Fina
dd17c898b3
removed large tick misses from effectivemisscount
2024-04-11 19:07:48 -07:00
Fina
2dd49036ed
Cap Buzz Slider Related Misses
...
After letting the comments @Flamiii left brew for a while, I realized they were very much right about the buzz slider thing. As such, I've implemented a quick and dirty untested fix that will hopefully have zero unintended side-effects :)
I don't see this as a permanent or final solution yet. There's definitely some potential issues/inaccuracies that could arise with maps like Notch Hell or IOException's Black Rover, but afaik this implementation would not cause any issues that stable doesn't already have.
2024-04-10 20:31:52 -07:00
Fina
58bc184e0a
Use sliderend data for all non-legacy scores
...
As per suggestion by givikap, I was not aware that non-legacy cl scores stored this data
2024-03-23 14:43:26 -07:00
Fina
6fe478c865
Add slider ticks and reverse arrows to effective misscount
...
Very much open to discussion on if these should be weighed differently
2024-03-21 23:49:54 -07:00
Fina
b0d20e68ae
Update OsuPerformanceCalculator.cs
2024-03-21 23:31:45 -07:00
Fina
eb30b4aa38
Merge branch 'estimation-removal' into dropped-tail-fix
2024-03-21 23:29:45 -07:00
Fina
840845527f
Use miss count for effective miss count
...
No need to estimate misses for non-CL scores.
2024-03-21 23:24:37 -07:00
Fina
3dafdc01bb
Revert "Make length bonus account for sliders, use proper misscount for classic"
...
This reverts commit 941c0487a4
.
2024-03-21 23:17:10 -07:00
Fina
4db6f288d3
Use actual sliderends dropped instead of estimating
...
Score data for non-CL scores includes sliderends dropped, meaning no need to estimate.
CL scores are still estimated.
2024-03-21 23:15:36 -07:00
Fina
941c0487a4
Make length bonus account for sliders, use proper misscount for classic
2024-03-21 19:02:36 -07:00
Givikap120
6402f23f02
Added Traceable support for pp
2024-02-12 21:00:15 +02:00
tsunyoku
8ccb14f19f
include slider count in accuracy pp if slider head accuracy is in use
2024-02-06 13:08:17 +00:00
Dean Herbert
0ab0c52ad5
Automated pass
2023-06-24 01:00:03 +09:00
apollo-dw
23d0c03fc8
Merge branch 'master' into no-combo-scaling
2022-10-24 02:17:39 +01:00
StanR
1801ae3c6a
Move flashlight TD difficulty reduction to diffcalc
2022-09-14 17:40:22 +03:00
StanR
6338b87c63
attributes
2022-09-09 17:31:52 +03:00
StanR
c2e3fcfa3f
Merge branch 'master' into move-td-reduction
2022-09-09 17:24:58 +03:00
StanR
43e471c2a5
Clamp effective miss count to maximum amount of possible braks
2022-08-16 16:12:13 +03:00
StanR
163c3f9c2d
Adjust multipliers to account for speed changes
2022-07-20 16:10:34 +03:00
StanR
35e841de95
Move base performance multiplier to a const
2022-07-20 15:54:49 +03:00
StanR
633f6fe620
Increase global multiplier
2022-07-18 21:58:11 +03:00
StanR
760742e358
Move relax global multiplier to diffcalc
2022-07-14 00:42:50 +03:00
StanR
0983e4f81e
Increase 50s nerf again
2022-07-12 17:57:00 +03:00
StanR
58c687172b
Reduce low AR bonus
2022-07-12 10:52:44 +03:00
StanR
4f77637946
Update desmos
2022-07-04 21:52:57 +03:00
StanR
bf738aa04f
Account for extreme ODs in relax multipliers
2022-07-04 21:49:45 +03:00
StanR
afa3f8cda3
Make relax ok/meh multipliers dependent on OD
2022-07-04 20:53:20 +03:00
StanR
11eb344476
Reduce 50s nerf further
2022-07-04 20:28:15 +03:00
StanR
db8bb07c78
Reduce 50s nerf effect
2022-07-04 20:10:26 +03:00
StanR
212360f67e
Make relax ok/meh nerfs less drastic, add flashlight nerf, remove ar bonus for relax
2022-07-04 19:59:30 +03:00
StanR
45258b3f14
Buff aim slightly
2022-07-04 19:53:34 +03:00
Dan Balasescu
0211fe7ae8
Fix exception + possible div-by-0
2022-06-29 16:29:14 +09:00
emu1337
ecbbd29c9b
Merge branch 'master' into speed-acc-scaling
...
# Conflicts:
# osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs
# osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs
# osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs
# osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs
2022-06-20 04:15:35 +02:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Dan Balasescu
ce095d6af6
Merge branch 'master' into fl-opacity
2022-04-26 18:34:53 +09:00
apollo-dw
2f335a76dc
Switch to using osuAttributes
2022-03-17 22:08:56 +00:00
apollo
0d4fe96ddf
Merge branch 'master' into no-combo-scaling
2022-03-17 21:13:07 +00:00
Dan Balasescu
523f668c8c
Remove unnecessary ctor argument
2022-03-15 12:37:39 +09:00
Dan Balasescu
4a3e3aba65
Restructure PerformanceCalculator to not require ScoreInfo argument
2022-03-14 14:25:28 +09:00
apollo-dw
94a46ab640
Rescale miss penalty for note strains
2022-02-14 02:02:46 +00:00
apollo
1ae8ff0cf6
Merge branch 'master' into no-combo-scaling
2022-02-10 22:34:34 +00:00
Dan Balasescu
36d1cdb95a
Merge branch 'master' into fl-opacity
2022-01-20 14:48:20 +09:00
StanR
b77e6f92b7
Fix touch device difficulty reduction not affecting star rating
2022-01-19 22:31:11 +03:00
Dan Balasescu
58bae9bda3
Merge pull request #16331 from stanriders/continuous-effective-misscount
...
Don't floor `effectiveMissCount`
2022-01-19 14:13:12 +09:00
apollo-dw
598946737f
Reword comment and rename argument
2022-01-12 14:38:53 +00:00
Dan Balasescu
b88a65166e
Fix pp counter underflow with SpunOut mod
2022-01-11 10:22:16 +09:00
StanR
dc755f4a7f
Remove redundant casts
2022-01-05 15:07:02 +03:00
StanR
b317a95fe1
Don't floor effectiveMissCount
2022-01-05 14:36:07 +03:00
apollo-dw
d2b815b745
Add miss penalty comment
2022-01-02 19:20:20 +00:00
apollo-dw
4f257d6987
Clean up unsuccessful merge
2021-12-29 18:59:17 +00:00
apollo-dw
8ce6e3c573
Remove mathnet
2021-12-29 18:49:13 +00:00
Dan Balasescu
e50609c546
Rename method
2021-12-22 12:28:07 +09:00
StanR
40b3ce0ade
Clean up comments
2021-12-21 14:03:24 +03:00
StanR
cca02a8016
Create PerformanceAttributes
2021-12-21 13:08:31 +03:00
StanR
2f2006715e
Slightly refactor difficulty and pp calculators
2021-12-17 23:40:23 +03:00
MBmasher
5a3be778a1
Resolve conflicts with recent slider hotfix
2021-11-12 21:41:01 +11:00
MBmasher
131e64e56c
Add bonus based on opacity of hit objects
2021-11-12 21:29:51 +11:00
apollo-dw
c330093476
Add clamp back in
2021-11-11 14:42:54 +00:00
apollo-dw
1ba01a7e9a
Fix circle-only map NaN values
2021-11-11 14:37:50 +00:00
apollo-dw
95bfb2c69b
Clamp slider end estimate to 0
2021-11-11 12:46:22 +00:00
apollo-dw
7075108062
Clean up clamp logic relating to slider end estimate
2021-11-11 02:57:34 +00:00
apollo-dw
86c6837e5d
Make slider nerf factor more lenient
2021-11-11 02:49:24 +00:00
apollo-dw
5df694e912
Estimate number of difficult sliders, and increase assumed slider radius
2021-11-11 00:42:06 +00:00
apollo-dw
2d2a6d8a18
Swap to a harsher formula for slider dropped nerf
2021-11-10 04:00:54 +00:00
apollo-dw
fe2f143e8a
Nerf slider aim for plays with dropped slider ends
2021-11-10 00:59:28 +00:00
Dan Balasescu
547feaa392
Merge branch 'master' into aim-refactor-ppcalc
2021-11-08 01:38:18 +09:00
Xexxar
fed733202e
removed unneeded comment
2021-11-07 14:59:25 +00:00
Dean Herbert
ca933c53ab
Fix weird english in old comment
2021-11-07 23:52:32 +09:00
Sebastian Krajewski
91e261e256
Start comments with upper case
2021-11-07 14:51:17 +01:00
Sebastian Krajewski
fedbbc0210
Add a comment why Math.Min is used
2021-11-07 14:50:00 +01:00
Sebastian Krajewski
b1f3fee239
Add sanity check in Relax effectiveMissCount calculation
2021-11-07 05:54:17 +01:00
Xexxar
9b8b6846e9
restore original global multiplier so people dont mald
2021-11-06 19:22:30 +00:00
Xexxar
8e0d845f21
added small length component to ARbuffs
2021-11-03 16:39:05 +00:00
Xexxar
93ed97d11e
increased global multiplier due to adjustment to sliders
2021-11-03 16:16:09 +00:00
Xexxar
8fdffbf08f
adjusted global multiplier to better balance values against inflation
2021-11-03 16:02:23 +00:00
Xexxar
55809c43ee
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-10-21 18:38:59 +00:00
Xexxar
2f8972b529
reverted overwritten file
2021-10-21 18:37:06 +00:00
Xexxar
dba0ee0b1d
added ppcalc changes to build
2021-10-21 17:18:24 +00:00
Xexxar
cb605f9156
removed ppCalc changes and sliderabuseChecks
2021-10-21 16:00:57 +00:00
Xexxar
750c5a0181
Merge remote-tracking branch 'ppy/master' into aim-refactor-base
2021-10-21 15:45:31 +00:00
StanR
ccaac97794
Clamp comboBasedMissCount
2021-10-16 14:50:15 +03:00
StanR
c8d99e68a5
Remove calculation for scores with combo above threshold, avoid division by zero
2021-10-15 16:51:05 +03:00
StanR
205d95e8c6
Approximate amount of effective misses using combo
2021-10-13 20:04:34 +03:00
emu1337
aab3277024
changed speed acc scaling to be closer to worst case scenario
2021-10-11 03:12:57 +02:00
Xexxar
56daac73f2
merged ppy/master
2021-10-10 17:12:49 +00:00
StanR
37632fe4dc
Remove int casts in difficulty calculation, fixup some comments
2021-10-09 12:08:57 +03:00
smoogipoo
3a4807a032
Merge branch 'master' into blinds-pp
2021-10-08 19:45:59 +09:00
apollo-dw
34269d48e5
Use global multipliers instead of multiplying skill values
2021-10-06 12:25:19 +01:00
apollo-dw
03f0a36589
additional balancing
2021-10-03 11:53:14 +01:00
apollo-dw
bc1ff019da
Implement relax checks
2021-10-03 11:27:17 +01:00
apollo-dw
a5025dc8b8
Buff base multiplier
2021-10-01 22:23:16 +01:00
apollo-dw
310bf3e580
more code quality (oops)
2021-10-01 15:29:20 +01:00
apollo-dw
57b9a91cba
trim whitespace cuz code quality
2021-10-01 15:26:59 +01:00
apollo-dw
7884dbbd11
adjust formulae
2021-10-01 15:04:44 +01:00
Xexxar
e4fb5a01c9
readded missing aim nerf for low acc
2021-09-26 21:58:26 +00:00
apollo-dw
b6f494cbb7
accuracy and speed changes pt 1
2021-09-25 17:34:24 +01:00
apollo-dw
70119d3a43
add drain rate term
2021-09-24 15:02:19 +01:00
apollo-dw
c62e429cea
buff miss factor
2021-09-22 19:02:25 +01:00
apollo-dw
857ce721da
share BlindsMultiplier everywhere, make it completely negate HD pp
2021-09-22 16:48:11 +01:00
apollo-dw
e52621c60f
basically disable HD pp when blinds enabled
2021-09-22 16:38:50 +01:00