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Remove unused parameter from createGameplayComponents()

No longer used since 136843c8e4.
This commit is contained in:
Bartłomiej Dach 2022-02-01 21:32:58 +01:00
parent a94702b3ae
commit 07d09b3520
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@ -251,7 +251,7 @@ namespace osu.Game.Screens.Play
{
// underlay and gameplay should have access to the skinning sources.
createUnderlayComponents(),
createGameplayComponents(Beatmap.Value, playableBeatmap)
createGameplayComponents(Beatmap.Value)
}
},
FailOverlay = new FailOverlay
@ -364,7 +364,7 @@ namespace osu.Game.Screens.Play
private Drawable createUnderlayComponents() =>
DimmableStoryboard = new DimmableStoryboard(Beatmap.Value.Storyboard) { RelativeSizeAxes = Axes.Both };
private Drawable createGameplayComponents(IWorkingBeatmap working, IBeatmap playableBeatmap) => new ScalingContainer(ScalingMode.Gameplay)
private Drawable createGameplayComponents(IWorkingBeatmap working) => new ScalingContainer(ScalingMode.Gameplay)
{
Children = new Drawable[]
{