Dean Herbert
ee1feae806
Remove unnecessary ruleset ordering
...
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2022-02-04 11:06:18 +09:00
Bartłomiej Dach
b7d7e6612e
Merge branch 'master' into new-difficulty-creation-v3
2022-02-03 16:36:18 +01:00
Dan Balasescu
f285060148
Fix MultiSpectatorScreen not continuing to results
2022-02-03 21:50:19 +09:00
Dan Balasescu
483977d5c8
Merge branch 'master' into spectator-state-rework
2022-02-03 19:59:07 +09:00
Dean Herbert
b2efce2656
Merge branch 'master' into expandable-controls
2022-02-03 19:23:34 +09:00
Dean Herbert
47d577ec9c
Add back constructor for ruleset compatibility
2022-02-03 19:17:56 +09:00
Dean Herbert
6974c2d255
Remove weird panelIsComplete
flag and replace LINQ with simple foreach
2022-02-03 19:00:03 +09:00
Dean Herbert
df9d99f5aa
Merge branch 'master' into extended-statistics-without-replay
2022-02-03 18:59:48 +09:00
Dean Herbert
6d6327d3da
Fix test beatmap loading potentially performing selection before carousel itself is loaded
2022-02-03 18:40:16 +09:00
Dean Herbert
e65996efc3
Rename variable to match purpose better
2022-02-03 17:14:38 +09:00
Dean Herbert
137a9a0305
Merge branch 'master' into songselect-random-sfx
2022-02-03 17:14:28 +09:00
Dean Herbert
c8ce00b26a
Trigger a re-layout of HUD components when scoring mode is changed
...
This is a simple way of fixing the layout of scoring elements
overlapping due to different score display width requirements of
different scoring modes. It will only resolve the case where a user
hasn't customsied the layout of the default skins, but as this is a very
simple / low effort implementation for the most common scenario, I think
it makes sense.
Closes https://github.com/ppy/osu/issues/16067 .
2022-02-03 14:50:41 +09:00
Henry Lin
aff36d4e16
Refactor populateStatistics
to avoid disposing
2022-02-03 11:52:37 +08:00
Dan Balasescu
62537eb4aa
Fix spectator not completing
2022-02-03 12:44:33 +09:00
Bartłomiej Dach
afc48d86df
Add failing test coverage for save after safeties addition
2022-02-02 21:57:10 +01:00
Bartłomiej Dach
4f1aac9345
Add safeties preventing creating multiple difficulties with same name
2022-02-02 21:57:09 +01:00
Bartłomiej Dach
0d51c015ad
Add basic test coverage for new difficulty creation
2022-02-02 21:55:34 +01:00
Bartłomiej Dach
dc96c4888b
Add support for creating new blank difficulties
2022-02-02 21:55:33 +01:00
Bartłomiej Dach
3386f038ba
Add new difficulty creation menu
2022-02-02 21:23:35 +01:00
Bartłomiej Dach
e2fcdc394b
Extract method for difficulty switch menu creation
2022-02-02 21:23:35 +01:00
Dan Balasescu
fcbba3d948
Rename PlayingUserStates -> WatchingUserStates
2022-02-02 23:11:29 +09:00
Dean Herbert
19eb9ad8a7
Reorder StatisticsItem
constructor to make a touch more sense
2022-02-02 23:02:38 +09:00
Henry Lin
3c2a6fe208
Don't prompt for a replay if no item requires hit events
2022-02-02 19:07:14 +08:00
Henry Lin
1e19c7046a
Use spacing instead of bottom margin
2022-02-02 19:02:29 +08:00
Henry Lin
b0023b9809
Also dispose rows
2022-02-02 19:00:46 +08:00
Dan Balasescu
6d3bc005ea
Merge branch 'master' into spectator-state-rework
2022-02-02 18:57:04 +09:00
Dan Balasescu
b5fb3b7dae
Fix crash when selecting swap mod as freemod
2022-02-02 18:42:22 +09:00
Henry Lin
36bfef4f54
Dispose container before replacing
2022-02-02 17:32:16 +08:00
Henry Lin
042574660c
Rename "Content" to "CreateContent"
2022-02-02 17:29:03 +08:00
Henry Lin
90e30bc9e8
Remove useless null checks
2022-02-02 17:26:17 +08:00
Henry Lin
5e3d124eef
Add scrolling to the extended statistics panel
2022-02-02 17:20:22 +08:00
Dean Herbert
4f3e55a0ce
Merge branch 'master' into songselect-random-sfx
2022-02-02 17:18:24 +09:00
Henry Lin
3ba5d88914
Update statistics item display logic
2022-02-02 13:41:51 +08:00
Henry Lin
c5c4c85006
Lazily create content of StatisticItem
2022-02-02 13:29:18 +08:00
Dean Herbert
6d962e7925
Merge pull request #16726 from dekrain/leaderboard-score-tooltip
...
Add basic tooltip for leaderboard scores
2022-02-02 13:56:45 +09:00
Dean Herbert
d065e32ca1
Fix crash due to MatchLeaderboardScore
s not having populated rulesets
2022-02-02 13:23:49 +09:00
Henry Lin
b4fd1ecba2
Hide attribute if the maximum is 0
2022-02-02 11:02:01 +08:00
Bartłomiej Dach
07d09b3520
Remove unused parameter from createGameplayComponents()
...
No longer used since 136843c8e4
.
2022-02-01 21:35:41 +01:00
Bartłomiej Dach
a94702b3ae
Remove unused parameters in LegacyComboCounter
...
No longer used since 9bb8a43bce
.
2022-02-01 21:35:41 +01:00
Bartłomiej Dach
1fa2bf5d69
Remove unused parameter from createColourBars()
...
No longer used since b61aa660c6
.
2022-02-01 21:35:40 +01:00
Bartłomiej Dach
c6a65ccfed
Remove unused parameter from createContent()
...
No longer used since 513e470b52
.
2022-02-01 21:35:40 +01:00
Henry Lin
39524f3dd2
Split total pp into 2 lines
2022-02-01 22:26:30 +08:00
Dan Balasescu
f4210f7a30
Rework spectator components to use new user state
2022-02-01 21:53:25 +09:00
Dan Balasescu
41007169f7
Give SpectatorState a user state
2022-02-01 21:51:05 +09:00
Dan Balasescu
38e075c522
Add HasQuit gameplay state
2022-02-01 14:47:19 +09:00
Dan Balasescu
781cb9f18d
Move HasPassed/HasFailed into GameplayState
2022-02-01 14:46:24 +09:00
Dan Balasescu
0641264a11
Merge branch 'master' into spectator-consistency-frames
2022-02-01 14:35:30 +09:00
Dan Balasescu
4fb565e15f
Reset ScoreProcessor from statistics replay frames
2022-01-31 21:32:56 +09:00
Dan Balasescu
4727aeda01
Give last bundled replay frame the frame header
2022-01-31 18:53:47 +09:00
Dan Balasescu
f3d4756c7f
Merge pull request #16713 from frenzibyte/fix-spectator-gcc-state-2
...
Fix multiplayer spectator occasionally rewinding time unexpectedly
2022-01-31 18:33:08 +09:00
Dan Balasescu
62603e78fd
Merge pull request #16714 from frenzibyte/rewrite-hardware-correction-clock
...
Rewrite `HardwareCorrectionOffsetClock` to handle seeking on different gameplay rates
2022-01-31 17:32:22 +09:00
Dan Balasescu
a49a9ed0a0
Fix incorrect invoke
2022-01-31 17:19:04 +09:00
Dean Herbert
6bc6675fa1
Adjust fade in times slightly
2022-01-31 14:46:20 +09:00
Dean Herbert
8917ab78f4
Reduce unnecessary container nesting and adjust empty state opacity slightly
2022-01-31 14:46:20 +09:00
Dean Herbert
2ee0db0ebf
Move fade in function local
2022-01-31 14:46:20 +09:00
Dean Herbert
c3e3b2019d
Reduce overhead of ApplyState
by tracking previous values
...
Even with pooling applied, there are overheads involved with transforms
when quickly cycling through the carousel.
The main goal here is to reduce the transforms in cases the reuse is
still in the same state. Avoiding firing `FadeIn` and `FadeOut` are the
main areas of saving.
2022-01-31 14:46:20 +09:00
Dean Herbert
a06287e76a
Remove DrawableCarouselItem.Update
updating of height
...
Marginal from a performance aspect, but reads better.
2022-01-31 14:46:20 +09:00
Dan Balasescu
e9f3e7f5cb
Merge pull request #16703 from peppy/leaderboard-component-fixes
...
Rewrite `Leaderboard` component to bring up to current code standards
2022-01-31 14:33:04 +09:00
Dean Herbert
9c9fda84f3
Add schedule and cancellation check to score ordering step
2022-01-31 13:50:53 +09:00
Salman Ahmed
6556a7e3c3
Handle different gameplay rates when seeking on master clock
2022-01-31 01:40:07 +03:00
Dean Herbert
f8939af5e6
Track loading via state as well
2022-01-31 01:12:03 +09:00
Dean Herbert
82806d7aeb
Ensure the background is eventually displayed when IntroTriangles
suspends
2022-01-30 21:32:39 +09:00
Dean Herbert
52f1c2bfdb
Add failsafe to IntroScreen
to stop users with incorrect audio configuration getting stuck
...
The most common case of this seems to be linux users with incorrect or
unsupported audio driver configurations. It continues to be brought up
in discussions as people are unsure of why their game freezes on
startup, and unable to easily recover.
2022-01-30 18:51:16 +09:00
Dean Herbert
acc1199add
Consolidate flows of Set
operations, either result or error
2022-01-30 16:16:00 +09:00
Dean Herbert
c401629dd8
Also refactor placeholder
logic to make more sense
2022-01-30 10:50:32 +09:00
Salman Ahmed
3ec193d47e
Fix spectator clock container incorrectly starting catch-up clock
2022-01-30 01:46:10 +03:00
Salman Ahmed
4f4f60248f
Add failing test case
2022-01-30 01:46:10 +03:00
Dean Herbert
d0b74a91fb
Fix edge cases with score drawable loading
2022-01-29 23:58:57 +09:00
Dean Herbert
0293d95f82
Simplify IsOnlineScope
usage
2022-01-29 23:58:57 +09:00
Dean Herbert
daea13f491
Simplify flow of cancellation token
2022-01-29 23:58:57 +09:00
Dean Herbert
3d59bab7c6
Remove fetch callback logic completely
2022-01-29 23:58:57 +09:00
Dean Herbert
aee93934d5
Rename methods to make more sense (and always run through AddOnce
)
2022-01-29 23:58:57 +09:00
Dean Herbert
e7823982d8
Fix ruleset value not being transferred when FinaliseSelection
is not called
2022-01-29 18:44:48 +09:00
Dan Balasescu
f021a274d2
Merge pull request #16681 from peppy/fix-delete-local-scores
...
Fix delete local scores via "Clear all scores" button crashing the game
2022-01-28 17:01:31 +09:00
Dan Balasescu
bdc9ca40f2
Merge pull request #16676 from peppy/fix-editor-custom-ruleset
...
Fix editor crashing on custom rulesets due to `ChangeHandler` not being supported
2022-01-28 16:26:56 +09:00
Dan Balasescu
c7f8528d63
Merge pull request #16673 from peppy/fix-polling-component-thread-safety
...
Fix occasional non-fatal errors from polling API requests incorrectly getting queued twice
2022-01-28 16:26:47 +09:00
Dan Balasescu
b94984bd2d
Merge pull request #16678 from peppy/hold-for-menu-always-fade
...
Ensure hold for menu button fades out if the cursor is never moved
2022-01-28 15:55:41 +09:00
Dean Herbert
0d3ac4fd9c
Fix delete local scores crashing the game
2022-01-28 15:54:53 +09:00
Dean Herbert
28c8e07e3f
Ensure hold for menu button fades out if the cursor is never moved
...
Closes https://github.com/ppy/osu/discussions/16669 .
2022-01-28 14:48:35 +09:00
Dean Herbert
b7d8c9bf06
Fix a couple of cases of incorrect equality checks in the case both values are null
2022-01-28 14:29:56 +09:00
Dean Herbert
b3856c9005
Fix editor crashing on custom rulesets due to ChangeHandler
not being supported
...
As per https://github.com/ppy/osu/discussions/16668 , even without proper
saving support some ruleset developers do want to work on the editor.
This brings things back into a workable state.
2022-01-28 14:03:31 +09:00
Dean Herbert
91be77ad3d
Fix null ref in ComposeScreen
when ruleset doesn't provide a composer
2022-01-28 14:01:10 +09:00
Dean Herbert
c44af4853d
Add thread safety to PollingComponent.Poll
implementations
2022-01-28 13:43:53 +09:00
Jamie Taylor
f59828e2d9
Add audio feedback to song select 'random'
2022-01-28 13:43:37 +09:00
Bartłomiej Dach
04d6ca59a3
Merge branch 'master' into song-select-scroll-position-during-delete
2022-01-27 20:46:19 +01:00
Dean Herbert
7af23328a4
Merge branch 'master' into ruleset-ordering-fix
2022-01-27 21:46:03 +09:00
Dean Herbert
d7fd11a16d
Merge pull request #16644 from peppy/ruleset-id-fixes
...
Update all usages of `RulesetID` and `Ruleset.ID` to use `Ruleset.OnlineID`
2022-01-27 21:44:22 +09:00
Dean Herbert
df9f969030
Merge pull request #16645 from peppy/fix-button-system-crash
...
Fix `ButtonSystem` null reference crash due to missing null check in delayed animations
2022-01-27 17:09:46 +09:00
Dean Herbert
3ae5973ab7
Fix compilation error due to commit split
2022-01-27 17:08:31 +09:00
Dean Herbert
a5d422e82c
Merge branch 'master' into ruleset-id-fixes
2022-01-27 17:07:18 +09:00
Dean Herbert
449e9bcf5c
Ensure beatmap carousel scroll position is maintained during deletion operations
2022-01-27 16:52:02 +09:00
Dean Herbert
0a45aa80cb
Remove unnecessary double-schedule in UpdateBeatmapSet
2022-01-27 16:52:02 +09:00
Dean Herbert
b87d1a61a8
Fix ButtonSystem
null reference crash due to missing null check in delayed animations
...
```csharp
[runtime] 2022-01-27 07:36:34 [error]: System.NullReferenceException: Object reference not set to an instance of an object.
[runtime] 2022-01-27 07:36:34 [error]: at osu.Game.Screens.Menu.ButtonSystem.<>c__DisplayClass56_0.<updateLogoState>b__1() in /Users/dean/Projects/osu/osu.Game/Screens/Menu/ButtonSystem.cs:line 357
[runtime] 2022-01-27 07:36:34 [error]: at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
[runtime] 2022-01-27 07:36:34 [error]: at osu.Framework.Threading.Scheduler.Update()
[runtime] 2022-01-27 07:36:34 [error]: at osu.Framework.Graphics.Drawable.UpdateSubTree()
```
2022-01-27 16:39:38 +09:00
Dean Herbert
5637fd64d6
Perform ordering using IComparable
instead
2022-01-27 15:59:20 +09:00
Dean Herbert
5288eedd31
Update all usages of RulesetID
and Ruleset.ID
to use Ruleset.OnlineID
2022-01-27 15:38:03 +09:00
Dean Herbert
f30d63107a
Add SortID
to RulesetInfo
to allow stable ordering of rulesets for display
2022-01-27 15:35:16 +09:00
Bartłomiej Dach
d760283665
Ensure edited beatmap is restored to a baseline state on exit
2022-01-26 21:15:49 +01:00
Dean Herbert
f70e10e8a4
Fix ruleset filter matching using OnlineID
instead of ShortName
2022-01-27 01:25:57 +09:00
Derrick Timmermans
873d367615
Fix custom rulesets not being able to convert maps
2022-01-26 15:51:39 +01:00
Dean Herbert
473c4d00ca
Fix grouped difficulty icons using incorrect lookup for ruleset grouping
2022-01-26 18:38:44 +09:00