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Commit Graph

283 Commits

Author SHA1 Message Date
Bartłomiej Dach
1866b4b6b1
Refactor abstract check to reduce duplication 2024-03-26 11:13:03 +01:00
Arthur Araujo
6fa663c8ca Make check ruleset specific 2024-03-22 14:48:22 -03:00
Arthur Araujo
2d6a3b8e2b Remove warning for 10K+ 2024-03-20 16:51:27 -03:00
Arthur Araujo
c605e463a4 Add mania keycount check 2024-03-20 15:52:16 -03:00
Andrei Zavatski
b92cff9a8e Reduce allocations in ManiaSelectionBlueprint 2024-02-20 20:47:41 +03:00
OliBomby
ec578e1d9f fix near-zero length sliders n stuff being placeable 2023-12-19 21:20:21 +01:00
Bartłomiej Dach
a8fc73695f
Rename variable 2023-11-20 22:04:08 +09:00
Bartłomiej Dach
364a3f75e1
Compile regexes 2023-11-20 22:03:25 +09:00
Bartłomiej Dach
b6215b2809
Rename and document SelectFromTimestamp 2023-11-20 21:57:14 +09:00
ratinfx
fab6fc9adb Updated comments, renamed method 2023-11-12 15:09:15 +01:00
ratinfx
4e7c40f1d7 Do Split and Parse before checking HitObjects 2023-11-12 14:58:46 +01:00
ratinfx
4e1e19728c Refactor HitObject selection in Composer 2023-11-11 14:02:42 +01:00
ratinfx
aa87e0a44d HitObject Selection logic and separation for gamemodes
+ moved time_regex into EditorTimestampParser
2023-11-07 01:36:58 +01:00
Dean Herbert
52c2eb93de
Merge branch 'master' into taiko-beat-snap-grid 2023-10-19 23:53:01 +09:00
Dean Herbert
5341a335a6
Bypass Parent nullability checks for now 2023-10-17 17:48:45 +09:00
Bartłomiej Dach
2192c9f2c2
Remove unused using directive 2023-10-17 10:30:01 +02:00
Bartłomiej Dach
22c1a963e7
Remove unused field 2023-10-17 10:27:16 +02:00
Dean Herbert
4381169a3f
Combine selection and input handling logic for beat snap grids across all rulesets 2023-10-17 17:09:42 +09:00
Dean Herbert
1b9acdf55c
Abstract out common implementation of BeatSnapGrid 2023-10-17 16:42:52 +09:00
Dean Herbert
d26d4b8b79
Cache IScrollingInfo at a HitObjectComposer level automatically 2023-10-17 16:42:22 +09:00
Dean Herbert
1a60d6ade5
Use a DrawablePool for mania's beat snap grid
I'm not sure what the cause of the issue is, but I'm also not sure why
it wasn't using `DrawablePool` (was it not around back then?).

Either way, switching to a proper pool fixes things just fine.

Resolves https://github.com/ppy/osu/issues/25009.
2023-10-10 13:36:31 +09:00
Dean Herbert
f2e56bbb65
Fix publicly-settable bindables 2023-10-06 16:51:24 +09:00
Dean Herbert
cb0226f843 Implement new interface-based speed change visualisation support on mania/taiko 2023-09-20 15:28:13 +09:00
Dean Herbert
41a8239e49 Remvoe null default for mods which can't be null 2023-09-20 15:27:50 +09:00
Dean Herbert
37c2b330a2 Move toggle implementation to work on all scrolling rulesets automatically 2023-09-01 19:53:10 +09:00
Dan Balasescu
a2fd7707a1 Allow toggling SVs in the editor 2023-08-18 18:55:24 +09:00
Dan Balasescu
ec9e7f14a8 Disable SVs from being visualised in mania editor 2023-08-15 18:51:24 +09:00
Bartłomiej Dach
157aec5144
Fix mania key count slider still using circle size precision 2023-07-22 16:10:58 +02:00
Dean Herbert
fd2bdc10c7 Fix "key count" setting showing as "circle size" in osu!mania editor
Closes https://github.com/ppy/osu/issues/12904.
2023-07-21 18:52:29 +09:00
Bartłomiej Dach
e3a89a6273
Fix remaining obvious CI inspections 2023-06-24 16:07:01 +02:00
Dean Herbert
df5b389629 Manual fixes to reduce warnings to zero 2023-06-24 01:52:53 +09:00
Dean Herbert
0ab0c52ad5 Automated pass 2023-06-24 01:00:03 +09:00
Dean Herbert
6d446d3e97 Fix incorrect colouring of beat snap grids (mania and catch) 2023-06-07 12:25:34 +09:00
Dean Herbert
f443cfb93e Move blueprint validity conditions to allow more correct external usage of EndPlacement
Until now, these were haphazardly enforce inline in blueprint
implementations. The only thing stopping complete breakage is that
`EndPlacement` wasn't called (too much) from outside the blueprint,
leaving them responsible for their own placement.

By moving this conditional out of the provided paramters to
`EndPlacement`, it allows more flexible usage of that method externally.
Coming in a future PR.
2023-05-12 16:02:22 +09:00
Bartłomiej Dach
0a47ffcbdd
Match generally used casing
Co-authored-by: Joseph Madamba <madamba.joehu@outlook.com>
2023-05-09 07:03:13 +02:00
Dean Herbert
85d0c56cd2 Fix incorrect special style description text
Closes https://github.com/ppy/osu/issues/23428.
2023-05-08 13:00:45 +09:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dean Herbert
f41b79688f Avoid casting by accepting all Playfields but throwing on a bad choice 2022-10-11 16:54:41 +09:00
ekrctb
6ab29a62d0 Anchor drag box on time (catch, mania)
Not done for taiko because I cannot figure out how it should work with the overlapping scroll algorithm.
2022-10-11 14:23:17 +09:00
Dean Herbert
ee153a345c Add a few more overlooked beatmap save states on setup screen modifications 2022-08-16 16:31:56 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dean Herbert
5af7641e94 Add safety against playfield potentially not being available during mania note placement 2022-05-19 15:53:53 +09:00
Dean Herbert
f7e055dbfe Move mania note height offset application to a much more suitable location 2022-05-12 16:19:07 +09:00
Dean Herbert
c0abce918f Add enum to snap method as alternative to mutliple nested invocations 2022-05-12 16:19:07 +09:00
Dean Herbert
f6fc926f1a Add xmldoc and rename methods in IPositionSnapProvider for legibility 2022-05-05 15:58:21 +09:00
Susko3
19467e58c1 Remove unused params from BDL methods 2022-01-15 01:06:39 +01:00
Dean Herbert
1eed2436e6 Clean up unused resolved properties 2021-12-03 18:49:49 +09:00
Dean Herbert
1a26658ba4 Add description for mania special style 2021-09-05 13:40:49 +09:00
Bartłomiej Dach
565f147a5c
Add special style setting for osu!mania 2021-09-02 23:29:14 +02:00
ekrctb
9dcd0bf311 Remove IPlayfieldProvider by caching Playfield 2021-06-17 10:15:24 +09:00