mirror of
https://github.com/ppy/osu.git
synced 2025-01-27 03:23:03 +08:00
Fixed OsuColour shenanigans
This commit is contained in:
parent
b3e620c8e5
commit
362c9050df
@ -3,7 +3,6 @@
|
||||
|
||||
#pragma warning disable IDE0001 // Simplify Names
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Allocation;
|
||||
@ -44,6 +43,9 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
|
||||
private Bindable<TaikoTouchControlScheme> configTouchControlScheme = new Bindable<TaikoTouchControlScheme>();
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; } = null!;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TaikoInputManager taikoInputManager, TaikoRulesetConfigManager config)
|
||||
{
|
||||
@ -75,27 +77,27 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
leftRim = new QuarterCircle(getTaikoActionFromInput(TaikoInput.LeftRim))
|
||||
leftRim = new QuarterCircle(getTaikoActionFromInput(TaikoInput.LeftRim), getColourFromTaikoAction(getTaikoActionFromInput(TaikoInput.LeftRim)))
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomRight,
|
||||
X = -2,
|
||||
},
|
||||
rightRim = new QuarterCircle(getTaikoActionFromInput(TaikoInput.RightRim))
|
||||
rightRim = new QuarterCircle(getTaikoActionFromInput(TaikoInput.RightRim), getColourFromTaikoAction(getTaikoActionFromInput(TaikoInput.RightRim)))
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomRight,
|
||||
X = 2,
|
||||
Rotation = 90,
|
||||
},
|
||||
leftCentre = new QuarterCircle(getTaikoActionFromInput(TaikoInput.LeftCentre))
|
||||
leftCentre = new QuarterCircle(getTaikoActionFromInput(TaikoInput.LeftCentre), getColourFromTaikoAction(getTaikoActionFromInput(TaikoInput.LeftCentre)))
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomRight,
|
||||
X = -2,
|
||||
Scale = new Vector2(centre_region),
|
||||
},
|
||||
rightCentre = new QuarterCircle(getTaikoActionFromInput(TaikoInput.RightCentre))
|
||||
rightCentre = new QuarterCircle(getTaikoActionFromInput(TaikoInput.RightCentre), getColourFromTaikoAction(getTaikoActionFromInput(TaikoInput.RightCentre)))
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomRight,
|
||||
@ -216,6 +218,19 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
mainContent.FadeOut(300);
|
||||
}
|
||||
|
||||
private Color4 getColourFromTaikoAction(TaikoAction handledAction)
|
||||
{
|
||||
#pragma warning disable format
|
||||
switch (handledAction)
|
||||
{
|
||||
case TaikoAction.LeftRim: return colours.Blue;
|
||||
case TaikoAction.LeftCentre: return colours.Red;
|
||||
case TaikoAction.RightCentre: return colours.Red;
|
||||
case TaikoAction.RightRim: return colours.Blue;
|
||||
}
|
||||
#pragma warning restore format
|
||||
return colours.Red;
|
||||
}
|
||||
private partial class QuarterCircle : CompositeDrawable, IKeyBindingHandler<TaikoAction>
|
||||
{
|
||||
private readonly Circle overlay;
|
||||
@ -226,24 +241,8 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
|
||||
public override bool Contains(Vector2 screenSpacePos) => circle.Contains(screenSpacePos);
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; } = null!;
|
||||
|
||||
public QuarterCircle(TaikoAction handledAction)
|
||||
public QuarterCircle(TaikoAction handledAction, Color4 colour)
|
||||
{
|
||||
Color4 colour = ((Func<Color4>)(() =>
|
||||
{
|
||||
#pragma warning disable format
|
||||
switch (handledAction)
|
||||
{
|
||||
case TaikoAction.LeftRim: return colours.Blue;
|
||||
case TaikoAction.LeftCentre: return colours.Red;
|
||||
case TaikoAction.RightCentre: return colours.Red;
|
||||
case TaikoAction.RightRim: return colours.Blue;
|
||||
}
|
||||
#pragma warning restore format
|
||||
return colours.Red;
|
||||
}))();
|
||||
|
||||
this.handledAction = handledAction;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
Loading…
Reference in New Issue
Block a user