OpenSauce
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18e114904a
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configTouchControlScheme is now read only
Co-authored-by: Stedoss <29103029+Stedoss@users.noreply.github.com>
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2023-01-10 19:13:10 +00:00 |
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OpenSauce04
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21b617062a
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Removed an unnecessary newline
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2023-01-10 16:24:02 +00:00 |
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OpenSauce04
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362c9050df
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Fixed OsuColour shenanigans
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2023-01-10 15:08:18 +00:00 |
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OpenSauce
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b3e620c8e5
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Removed unnecessary parameter
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2023-01-10 13:07:07 +00:00 |
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OpenSauce
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ffd6168a61
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Removed unnecessary newlines
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2023-01-10 12:13:51 +00:00 |
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OpenSauce
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906ea80d52
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Further improved method of getting OsuColour
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2023-01-10 12:11:33 +00:00 |
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OpenSauce
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a8f4f00421
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Removed nullable
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2023-01-10 12:04:06 +00:00 |
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OpenSauce
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b694e0d441
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Added a comment and fixed some wonky formatting
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2023-01-10 11:43:28 +00:00 |
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OpenSauce
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e3d14db285
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Removed unnecessary QuarterCircle paramenters
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2023-01-10 11:38:32 +00:00 |
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OpenSauce
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fd054081b8
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Better name for touch control scheme config bindable
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2023-01-10 11:30:52 +00:00 |
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OpenSauce
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3785dd0136
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Taiko touch control scheme is now read from settings
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2023-01-10 11:26:34 +00:00 |
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OpenSauce
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ee80cc988e
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Fixed drums not displaying correctly; Fixed typo on a function name
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2023-01-10 10:32:00 +00:00 |
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OpenSauce04
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46ffded1db
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Taiko touch control scheme setting now *almost* works (need to implement getting control scheme from config); Drum display is incorrect
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2023-01-10 08:27:21 +00:00 |
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Dean Herbert
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07eadba6d3
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Merge pull request #21883 from sw1tchbl4d3r/allow_4_3
Allow aspect ratios smaller than the default in taiko
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2023-01-09 16:30:19 +09:00 |
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Dean Herbert
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4a77105e78
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Rename LockPlayfieldAspect and add comment explaining the change
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2023-01-09 16:28:09 +09:00 |
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Dean Herbert
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98483d2a1b
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Merge pull request #21638 from Mogiiii/touchscreen-control-disable-mouse
Disable touchscreen controls responding to mouse in scrolling gamemodes
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2023-01-06 20:39:09 +08:00 |
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sw1tchbl4d3
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9021cf7be6
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Allow aspect ratios smaller than the default in taiko
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2022-12-28 11:42:34 +01:00 |
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Berkan Diler
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c7ca4bbba5
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Use generic Enum methods
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2022-12-26 20:36:39 +01:00 |
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Dylan Nantz
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ee945c9b58
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disable mouse input to touchscreen controls
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2022-12-14 10:34:21 -05:00 |
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Joppe27
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f3fa39f254
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Add legacy taiko kiai glow element
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2022-11-30 00:44:20 +01:00 |
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Dan Balasescu
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7bc8908ca9
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Partial everything
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2022-11-27 00:00:27 +09:00 |
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Dean Herbert
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06ce8130c2
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Apply changes in line with framework NRT updates
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2022-11-18 18:13:15 +09:00 |
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Bartłomiej Dach
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7379f6fe20
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Merge branch 'master' into argon-taiko
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2022-11-12 01:56:30 +09:00 |
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Dan Balasescu
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5bdbf56f43
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Merge branch 'master' into taiko-judgement-fixes
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2022-11-11 15:48:33 +09:00 |
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Dean Herbert
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1aa0e40f2f
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Add "Component" prefix to lookup naming
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2022-11-09 17:46:43 +09:00 |
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Dean Herbert
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c908969d9b
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Rename ISkinComponent to ISkinLookup
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2022-11-09 17:46:43 +09:00 |
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Salman Ahmed
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3af48352c9
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Fix taiko major barlines no longer rendering correctly
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2022-11-08 04:05:06 +03:00 |
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Dean Herbert
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37cb187d2e
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Move strong hit scale to DefaultHitExplosion
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2022-11-07 18:32:12 +09:00 |
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Dean Herbert
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564d078517
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Fix much brokenness with kiai and justment sizing
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2022-11-07 17:19:32 +09:00 |
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Dean Herbert
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8745c2f016
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Split out taiko DefaultJudgementPiece and move animations across
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2022-11-07 17:19:32 +09:00 |
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Dan Balasescu
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993439d30b
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Fix missed nullability
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2022-11-03 11:28:39 +09:00 |
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Dan Balasescu
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5dfaf27722
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A bit more cleanup
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2022-11-02 17:23:45 +09:00 |
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Dean Herbert
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bc3382f373
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Apply NRT to many taiko classes
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2022-11-02 17:15:25 +09:00 |
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Dean Herbert
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910dd3ad01
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Move more default classes to correct namespace
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2022-11-02 17:15:25 +09:00 |
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Dean Herbert
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9c758e5425
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Move DefaultInputDrum to correct location
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2022-11-02 17:15:25 +09:00 |
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Dan Balasescu
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a2f8ff825e
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Also ignore drum roll strong judgement
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2022-09-06 23:26:25 +09:00 |
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Dean Herbert
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7baa1a7e85
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Attempt to fix crashing from weird input interactions
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2022-07-22 20:19:13 +09:00 |
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Dean Herbert
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ee5e27638e
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Fix method name not matching actual implementation
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2022-07-22 18:19:33 +09:00 |
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Dean Herbert
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9e5e03af5d
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Adjust colours to match default skin for now
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2022-07-22 18:16:01 +09:00 |
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Dean Herbert
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ec98693cca
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Add back standard mouse bindings support and only handle mouse when inside the visible zone
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2022-07-22 18:09:19 +09:00 |
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Dean Herbert
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4279ac866c
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Tidy up unnecessary changes and remove unused classes
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2022-07-22 17:58:52 +09:00 |
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Dean Herbert
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2d2d98ab6e
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Add final design pass
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2022-07-22 17:53:25 +09:00 |
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Dean Herbert
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aeeedc40b4
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Add first pass design
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2022-07-22 17:17:38 +09:00 |
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Dean Herbert
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bd6ff40b43
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Combine touch and mouse handling into single path
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2022-07-22 17:03:08 +09:00 |
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Dean Herbert
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b604eb6262
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Simplify implementation
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2022-07-22 16:59:09 +09:00 |
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Dean Herbert
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7015cf0b1b
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Move touch input drum to own file for now
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2022-07-22 16:39:26 +09:00 |
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Dean Herbert
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c32af3c041
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Merge branch 'master' into hongaaronc/master
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2022-07-22 15:55:38 +09:00 |
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Salman Ahmed
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28150dc15d
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Merge branch 'master' into taiko-target-classic-position
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2022-07-18 20:45:29 +03:00 |
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Dean Herbert
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31a447fda0
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Update parameter discards
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2022-06-24 21:26:19 +09:00 |
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Bartłomiej Dach
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26c5b59f6d
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Replace usages of string.To{Lower,Upper}()
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2022-06-24 11:57:45 +02:00 |
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Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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Nostril
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5cbd3bd67e
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Merge branch 'ppy:master' into master
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2022-06-08 19:29:14 -07:00 |
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Dan Balasescu
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8578f12a58
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Fix taiko circle fills missing after rewind
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2022-06-07 18:35:12 +09:00 |
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Dean Herbert
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859a83ac90
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Remove unused field and fix typo
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2022-06-02 14:48:26 +09:00 |
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Dean Herbert
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45adca17da
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Make DrumSamplePlayer a CompositeDrawable
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2022-06-02 14:39:57 +09:00 |
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Dean Herbert
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f3d4cd3f95
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Fix various code inspection issues
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2022-06-02 14:36:07 +09:00 |
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Aaron Hong
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f6e9dfe7bf
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Fix naming rule violations
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2022-06-01 01:03:21 -07:00 |
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Aaron Hong
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fcc05396bc
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Remove unused import
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2022-06-01 00:57:24 -07:00 |
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Aaron Hong
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2471c242b4
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Merge branch 'master' of https://github.com/ppy/osu into ppy-master
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2022-05-31 21:01:04 -07:00 |
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Salman Ahmed
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f48533b8a2
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Inline input drum proxying logic
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2022-04-13 04:38:41 +03:00 |
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Salman Ahmed
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b84a3b7834
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Rewrite input drum measurements to autosize on X axis
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2022-04-07 21:39:53 +03:00 |
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Salman Ahmed
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ce70957fbf
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Remove redundant code
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2022-04-06 02:38:56 +03:00 |
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Salman Ahmed
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ec5ad995f8
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Reorder taiko playfield elements to fix hit explosion Z-ordering
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2022-04-06 02:37:57 +03:00 |
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Salman Ahmed
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e4f6e842b0
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Expose input drum SkinnableDrawable in InputDrum for width consumption
This is probably not a good way to approach this, but I'm unsure about
any other way.
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2022-04-06 02:35:00 +03:00 |
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Salman Ahmed
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ac32966427
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Replicate osu!(stable)'s hit target position with "Classic" mod
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2022-04-03 02:02:20 +03:00 |
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Dean Herbert
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2c47c4a2e9
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Merge branch 'master' into taiko-classic-aspect-ratio
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2022-03-14 10:40:35 +09:00 |
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Salman Ahmed
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4a8aa72d1b
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Nudge osu!taiko playfield's height to perfectly match with osu!(stable)
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2022-03-14 01:03:08 +03:00 |
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Salman Ahmed
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0b74bde653
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Disable taiko playfield aspect ratio lock on "Classic" mod
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2022-03-13 08:21:58 +03:00 |
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Aaron Hong
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b628a65cfa
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Revert "Adjust default touch drum overlay size to be more comfortable on phones"
This reverts commit 2de6bb033b .
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2022-03-12 08:03:24 -08:00 |
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Aaron Hong
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2de6bb033b
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Adjust default touch drum overlay size to be more comfortable on phones
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2022-03-12 07:51:40 -08:00 |
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Aaron Hong
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9db80c3335
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Code cleanup
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2022-03-12 05:32:02 -08:00 |
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Aaron Hong
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6f99455d94
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Improve centre input size fitting for legacy skins
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2022-03-12 05:17:45 -08:00 |
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Aaron Hong
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ac17c047f6
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Code formatting
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2022-03-12 05:01:40 -08:00 |
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Aaron Hong
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848b005097
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Remove unneccessary whitespace
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2022-03-11 04:48:57 -08:00 |
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Aaron Hong
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35053eaeba
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Show and hide osu!taiko touch controls overlay based on most recent input type detected
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2022-03-11 04:43:57 -08:00 |
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Aaron Hong
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c33a661a49
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osu!taiko touch implementation syntax formatting cleanup
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2022-03-11 03:36:03 -08:00 |
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Aaron Hong
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1ed06f30e7
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osu!Taiko touch implementation code cleanup
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2022-03-11 03:33:03 -08:00 |
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Aaron Hong
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5ce57fa34a
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Improve readability for getTaikoActionFromInput
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2022-03-10 06:17:06 -08:00 |
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Aaron Hong
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317869078f
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Basic functionality for Taiko touch input now complete
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2022-03-10 05:09:07 -08:00 |
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Aaron Hong
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a25b6e6a09
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Proof of Concept draft for Taiko touch input
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2022-03-10 00:42:58 -08:00 |
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Susko3
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19467e58c1
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Remove unused params from BDL methods
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2022-01-15 01:06:39 +01:00 |
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Dean Herbert
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1eed2436e6
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Clean up unused resolved properties
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2021-12-03 18:49:49 +09:00 |
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Dean Herbert
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6944151486
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Apply batch fixing of built-in types using var
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2021-10-27 13:04:41 +09:00 |
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Dean Herbert
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32afd3f426
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Replace all basic usages
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2021-10-02 02:22:23 +09:00 |
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smoogipoo
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c9e76783e6
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Fix taiko HD not calculating pre-empt correctly
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2021-09-17 17:24:03 +09:00 |
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smoogipoo
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f9d5abff8a
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Update with keybinding changes
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2021-09-16 18:26:12 +09:00 |
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Dean Herbert
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b907c2f4f6
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Fix osu! judgements getting scaled twice over different durations
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2021-09-02 16:31:43 +09:00 |
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Salman Ahmed
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cea632463e
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Remove empty newline
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2021-08-26 22:30:20 +03:00 |
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Dean Herbert
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90e81a595d
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Move DrumSampleTriggerSource into its own class to avoid nested references
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2021-08-26 17:19:46 +09:00 |
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Dean Herbert
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8e0a04c4e5
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Update taiko InputDrum to use new trigger logic
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2021-08-25 16:56:44 +09:00 |
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Dean Herbert
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6bbc23c831
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Merge pull request #14106 from smoogipoo/taiko-classic-mod
Make taiko classic mod emulate the classic "4:3" scroll speed
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2021-08-02 22:22:26 +09:00 |
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smoogipoo
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9327bc169b
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Make TaikoModClassic use classic-like scroll speed
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2021-08-02 20:01:46 +09:00 |
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smoogipoo
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c023ce78d7
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Match osu!stable taiko playfield size at 16:9
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2021-08-02 18:48:32 +09:00 |
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Dan Balasescu
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791855dfa0
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Merge branch 'master' into legacy-skin-default-fallback
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2021-06-08 16:54:26 +09:00 |
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Dean Herbert
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273d66a0e0
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Fix TaikoMascot texture animation lookups
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2021-06-08 00:42:34 +09:00 |
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ekrctb
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2c9e5b6c7e
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Replace EntryCrossedBoundary with more useful RemoveRewoundEntry property
It can be used for dynamically added entries.
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2021-06-03 15:00:16 +09:00 |
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smoogipoo
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0c3c8141da
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Remove Expires and RemoveWhenNotAlive override
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2021-03-18 19:39:42 +09:00 |
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Bartłomiej Dach
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72c18fbdfe
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Restructure explosion animation to avoid resetting transforms on free
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2021-03-15 21:21:52 +01:00 |
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Bartłomiej Dach
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58220481db
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Rename I{-> Animatable}HitExplosion
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2021-03-15 20:39:02 +01:00 |
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Bartłomiej Dach
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8b74666cc3
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Add support for pooling explosions in taiko
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2021-03-14 16:15:33 +01:00 |
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