basalHeight
HitEventTimingDistributionGraph
HitTimingDistributionGraph
HitResult
OsuColour.ForHitResult
Update `Remove`/`RemoveRange`/`RemoveAll` calls in line with framework changes
ScrollingTeam
SectionsContainer
Don't serialise `has_replay`
Bump difficulty calculator versions
Add `has_replay` and `legacy_score_id` to `SoloScoreInfo`
Fix double colour application in update progress notification
Fix beat sync components stopping after beatmap change
I'd like to restore it to yellow, but let's clean the slate first.
Not an amazing fix, but it seems to work and would rather get this in ASAP rather than trying to fix at a framework level. Closes #20059.
Remove
RemoveInternal
Fix tournament population failure when beatmap is not found on server
Fix seasonal background not being unloaded when changing setting to "Never"
Fix "date submitted" and "date ranked" filtering not working as intended
Closes #20065.
Was copied across from a place which was checking for `match` and applied verbatim to a place that was `filter`. Which are polar opposites.
Add auto skip for multiplayer rooms
Fixed merging circles at the same time causing a crash
Add audio feedback for invalid textbox input
Default to auto skip
Fix relevant note count summation in osu!'s Speed skill
Emulate osu!stable's NaN slider velocity behavior