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Commit Graph

11905 Commits

Author SHA1 Message Date
Acid Chicken (硫酸鶏)
3003fc1061
refactor(osu.Game): improve code quality 2022-09-07 02:29:15 +09:00
Acid Chicken (硫酸鶏)
b109e5de6c
chore(osu.Game): align height of bars on timing distribution graph to basalHeight first and combine their transitions into each one 2022-09-06 00:04:10 +09:00
Acid Chicken (硫酸鶏)
7e77c9e8b4
chore(osu.Game): only the first result should be white at zero position on HitEventTimingDistributionGraph 2022-09-05 04:44:27 +09:00
Acid Chicken (硫酸鶏)
b67fd3d880
chore(osu.Game): split transform duration of bars on HitTimingDistributionGraph 2022-09-05 03:45:51 +09:00
Acid Chicken (硫酸鶏)
0af6b3dc0f
chore(osu.Game): colorize bars by OD on HitEventTimingDistributionGraph 2022-09-05 02:02:38 +09:00
Acid Chicken (硫酸鶏)
5f0832ead7
refactor(osu.Game): separate OsuColour.ForHitResult by usage 2022-09-05 01:58:57 +09:00
Dean Herbert
6a35b233e5 Merge branch 'master' into remove-dispose-updates 2022-09-01 23:03:19 +09:00
Dean Herbert
1524623624 Fix back-to-front filter logic
Was copied across from a place which was checking for `match` and
applied verbatim to a place that was `filter`. Which are polar
opposites.
2022-09-01 19:59:27 +09:00
Dan Balasescu
c852c54055 Consume auto skip setting during play 2022-08-31 20:24:15 +09:00
Dan Balasescu
b5ec7d06dd Add auto-skip setting
Default to auto skip
2022-08-31 20:24:06 +09:00
Dan Balasescu
000412c50f
Merge pull request #20014 from peppy/fix-resume-skip-forward
Fix gameplay skipping forward during resume operation
2022-08-31 16:30:37 +09:00
Dan Balasescu
ccc08b816c
Merge pull request #20030 from peppy/notification-design-update
Update notification overlay design
2022-08-31 16:06:59 +09:00
Dan Balasescu
2bf74d2b38
Merge pull request #20039 from peppy/fix-skip-button-permanent-display
Fix skip button getting stuck on screen for certain beatmaps
2022-08-31 14:17:39 +09:00
Dean Herbert
cfc7c32aff
Merge pull request #20009 from frenzibyte/fix-back-to-front-comparison
Adjust weirdly back-to-front fallback comparison in `HitObjectOrderedSelectionContainer`
2022-08-31 14:14:10 +09:00
Dean Herbert
51346e0154 Fix skip button getting stuck on screen for certain beatmaps
Closes #20034.
2022-08-31 13:22:51 +09:00
Dean Herbert
3d93e0ded1
Merge branch 'master' into fix-resume-skip-forward 2022-08-31 12:16:15 +09:00
Dean Herbert
09aa3e065d Move colouring to full icon content rather than background 2022-08-30 18:06:48 +09:00
Dean Herbert
5d41fdfc89 Remove unnecessary usage of DrawableAudioMixer in ScorePanel 2022-08-30 15:05:21 +09:00
Dean Herbert
27ad224f13 Remove probably unnecessary Seek on start 2022-08-30 01:21:44 +09:00
Dean Herbert
1bff540381 Remove debug changes 2022-08-29 22:14:07 +09:00
Dan Balasescu
0491addbbd
Merge pull request #19974 from peppy/no-gameplay-clock-editor-offset
Fix editor not applying offsets
2022-08-29 21:10:29 +09:00
Dean Herbert
82b9e1f0eb
Merge pull request #20011 from smoogipoo/scoring-refactor
Refactor scoring to remove async methods / simplify
2022-08-29 19:55:27 +09:00
Dean Herbert
75531d2d62 Fix gameplay skipping forward during resume operation 2022-08-29 19:51:16 +09:00
Salman Ahmed
f2378d3fde
Merge branch 'master' into carousel-maintain-selection-over-update 2022-08-29 11:23:22 +03:00
Dean Herbert
2dafa041a7 Account for offset being applied to editor clock time in TestSceneEditorClock 2022-08-29 16:42:50 +09:00
Dean Herbert
105aa01e7d Update usages of RemoveInternal 2022-08-29 15:57:40 +09:00
Dean Herbert
a215d009fe Update Remove/RemoveRange/RemoveAll calls in line with framework changes 2022-08-29 15:57:40 +09:00
Dan Balasescu
423f6f90f2 Remove async calls from ScoreManager 2022-08-29 15:34:08 +09:00
Salman Ahmed
3ff2058975 Fix back-to-front fallback comparison in HitObjectOrderedSelectionContainer 2022-08-29 09:23:53 +03:00
Dan Balasescu
c0b13c7e1f Refactor ScoreProcessor ComputeScore() methods 2022-08-29 13:51:10 +09:00
Dan Balasescu
cf6bb3b030
Merge pull request #19958 from peppy/fix-fail-freq-stuck
Ensure fail animation sequence isn't run after the player exit sequence has started
2022-08-27 00:58:41 +09:00
Dean Herbert
b9d9bf3004
Merge pull request #19938 from frenzibyte/fix-multi-spectator-results-screen
Fix multi-spectator potentially getting stuck for passed players
2022-08-26 21:53:17 +09:00
Salman Ahmed
a3e595a9aa Update comment to include inserted indices 2022-08-26 14:51:19 +03:00
Salman Ahmed
81c0a641b4 Fix selection fallback path not updated to check inserted indices 2022-08-26 14:51:08 +03:00
Salman Ahmed
f38194fb40 Merge branch 'master' into carousel-maintain-selection-over-update 2022-08-26 14:35:19 +03:00
Dean Herbert
cd90536e4b Remove Track access in Timeline 2022-08-26 18:25:48 +09:00
Dean Herbert
12d6d6793c Move EditorClock processing to Update and always decouple 2022-08-26 18:08:43 +09:00
Dean Herbert
31e459364b Use FramedBeatmapClock in EditorClock 2022-08-26 17:28:58 +09:00
Dean Herbert
ed0843aa84 Reword xmldoc regarding final clock source to read better 2022-08-26 16:46:22 +09:00
Dean Herbert
9862b79b47 Fix typo in long comment 2022-08-26 15:20:09 +09:00
Dean Herbert
a546aa2673 Clamp SpectatorPlayerClock's elapsed calculation to avoid player clocks getting too far ahead 2022-08-25 21:33:33 +09:00
Dean Herbert
3a17c6df08 Merge branch 'master' into no-gameplay-clock-gameplay-offset 2022-08-25 16:24:55 +09:00
Dean Herbert
a6ed589db4 Remove guard against RemoveFilters running more than once
It turns out this is required to remove some filters immediate, and some
later. Weird.
2022-08-25 14:47:33 +09:00
Dean Herbert
ad3dd1c700 Fix a couple of oversights regarding track nullability 2022-08-25 14:45:00 +09:00
Dean Herbert
ec60e16439 Apply NRT to FailAnimation 2022-08-25 14:35:42 +09:00
Dean Herbert
8f4a953d11 Ensure fail animation sequence isn't run after the player exit sequence has started 2022-08-25 14:26:42 +09:00
Dean Herbert
4c45f7d938 Ensure FailAnimation can't be Started after filters are already removed 2022-08-25 14:26:20 +09:00
Dean Herbert
2af8c4a2ea
Merge pull request #19904 from novialriptide/add-date-created-sort
Add date submitted sorting
2022-08-24 17:43:28 +09:00
Dean Herbert
27b57947e4 Rename PlayerArea.GameplayClock to SpectatorPlayerClock for clarity 2022-08-24 17:13:14 +09:00
Dean Herbert
5f01f461b3 Ensure elapsed time is always non-zero when advancing SpectatorPlayerClock 2022-08-24 17:13:14 +09:00