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Ensure stable sorting order in beatmap conversion tests

This commit is contained in:
smoogipoo 2020-10-09 20:12:17 +09:00
parent 07f19342d1
commit 573336cb47
2 changed files with 30 additions and 1 deletions

View File

@ -83,11 +83,17 @@ namespace osu.Game.Rulesets.Mania.Tests
RandomZ = snapshot.RandomZ;
}
public override void PostProcess()
{
base.PostProcess();
Objects.Sort();
}
public bool Equals(ManiaConvertMapping other) => other != null && RandomW == other.RandomW && RandomX == other.RandomX && RandomY == other.RandomY && RandomZ == other.RandomZ;
public override bool Equals(ConvertMapping<ConvertValue> other) => base.Equals(other) && Equals(other as ManiaConvertMapping);
}
public struct ConvertValue : IEquatable<ConvertValue>
public struct ConvertValue : IEquatable<ConvertValue>, IComparable<ConvertValue>
{
/// <summary>
/// A sane value to account for osu!stable using ints everwhere.
@ -102,5 +108,15 @@ namespace osu.Game.Rulesets.Mania.Tests
=> Precision.AlmostEquals(StartTime, other.StartTime, conversion_lenience)
&& Precision.AlmostEquals(EndTime, other.EndTime, conversion_lenience)
&& Column == other.Column;
public int CompareTo(ConvertValue other)
{
var result = StartTime.CompareTo(other.StartTime);
if (result != 0)
return result;
return Column.CompareTo(other.Column);
}
}
}

View File

@ -34,6 +34,12 @@ namespace osu.Game.Tests.Beatmaps
var ourResult = convert(name, mods.Select(m => (Mod)Activator.CreateInstance(m)).ToArray());
var expectedResult = read(name);
foreach (var m in ourResult.Mappings)
m.PostProcess();
foreach (var m in expectedResult.Mappings)
m.PostProcess();
Assert.Multiple(() =>
{
int mappingCounter = 0;
@ -239,6 +245,13 @@ namespace osu.Game.Tests.Beatmaps
set => Objects = value;
}
/// <summary>
/// Invoked after this <see cref="ConvertMapping{TConvertValue}"/> is populated to post-process the contained data.
/// </summary>
public virtual void PostProcess()
{
}
public virtual bool Equals(ConvertMapping<TConvertValue> other) => StartTime == other?.StartTime;
}
}