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Add special style setting for osu!mania
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osu.Game.Rulesets.Mania/Edit/Setup/ManiaSetupSection.cs
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45
osu.Game.Rulesets.Mania/Edit/Setup/ManiaSetupSection.cs
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@ -0,0 +1,45 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Screens.Edit.Setup;
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namespace osu.Game.Rulesets.Mania.Edit.Setup
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{
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public class ManiaSetupSection : RulesetSetupSection
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{
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private LabelledSwitchButton specialStyle;
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public ManiaSetupSection()
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: base(new ManiaRuleset().RulesetInfo)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Children = new Drawable[]
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{
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specialStyle = new LabelledSwitchButton
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{
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Label = "Use special (N+1) style",
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Current = { Value = Beatmap.BeatmapInfo.SpecialStyle }
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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specialStyle.Current.BindValueChanged(_ => updateBeatmap());
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}
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private void updateBeatmap()
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{
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Beatmap.BeatmapInfo.SpecialStyle = specialStyle.Current.Value;
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}
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}
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}
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@ -27,11 +27,13 @@ using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Configuration;
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using osu.Game.Rulesets.Mania.Difficulty;
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using osu.Game.Rulesets.Mania.Edit;
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using osu.Game.Rulesets.Mania.Edit.Setup;
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using osu.Game.Rulesets.Mania.Scoring;
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using osu.Game.Rulesets.Mania.Skinning.Legacy;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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using osu.Game.Scoring;
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using osu.Game.Screens.Edit.Setup;
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using osu.Game.Screens.Ranking.Statistics;
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namespace osu.Game.Rulesets.Mania
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@ -390,6 +392,8 @@ namespace osu.Game.Rulesets.Mania
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{
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return new ManiaFilterCriteria();
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}
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public override RulesetSetupSection CreateEditorSetupSectionForRuleset() => new ManiaSetupSection();
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}
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public enum PlayfieldType
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