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Commit Graph

162 Commits

Author SHA1 Message Date
Dan Balasescu
9036b13637
Merge pull request #13260 from peppy/legacy-skin-resource-improvements
Allow `LegacyDefaultSkin` to be constructed without extra resource store parameter
2021-05-31 20:49:21 +09:00
Dean Herbert
f60e9cb085 Remove weird override logic in TestCase methods 2021-05-31 20:00:47 +09:00
Dean Herbert
e78391db7a Fix usage of DI before it's ready in combo colour tests 2021-05-31 19:58:19 +09:00
Dean Herbert
17fa2426d4 Merge branch 'master' into legacy-skin-resource-improvements 2021-05-31 19:36:09 +09:00
Dean Herbert
ebfc24a499 Rename conflicting resources 2021-05-31 19:14:49 +09:00
Dean Herbert
b16d10bd95 Provide game-wide resources via IStorageResourceProvider 2021-05-31 18:57:47 +09:00
Bartłomiej Dach
ab077c6656
Merge branch 'master' into non-nullable-beatmapset-files 2021-05-31 00:10:03 +02:00
Dean Herbert
581a86b91a Revert "Revert "Fix editor tests failing due to empty files being specified""
This reverts commit 1af684c4b2.
2021-05-28 14:33:06 +09:00
Dean Herbert
1af684c4b2 Revert "Fix editor tests failing due to empty files being specified"
This reverts commit fdbd421040.
2021-05-28 14:15:28 +09:00
Salman Ahmed
3585e2900e Replace unnecessary empty skin implementation with null 2021-05-24 12:28:52 +03:00
Salman Ahmed
4f6de6fdc6 Implement GetSkin() for other working beatmaps 2021-05-21 20:21:29 +03:00
Salman Ahmed
04e75d8f2b Return empty skin for GetSkin() in TestWorkingBeatmap 2021-05-21 20:21:13 +03:00
Dean Herbert
fdbd421040 Fix editor tests failing due to empty files being specified 2021-05-20 17:09:55 +09:00
Bartłomiej Dach
b51d038088 Ignore possible path-related nulls
They're all in test code anyway, so any issue there will cause a test to
fail.
2021-05-15 00:09:34 +02:00
Salman Ahmed
4cdfdcaddf Expand the combo colours used for testing
To avoid potential false positive.
2021-05-05 09:22:01 +03:00
Salman Ahmed
fda6d8685c Let LegacyBeatmapSkinColourTest inherit from TestPlayer instead 2021-05-05 09:21:09 +03:00
Naxess
400f8b3938 Add GetStream to IWorkingBeatmap
This is necessary to obtain the filesize of the audio and background files.
2021-04-17 17:47:13 +02:00
Dean Herbert
b5954a55ad Remove empty <returns> xmldoc 2021-04-12 17:46:14 +09:00
Bartłomiej Dach
82e5a5bf6f Mark legacy beatmap skin colour test as abstract 2021-01-19 23:10:15 +01:00
Dean Herbert
1364de1166
Merge branch 'master' into beatmap-colour-setting 2021-01-18 16:07:46 +09:00
Mysfit
a3535f4b79 Further simplified beatmap colouring tests. 2021-01-16 02:09:35 -05:00
Mysfit
112967c1e8 Created base class for testing beatmap colours. 2021-01-15 23:46:46 -05:00
Salman Ahmed
f827c62081 Add empty online info to test beatmap
This is for `BeatmapSetOverlay` to not eat a null reference trying to access `Beatmap.OnlineInfo`.
2021-01-13 12:27:15 +03:00
Dean Herbert
10c2745682 Add region specifications around implicit interface implementations 2020-12-22 12:01:09 +09:00
Dean Herbert
a5bcf1dc20 Expose resources to skin via interface (and share common pieces with beatmap) 2020-12-21 15:18:52 +09:00
smoogipoo
598572195c Add playlist length to match settings overlay 2020-12-01 19:57:25 +09:00
Bartłomiej Dach
8b74298567 Add base method for testing conversion in other direction 2020-11-15 14:48:23 +01:00
Bartłomiej Dach
9899687bfe Rename existing method to allow for new one 2020-11-15 14:17:41 +01:00
smoogipoo
832d52a056 Fix hitobject sample tests 2020-11-13 18:19:07 +09:00
Dean Herbert
7bef695072 Merge branch 'master' into fix-test-beatmap-virtual-clock 2020-10-29 17:51:15 +09:00
smoogipoo
573336cb47 Ensure stable sorting order in beatmap conversion tests 2020-10-09 20:12:17 +09:00
Dean Herbert
a8cbd400d3 Ensure virtual track time is long enough for test beatmaps 2020-10-05 13:23:37 +09:00
Dean Herbert
da02ee8828 Add ability to create a TestBeatmap with no HitObjects 2020-09-14 15:26:57 +09:00
Dean Herbert
c6e72dabd3 Add test coverage 2020-09-09 20:04:25 +09:00
Dean Herbert
d2c2e8bbe8 Revert some more usage of MusicController back to WorkingBeatmap 2020-08-21 15:17:21 +09:00
smoogipoo
e87f50f74f Rename method 2020-08-07 22:31:41 +09:00
smoogipoo
6e42b8219c Move track to MusicController, compiles 2020-08-06 16:24:14 +09:00
Bartłomiej Dach
c7d2ce12eb Add failing test cases 2020-06-22 20:08:32 +02:00
Bartłomiej Dach
07cbc3e683 Privatise and seal whatever possible 2020-06-21 23:05:10 +02:00
Bartłomiej Dach
4bba0c7359 Move abstract sample test to main game project 2020-06-21 22:28:19 +02:00
smoogipoo
3c85561cdc Add tests 2020-06-02 14:31:43 +09:00
Dean Herbert
9638064741 Tidy up ruleset assignment code 2020-05-20 10:06:23 +09:00
Dean Herbert
db4e3047dd Add test for final sample output 2020-05-19 23:28:13 +09:00
Dean Herbert
d0a8c0fa71 Add kiai support to osu!taiko skinned playfields 2020-04-30 16:43:00 +09:00
smoogipoo
0a34fddcc3 Fix TestBeatmap not setting appropriate ruleset ID 2020-04-22 19:38:27 +09:00
smoogipoo
b29957798f Fix no audiomanager in test scene working beatmap 2020-04-14 21:05:42 +09:00
Dean Herbert
800e395bc8 Merge branch 'master' into replay-recording 2020-03-25 20:20:59 +09:00
Dean Herbert
546772192c Add helper method to convert to legacy mods enums 2020-03-24 13:07:51 +09:00
voidedWarranties
76c832518f Render video as a part of the storyboard 2020-03-07 21:32:03 -08:00
Dean Herbert
09273d1da9 Fix test scene not correctly building a playable beatmap 2020-02-05 18:35:31 +09:00
Huo Yaoyuan
5375af7820 Remove other Equals(object) calls. 2019-12-03 20:23:27 +08:00
Dean Herbert
8d1b11d4bd Add storyboard lead-in tests 2019-11-21 18:50:54 +09:00
Huo Yaoyuan
ccc8aa6fa4 Apply brace style. 2019-11-11 20:13:13 +08:00
Dean Herbert
a06cb54732
Merge branch 'master' into beatmap-parsing-fallback-v2 2019-09-20 15:28:08 +09:00
Bartłomiej Dach
a407e267a2 Fix PF/SD legacy mod conversion
Upon investigating an user report in #6091 that indicated that viewing
replays using the Perfect mod would also display the Sudden Death mod
icon despite Perfect being the more restrictive of the two, it turned
out that the logic of importing legacy scores was missing that corner
case. A similar case of Double Time/Nightcore mutual exclusion was
handled, but PF/SD was missed.

Add analogous handling of PF/SD legacy mods for all four rulesets,
and additionally cover a tiny fraction of all cases with unit tests.
The most problematic cases (NC+HD and PF+SD) are covered in all four
basic rulesets.
2019-09-15 22:55:25 +02:00
Bartłomiej Dach
11eda44d34 Migrate decoding to line-buffered reader
Migrate all usages of StreamReader in the context of decoding beatmaps,
storyboards or skins to the new LineBufferedReader.
2019-09-15 01:28:07 +02:00
Andrei Zavatski
6e5cb8a318 implement video parsing 2019-08-30 23:19:34 +03:00
smoogipoo
ed4dda1936 Support beatmap conversion tests with mods 2019-08-01 12:49:01 +09:00
smoogipoo
0108700793 Make beatmap conversion test use WorkingBeatmap 2019-08-01 12:44:10 +09:00
Dean Herbert
f33a5bc54c Centralise and update WorkingBeatmap creation in test cases 2019-05-31 14:40:53 +09:00
smoogipoo
d7c09e7dbd Merge remote-tracking branch 'origin/master' into fix-new-inspections
# Conflicts:
#	osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
#	osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
#	osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
#	osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
#	osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
#	osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
#	osu.Game/Graphics/OsuFont.cs
#	osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
#	osu.Game/Overlays/Profile/Header/BadgeContainer.cs
#	osu.Game/Overlays/Profile/ProfileHeader.cs
#	osu.Game/Screens/Select/PlaySongSelect.cs
#	osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
smoogipoo
32e71a6314 Fix incorrect seeking behaviour of TrackVirtualManual 2019-04-26 16:15:42 +09:00
Dean Herbert
612db31c38 Apply newline additions 2019-04-01 12:16:32 +09:00
Dean Herbert
83076e32c7 Fix TestWorkingBeatmap not running for times below zero 2019-03-26 16:35:34 +09:00
smoogipoo
e73cef5f94 Prefill some more properties of TestWorkingBeatmap 2019-03-05 17:14:24 +09:00
Dean Herbert
26d53d06a9 Fix remaining issues 2019-02-28 13:31:40 +09:00
smoogipoo
7e41fbc29b Remove LegacyDifficultyCalculator 2019-02-21 13:12:37 +09:00
Dan Balasescu
f6d70e687b
Use correct local variable
Co-Authored-By: peppy <pe@ppy.sh>
2019-02-20 12:27:25 +09:00
Dean Herbert
b4bb87fee3 Make TrackVirtualTracking more accurate on seeks/stops 2019-02-20 12:08:30 +09:00
Dean Herbert
f2ad2931c7 Merge remote-tracking branch 'upstream/master' into test-working-beatmap-clock 2019-02-20 11:37:33 +09:00
Dean Herbert
0fce23a36b Fix test regression 2019-02-19 12:38:45 +09:00
Dean Herbert
62fe5ad481 Nest class 2019-02-19 12:35:52 +09:00
Dean Herbert
f8033a3b35 Give TestWorkingBeatmap a reference clock 2019-02-19 12:27:30 +09:00
smoogipoo
a8faa942a6 Implement new difficulty calculator structure 2019-02-18 14:49:43 +09:00
smoogipoo
280081d589 Fix beatmap ruleset not being set 2019-02-15 14:42:42 +09:00
smoogipoo
f50a0be29d Add osu! difficulty calculator test 2019-02-14 16:22:14 +09:00
Dean Herbert
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
Dan Balasescu
290812cf65
Merge branch 'master' into more-mania-conversion-fixes 2018-07-06 13:29:16 +09:00
smoogipoo
c0c94e24b9 Use VirtualBeatmapTrack in testcases 2018-06-28 11:45:48 +09:00
smoogipoo
47ae962099 Output only one mapping failure per mapping 2018-06-15 18:36:22 +09:00
smoogipoo
e945186978 Expose the beatmap converter 2018-06-15 17:59:52 +09:00
smoogipoo
a4d2364083 Add one more newline 2018-06-14 21:29:08 +09:00
smoogipoo
b99b520656 Allow convertmapping to be extended 2018-06-14 21:25:33 +09:00
smoogipoo
024d2abfe0 Always generate mappings/convert values as soon as objects are converted
# Conflicts:
#	osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs
2018-06-14 21:25:23 +09:00
smoogipoo
8d0e7abdd6 Some rulesets don't have a beatmap processor 2018-06-14 21:23:11 +09:00
smoogipoo
5e66b02108 Process beatmap before generating mappings 2018-06-14 21:22:56 +09:00
smoogipoo
8d8b7e6fa2 Fix conversion tests for ruleset-specific beatmaps not working
TRuleset was a mistake. This resulted in cases that checked whether the beatmap was for the current ruleset (TaikoBeatmapConverter and ManiaBeatmapConverter) failing due to TestXRuleset != XRuleset...
2018-05-16 13:09:48 +09:00
smoogipoo
6867886f4c Give conversion-tested beatmaps a ruleset 2018-05-07 14:04:37 +09:00
smoogipoo
794418432f Fix incorrect method name 2018-05-07 11:22:25 +09:00
smoogipoo
db3e48c194 Rename GetBeatmap() to GetPlayableBeatmap() 2018-05-07 10:40:30 +09:00
smoogipoo
9128e64c9a Rename OriginalBeatmap back to Beatmap 2018-05-07 10:29:38 +09:00
smoogipoo
03a5df84c6 Initial rework of beatmap conversion process 2018-04-19 22:04:12 +09:00
smoogipoo
66b3b295e7 Use IBeatmap wherever possible 2018-04-19 20:44:38 +09:00
smoogipoo
b5a55a0dce Make an interface for beatmaps 2018-04-19 18:58:40 +09:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
smoogipoo
e32eec9259 No more caching 2018-03-13 15:22:46 +09:00
smoogipoo
706c26c32b Remove extra whitespace 2018-03-13 09:27:33 +09:00
smoogipoo
13c20438ef Fix build issues 2018-03-12 19:41:51 +09:00
smoogipoo
b91524dbba Give TestWorkingBeatmap's track a valid length 2018-03-12 19:41:15 +09:00
smoogipoo
7406cb290f Split out test beatmap from TestCasePlayer into instantiable class 2018-03-12 19:41:09 +09:00