.
2017-03-07 13:05:57 +09:00
Dean Herbert
71534b3e13
Fix incorrect triangle density on first display.
2017-03-03 18:09:16 +09:00
Thomas Müller
585d42f89f
Improve naming and correctness of triangles fading
2017-02-28 19:01:02 +01:00
Dean Herbert
aa9582c0fa
Add exponential fall-off of triangles' alpha values.
2017-02-28 11:28:25 +09:00
Thomas Müller
a5dfa7ab06
Remove unnecessary using statements
2017-02-23 21:38:10 +01:00
Dean Herbert
12e265a3e2
Combine triangle system implementations.
2017-02-15 20:39:10 +09:00
Dean Herbert
f207da6041
Add/update license headers.
2017-02-14 18:17:35 +09:00
Dean Herbert
50bd80cb0c
Update and standardise license headers.
2017-02-07 14:27:41 +09:00
Dean Herbert
db8e44c715
Smooth triangles a bit (to avoid whole pixel jumps).
2017-02-07 11:15:37 +09:00
Dean Herbert
57d97ba2e9
Make triangles look better in many cases.
2017-02-04 22:09:44 +09:00