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Merge pull request #21883 from sw1tchbl4d3r/allow_4_3

Allow aspect ratios smaller than the default in taiko
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Dean Herbert 2023-01-09 16:30:19 +09:00 committed by GitHub
commit 07eadba6d3
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3 changed files with 10 additions and 5 deletions

View File

@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
public void ApplyToDrawableRuleset(DrawableRuleset<TaikoHitObject> drawableRuleset)
{
drawableTaikoRuleset = (DrawableTaikoRuleset)drawableRuleset;
drawableTaikoRuleset.LockPlayfieldAspect.Value = false;
drawableTaikoRuleset.LockPlayfieldMaxAspect.Value = false;
var playfield = (TaikoPlayfield)drawableRuleset.Playfield;
playfield.ClassicHitTargetPosition.Value = true;

View File

@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Taiko.UI
{
public new BindableDouble TimeRange => base.TimeRange;
public readonly BindableBool LockPlayfieldAspect = new BindableBool(true);
public readonly BindableBool LockPlayfieldMaxAspect = new BindableBool(true);
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
@ -78,7 +78,7 @@ namespace osu.Game.Rulesets.Taiko.UI
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new TaikoPlayfieldAdjustmentContainer
{
LockPlayfieldAspect = { BindTarget = LockPlayfieldAspect }
LockPlayfieldMaxAspect = { BindTarget = LockPlayfieldMaxAspect }
};
protected override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo);

View File

@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Taiko.UI
private const float default_relative_height = TaikoPlayfield.DEFAULT_HEIGHT / 768;
private const float default_aspect = 16f / 9f;
public readonly IBindable<bool> LockPlayfieldAspect = new BindableBool(true);
public readonly IBindable<bool> LockPlayfieldMaxAspect = new BindableBool(true);
protected override void Update()
{
@ -21,7 +21,12 @@ namespace osu.Game.Rulesets.Taiko.UI
float height = default_relative_height;
if (LockPlayfieldAspect.Value)
// Players coming from stable expect to be able to change the aspect ratio regardless of the window size.
// We originally wanted to limit this more, but there was considerable pushback from the community.
//
// As a middle-ground, the aspect ratio can still be adjusted in the downwards direction but has a maximum limit.
// This is still a bit weird, because readability changes with window size, but it is what it is.
if (LockPlayfieldMaxAspect.Value && Parent.ChildSize.X / Parent.ChildSize.Y > default_aspect)
height *= Math.Clamp(Parent.ChildSize.X / Parent.ChildSize.Y, 0.4f, 4) / default_aspect;
Height = height;