Dean Herbert
8a6fa0915e
Merge branch 'master' into simplify-gameplay-clock
2019-03-05 20:22:46 +09:00
Dean Herbert
76ce3954a0
Rename PauseContainer
2019-03-05 19:30:55 +09:00
Dean Herbert
fc0b297232
Fix menu cursor not displaying outside of gameplay scaling area
2019-03-05 18:06:24 +09:00
Dan Balasescu
fd147dae21
Merge branch 'master' into fix-disabled-set-crash
2019-03-05 17:25:13 +09:00
Dean Herbert
c5cd9972c4
Make restart private
2019-03-05 13:37:51 +09:00
Dean Herbert
01f1018d02
Tidy up clock logic using DI and a GameplayClock
2019-03-05 13:37:51 +09:00
Dean Herbert
30e820d107
Fix storyboard potentially being loaded many times
2019-02-28 20:36:00 +09:00
Dean Herbert
53eb0e7e4e
More formatting fixes
2019-02-28 20:30:23 +09:00
Dean Herbert
6861163226
Remove pointless method
2019-02-28 20:21:27 +09:00
David Zhao
e3338e94d1
Make test cases more compact, add two way toggles
2019-02-28 20:01:15 +09:00
Dan Balasescu
99812bd448
Apply suggestions from code review
...
Co-Authored-By: nyquillerium <nyquill@ppy.sh>
2019-02-28 18:25:58 +09:00
Dean Herbert
b2872b47d0
Merge branch 'master' into UserDimLogic
2019-02-28 17:18:04 +09:00
Dean Herbert
26d53d06a9
Fix remaining issues
2019-02-28 13:31:40 +09:00
David Zhao
882fff1631
Assert storyboard visibilty at both steps of toggle
2019-02-27 17:56:44 +09:00
David Zhao
14ffd9efe8
Add fake storyboard to visually assess storyboard dim
2019-02-27 17:02:04 +09:00
David Zhao
d750023c52
Fix TestCasePlayerLoader not having a background stack
2019-02-25 22:05:49 +09:00
Dean Herbert
80737b9ef8
Remove "silent" parameter; consolidate import logic
2019-02-25 18:24:06 +09:00
David Zhao
16fa30f71e
Fix bindable
2019-02-25 13:27:44 +09:00
David Zhao
ccc86b66fa
Use local private bindable in Player.cs
2019-02-25 13:15:37 +09:00
David Zhao
af4606f3d2
Create new test for StoryboardReplacesBackground
2019-02-25 12:35:01 +09:00
David Zhao
24f5bc7a75
Add documentation and move storyboard init logic
2019-02-24 20:03:24 +09:00
David Zhao
f4acd6e48f
Move PlayerLoader tests out of constructor, Improve Documentation
2019-02-24 18:10:59 +09:00
David Zhao
ab3fa91a2f
Merge branch 'master' into UserDimLogic
2019-02-22 20:38:10 +09:00
Dean Herbert
3fe4b8fd1c
Update variable names
...
Also cleans up some weird code
2019-02-22 17:51:39 +09:00
David Zhao
263972a048
Remove DimLevel bindable from ScreenWithBeatmapBackground
2019-02-22 17:00:00 +09:00
smoogipoo
d8c55bc729
Adjust namespaces
2019-02-21 19:05:52 +09:00
smoogipoo
bca347427f
Update with framework bindable changes
2019-02-21 18:56:34 +09:00
David Zhao
97db8abd59
Remove unused includes
2019-02-21 18:34:11 +09:00
David Zhao
0677194f46
Move all storyboard show logic into UserDimContainer
2019-02-21 18:14:58 +09:00
David Zhao
ad5e81f0cd
Add test case for background preview, fix unit tests
2019-02-21 15:24:26 +09:00
David Zhao
1bd1b6b099
Move user dim logic into UserDimContainer instead
2019-02-20 16:53:57 +09:00
David Zhao
af049004dd
Add test cases for transitioning into pause overlay and into results
2019-02-18 19:53:55 +09:00
David Zhao
80800f2931
Match up fade behavior with current master
2019-02-18 16:34:11 +09:00
David Zhao
9be25c3758
Fix unit tests
2019-02-18 16:00:59 +09:00
David Zhao
f241d67e5f
Use conditional operator isntead of if
2019-02-18 15:23:03 +09:00
David Zhao
df148f8787
Fix background dim not being disabled on playerloader exit
2019-02-18 12:55:42 +09:00
David Zhao
8693d6a76b
Merge branch 'master' into UserDimLogic
2019-02-15 17:11:21 +09:00
David Zhao
6da9f94ae3
Fix regression with background dim
2019-02-15 16:17:01 +09:00
David Zhao
3a74ad678a
clean up unused includes
2019-02-14 18:41:10 +09:00
David Zhao
e2a312a663
Move user dimming logic into its own container
2019-02-14 17:47:53 +09:00
Dean Herbert
166cdab2e8
Remove unnecessary null check
2019-02-13 14:14:57 +09:00
Dean Herbert
2ea839c475
Fix crashes on beatmap not being set correctly in player
2019-02-12 19:18:22 +09:00
smoogipoo
91302ea0bc
Merge remote-tracking branch 'origin/master' into iscreen
...
# Conflicts:
# osu.Game/Screens/Multi/Match/MatchSubScreen.cs
# osu.Game/Screens/Multi/Multiplayer.cs
# osu.Game/Screens/Multi/MultiplayerSubScreen.cs
# osu.Game/Screens/OsuScreen.cs
# osu.Game/osu.Game.csproj
# osu.sln
2019-01-29 21:21:36 +09:00
smoogipoo
7b1c1f3728
Move toolbar showing and overlay activation to OsuGame
...
Now exposed through IOsuScreen.
2019-01-28 15:42:06 +09:00
smoogipoo
8ea7ec6445
Convert everything to use IScreen
2019-01-24 19:47:44 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
Dean Herbert
1730ad143f
Merge branch 'master' into fix-key-counter
2019-01-23 18:22:08 +09:00
chrisny286
bb56c4a1a7
use Color4.Black and White + using osuTK.Graphics
2019-01-23 09:08:34 +01:00
chrisny286
f4ebab2d3a
Fix backgrounds being transparent in some scaling modes
...
by replacing `.FadeTo` at the necessary places with `.FadeColour`.
restoring the `.FadeColour` in `fadeOut` of the Player Screen which is ran in every exit scenario.
2019-01-23 08:52:25 +01:00
Dean Herbert
f107a922b4
Add tests for key counter inside player heirarchy
2019-01-23 14:51:25 +09:00
Dean Herbert
74539b5e5c
Merge remote-tracking branch 'upstream/master' into letterboxing
2019-01-07 18:52:48 +09:00
Dean Herbert
7d1163a7d2
Remove unnecessary null check
2019-01-04 15:49:23 +09:00
Dean Herbert
c528a3896d
Formatting and naming
2019-01-04 15:34:32 +09:00
Dean Herbert
3953f829c8
Add letterbox/screen scaling support
2019-01-04 13:36:02 +09:00
Dean Herbert
b6dc6c4a74
Merge branch 'master' into do_not_use_local_user_for_autoplay_score
2019-01-04 13:11:17 +09:00
smoogipoo
a62405d82d
Fix plays with mods not submitting
2018-12-27 22:17:03 +09:00
smoogipoo
bb08bf10a0
Fix post-merge issues
2018-12-22 16:26:27 +09:00
smoogipoo
daa6292e08
Split results screen to allow for extensibility
2018-12-22 15:39:06 +09:00
Dean Herbert
71e5ce59da
Fix crash on exiting player during results transition
2018-12-13 16:23:51 +09:00
Roman Kapustin
c6c255718b
Handle ModAutoplay during score construction in the Player
2018-12-03 22:37:26 +03:00
smoogipoo
795933d1a1
CreateScoreInfo -> CreateScore
2018-11-30 18:32:08 +09:00
smoogipoo
a6b0e35b2d
Fix post-rebase issues
2018-11-30 18:31:54 +09:00
smoogipoo
a8ad7d4670
Add silent import parameter
2018-11-30 18:27:13 +09:00
smoogipoo
4c1abdcd8c
Save score upon map completion
2018-11-30 18:25:14 +09:00
smoogipoo
8eff49bccd
Remove User from Replay
2018-11-30 18:25:14 +09:00
Dean Herbert
3727955911
Refactors/renames
2018-11-30 16:35:45 +09:00
smoogipoo
219929eb47
Score -> ScoreInfo
2018-11-28 18:33:01 +09:00
smoogipoo
ed02847752
Beatmap -> BeatmapInfo + add foreign key
2018-11-28 17:26:39 +09:00
smoogipoo
5fd6e6ca77
Re-namespacing
2018-11-28 16:12:57 +09:00
Dean Herbert
7f73fc2d39
Require holding back button to quit gameplay
...
Avoids accidental presses and streamlines logic with on-screen element.
2018-11-07 01:49:21 +09:00
ekrctb
99fc04c8af
Change signature to new event handler
2018-10-02 12:02:47 +09:00
Dean Herbert
03084aa04b
Revert async changes
2018-08-31 07:07:10 +09:00
smoogipoo
e7a5816d27
Use GetAsync for all samples
2018-08-27 17:30:16 +09:00
smoogipoo
2fb62827e2
Soft-handle errors when beatmap contains no objects
2018-08-22 16:01:58 +09:00
Dean Herbert
7097ecb740
Fix discrepancies in how elements of play mode fade when restarting/exiting
2018-08-02 19:08:23 +09:00
Dean Herbert
8c3583ac54
Remove newline
2018-07-30 14:55:03 +09:00
phosphene47
d32a3ff052
Esc at the end of play should push to result screen
...
Closes #3060
2018-07-28 08:34:51 +10:00
Dean Herbert
44a2ae5f9a
Fix incorrect variable usage
2018-07-23 08:33:47 +02:00
Dean Herbert
3c59ccadd0
Fix gameplay always skipping to first hitobject time
...
Regresssed with previous build
2018-07-22 22:19:58 +02:00
Dean Herbert
0f37758314
Update framework
2018-07-21 16:21:53 +09:00
Dean Herbert
241437c819
Remove unnecessary counting change logic
2018-07-20 17:08:25 +09:00
Dean Herbert
82ddbb3f5d
Delay key count stop
2018-07-19 01:18:07 +09:00
Dean Herbert
8414fe9d05
Add key counter exceptions for paused state
2018-07-18 22:19:32 +09:00
Dean Herbert
a01361f833
Set restart count
2018-07-18 22:05:24 +09:00
Dean Herbert
c2cdf12986
Better pause logic
2018-07-18 19:59:04 +09:00
Dean Herbert
b967fe714b
Fix lead-in time now being long enough in many cases
2018-07-17 14:29:22 +09:00
Dean Herbert
da300baff1
Update hide logic
2018-07-17 00:06:51 +09:00
Dean Herbert
ca7b61367f
Merge branch 'master' into correctQuickFade
2018-07-17 00:02:15 +09:00
HoutarouOreki
453d58bcbd
Hide Content instead of particular overlays
2018-07-15 01:10:05 +02:00
Berkan Diler
c8697e1743
Fix KeyCounter counting clicks when game is paused
2018-07-14 03:08:28 +02:00
HoutarouOreki
1e48582dc2
Instantly hide pause menu for quick retry
2018-07-11 13:49:37 +02:00
Dean Herbert
8cf1553fd5
Merge remote-tracking branch 'upstream/master' into Aergwyn-allow-back-in-player
2018-06-29 20:30:42 +09:00
Dean Herbert
750f5a86c3
Fix catch test failing due to disabled bindable
2018-06-29 16:49:11 +09:00
Dean Herbert
d7ce4ab6fd
Merge remote-tracking branch 'upstream/master' into Aergwyn-allow-back-in-player
2018-06-27 12:36:10 +09:00
Dean Herbert
d9e7a324c0
Revert HudOverlay to private field
2018-06-13 11:30:22 +09:00
smoogipoo
67aa52fb1d
Use bindable binding
2018-06-12 19:34:49 +09:00
smoogipoo
c70c7a476b
Always display the key counter during replay/autoplay
2018-06-12 17:59:59 +09:00
smoogipoo
b9391b3c6b
Fix bindable not working under non-debug due to weak references
2018-06-11 18:18:24 +09:00
Aergwyn
792d3b8215
allow "go back" keybind in play
2018-06-09 09:14:58 +02:00
Dean Herbert
0b4f5af52e
Add setting to toggle standardised or exponential scoring display
...
Also adjusts exponential scoring to be closer to stable. Log wasn't cutting it.
2018-06-08 03:17:12 +09:00