Dean Herbert
b829884861
Merge pull request #18963 from peppy/more-placeholder-suggestions
...
Add difficulty filter reset to song select "no results" suggestions
2022-07-01 17:55:23 +09:00
Dean Herbert
58e25a3a01
Fix potential crash in BeatmapLeaderboard
during rapid refresh operations
2022-07-01 15:42:35 +09:00
Dean Herbert
3e0f4e7609
Add test coverage of difficulty filter reset
2022-07-01 15:28:55 +09:00
Dean Herbert
f3af612133
Suggest removing difficulty filter if no matches found at song select
2022-07-01 15:18:04 +09:00
Dean Herbert
545df0a8e8
Display difficulty on nub
2022-07-01 15:17:26 +09:00
Dean Herbert
cb9947b1c9
Align song select components a bit better
2022-07-01 15:17:12 +09:00
Dean Herbert
32139ac13f
Tidy up implementation and add basic visual test
2022-07-01 15:16:58 +09:00
Dean Herbert
d54f7fc728
Move slider range control to song select
2022-07-01 14:41:36 +09:00
Dan Balasescu
d43b980a17
Merge pull request #18872 from peppy/add-working-beatmap-changed-logging
...
Add various logging of global `WorkingBeatmap` state changes
2022-06-27 21:34:05 +09:00
Dean Herbert
aa7d54f8b6
Add logging for various cases of SongSelect.FinaliseSelection
being aborted
2022-06-27 20:10:17 +09:00
Dean Herbert
50c1c066de
Add various logging of global WorkingBeatmap
state changes
2022-06-27 18:41:31 +09:00
Dean Herbert
31a447fda0
Update parameter discards
2022-06-24 21:26:19 +09:00
Dean Herbert
30eebf3511
Merge branch 'master' into c-sharp-10
2022-06-24 21:22:33 +09:00
Bartłomiej Dach
26c5b59f6d
Replace usages of string.To{Lower,Upper}()
2022-06-24 11:57:45 +02:00
Dean Herbert
f71f6302fd
Remove unnecessary null
casts
2022-06-24 14:50:11 +09:00
Dean Herbert
28837693e5
Nuke calculating everything
...
The whole component is pointless so I'm just going to nuke for now I
guess. Kind of makes the whole refactor effort pointless but oh well?
To expand on this, the implementation was actually incorrect as pointed
out at https://github.com/ppy/osu/pull/18819#pullrequestreview-1017886035 .
2022-06-24 14:24:06 +09:00
Dean Herbert
01da6f20b3
Tidy up all remaining usages
2022-06-23 19:27:35 +09:00
Dean Herbert
7dec530ca5
Split out simple DifficultyIcon
with no calculation overhead and update usages
2022-06-23 19:27:35 +09:00
Bartłomiej Dach
93b3ede2a0
Always use beatmap ruleset in editor gameplay test mode
...
Fixes cases where opening a convertible beatmap (so any osu! beatmap)
with the game-global ruleset being set to anything but osu! would result
in opening the editor gameplay test mode with the game-global ruleset
rather than the beatmap's.
2022-06-19 19:30:40 +02:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Dan Balasescu
c9dfffbc0e
Merge pull request #18619 from peppy/fix-collection-performance
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Fix performance overhead of large collections
2022-06-10 15:01:31 +09:00
Dean Herbert
4a5e86e451
Rename Beatmaps
to BeatmapHashes
for clarity
2022-06-10 14:03:51 +09:00
Dean Herbert
187086e4ec
Merge pull request #18609 from ALANVF/settings-delete-skin
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Add button to delete the current skin
2022-06-08 19:18:59 +09:00
Dean Herbert
42cd7d9e6e
Change CollectionManager
to only store MD5 hashes instead of full BeatmapInfo
2022-06-08 18:23:09 +09:00
Dan Balasescu
f8594acb1d
Cleanup dialog implementation
2022-06-08 18:17:43 +09:00
Dan Balasescu
3a90aa0b9b
Fix code styling
2022-06-08 17:57:59 +09:00
Dan Balasescu
c43670fcd9
Merge pull request #18603 from peppy/fix-import-dialog
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Add placeholder when no results are visible at song select
2022-06-08 15:22:31 +09:00
theangryepicbanana
6c05329144
Close #5820 (Ability to delete a single skin)
2022-06-07 18:01:40 -04:00
Dean Herbert
228683e956
Fix nullability of dialogOverlay
dependency
2022-06-07 23:48:34 +09:00
Dean Herbert
2e0b888410
Fix song select carousel invalidating every frame during global overlay dimming
2022-06-07 23:46:53 +09:00
Dean Herbert
f8524c3af4
Use VisibilityContainer
to avoid too many animations triggering
2022-06-07 17:25:06 +09:00
Dean Herbert
a04af1ca5f
Enable nullable and add hinting at convert filter criteria
2022-06-07 17:25:06 +09:00
Dean Herbert
0d32c94104
Add initial implementation of beatmap carousel no-results-placeholder
2022-06-07 17:25:06 +09:00
Dean Herbert
df9174ec00
Remove import popup dialog from song select
...
This has been replaced in spirit by the first run overlay.
2022-06-07 16:45:27 +09:00
Joseph Madamba
4b54fedd88
Add back hide common string using new ToSentence()
extension method
2022-06-03 20:09:20 -07:00
Joseph Madamba
b342aad24a
Revert/fix some incorrectly used sorting localisation
2022-06-03 19:56:33 -07:00
Jamie Taylor
6115275bc2
Use 'default' sampleset for toolbar and repurpose 'toolbar' select sample temporarily
2022-06-03 22:33:06 +09:00
Jamie Taylor
365819865e
Remove 'submit' sample usages
2022-06-03 22:31:35 +09:00
Salman Ahmed
84a3cee452
Apply rate multiplier outside BPM rounding
2022-05-20 18:04:12 +03:00
Salman Ahmed
596853da8f
Fix song select potentially displaying BPM range with equal min/max values
2022-05-20 17:53:28 +03:00
Bartłomiej Dach
76c63f1d0a
Rename ModSelect{Screen -> Overlay}
in place of removed old design
2022-05-10 22:56:50 +02:00
Dean Herbert
0d32bf91eb
Hardcode hide key handling in ModSelectScreen
2022-05-08 01:35:11 +09:00
Bartłomiej Dach
34cf4c6a38
Fix mod overlay not closing on toggle hotkey
2022-05-05 22:16:56 +02:00
Bartłomiej Dach
0caea77176
Fix mod selects not hiding when their owner screens exit
2022-05-05 22:16:55 +02:00
Bartłomiej Dach
a56eab2c47
Extract interface for overlay management
2022-05-05 22:16:55 +02:00
Bartłomiej Dach
4eefbd5bc2
Use new free mod select design in room creation flow
2022-05-05 22:16:54 +02:00
Bartłomiej Dach
1744d7e4f0
Fix new mod select overlay dimming itself
2022-05-05 22:16:54 +02:00
Bartłomiej Dach
407db7ff9d
Replace old mod select overlay with new design
2022-05-05 22:16:54 +02:00
Salman Ahmed
9416346c94
Globalise beatmap selection key bindings as "group" selection
2022-05-04 16:46:32 +03:00
Salman Ahmed
d52a1a5d23
Add key binding for beatmap selection in song select
2022-05-04 03:52:10 +03:00
Salman Ahmed
18852b2509
Fix footer random button autosizing to text length
2022-05-02 15:36:22 +03:00
Dean Herbert
5c04ab18ec
Merge pull request #18011 from frenzibyte/rewind-shift-click
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Allow rewinding random in song select with "Shift + Left Click"
2022-04-29 23:10:29 +09:00
Salman Ahmed
856ca96b66
Allow right-clicking to rewind on random button
2022-04-29 10:12:24 +03:00
Salman Ahmed
a9d67d3e92
Change random button text when holding shift key
2022-04-29 10:10:21 +03:00
Salman Ahmed
7e3d1511c6
Hide "Rank Achieved" sorting mode until it's supported
2022-04-29 07:47:10 +03:00
Salman Ahmed
fa5c05120c
Allow rewinding random in song select with Shift + Left Click
2022-04-28 20:06:27 +03:00
Dean Herbert
07462384e8
Merge pull request #17930 from peppy/fix-song-select-music-control
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Fix nested song select in first-run dialog fiddling with global audio
2022-04-24 19:18:27 +09:00
Dean Herbert
999b4505d1
Remove localisation of "hide" string to fix incorrect case
2022-04-24 16:37:11 +09:00
Dean Herbert
bcdd1fb183
Fix nested song select in first-run dialog fiddling with global audio
2022-04-22 18:37:40 +09:00
Dean Herbert
832d37b2c2
Update screen transition events to use new event args
2022-04-22 00:52:44 +09:00
Joseph Madamba
5e5c8e78a6
Use existing web localisation for most hardcoded strings
2022-04-20 16:31:11 -07:00
Dean Herbert
043599081b
Split out INotificationOverlay
to allow for easier testing
2022-04-18 20:14:01 +09:00
Dean Herbert
e315313266
Split out IDialogOverlay
to allow for easier testing
2022-04-18 18:36:26 +09:00
Dean Herbert
3ca365ad7f
Merge branch 'master' into dangerous-delete-actions
2022-04-05 10:55:01 +09:00
Ame
32c89f8643
Handle repeated OnPressed()
on FooterButton
(without FooterButtonRandom
)
2022-04-05 00:33:41 +02:00
CenTdemeern1
9a07a95d39
Make several delete confirmation buttons dangerous buttons
...
Includes:
- Mass deletion
- Beatmap deletion
- Local score deletion
2022-04-04 19:22:53 +02:00
Bartłomiej Dach
436dec68c9
Use provided extension method instead of reimplementing locally
2022-03-30 22:04:54 +02:00
Bartłomiej Dach
9621a7f9cb
Merge branch 'master' into fix-autoplay-mod-user-id
2022-03-30 21:41:45 +02:00
Dan Balasescu
cb1ee05539
Merge pull request #17555 from peppy/remove-source-from-wedge
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Remove song source from main wedge display
2022-03-30 18:57:25 +09:00
Dean Herbert
f9f6248101
Simplify string bindings
2022-03-30 17:59:45 +09:00
Dean Herbert
bc0b982102
Remove song source from main wedge display
...
This was definitely added at someone's request, since I wouldn't have
put it here. But it's displayed below in the details section already and
also not displayed in the updated "wedge" in the new design.
See https://github.com/ppy/osu/discussions/17537 for discussion.
2022-03-30 17:59:40 +09:00
Salman Ahmed
cef1b93471
Improve behaviour of "Autoplay" shortcut during gameplay start
...
This also opens up the way to adding shortcut for "Cinema" mod
(Ctrl+Shift+Enter), but will leave adding that until there's a demand
for it.
2022-03-30 01:07:48 +03:00
Dean Herbert
ea9495eb74
Update all existing calls to extension method with correct fallback handling
2022-03-29 16:51:30 +09:00
Dean Herbert
c6aa32a003
Add basic song select setup for skinnability
2022-03-16 19:12:06 +09:00
Dan Balasescu
2de7795844
Fix always rolling up from zero
...
Co-authored-by: Dean Herbert <pe@ppy.sh>
2022-03-10 19:59:05 +09:00
Dan Balasescu
671d614c92
Fix beatmap wedge mutating transforms incorrectly
2022-03-10 17:54:33 +09:00
Dean Herbert
520d2d6cfa
Fix beatmap carousel panels accepting input while marked as not-visible
...
This is an issue as carousel panels manage their own animated state. If
they are marked as not-visible (done at a higher level, from filtering
or update pathways) but clicked while fading out, they will animate back
to a visible state but not be marked as visible.
No tests for this one as it's probably not worthwhile to test (and hard
to do so). Manual testing can be done with the following patch:
```diff
diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs
b/osu.Game/Screens/Select/BeatmapCarousel.cs
index c3d340ac61..3372242acc 100644
--- a/osu.Game/Screens/Select/BeatmapCarousel.cs
+++ b/osu.Game/Screens/Select/BeatmapCarousel.cs
@@ -255,7 +255,7 @@ private void
beatmapSetsChanged(IRealmCollection<BeatmapSetInfo> sender, ChangeS
}
foreach (int i in changes.NewModifiedIndices)
- UpdateBeatmapSet(sender[i].Detach());
+ Scheduler.AddDelayed(() =>
UpdateBeatmapSet(sender[i].Detach()), 100, true);
foreach (int i in changes.InsertedIndices)
UpdateBeatmapSet(sender[i].Detach());
```
- Enter gameplay and adjust beatmap offset then return to song select
and click the flashing panel.
OR
- Enter editor and save then return to song select and click the
flashing panel.
Closes https://github.com/ppy/osu/discussions/17171 .
2022-03-09 16:08:52 +09:00
Dean Herbert
622ec53130
Fix BeatmapLeaderboard
refreshing on unrelated changes to a beatmap
2022-03-08 14:50:47 +09:00
Dean Herbert
da29947ecd
Disallow interaction with carousel set difficulty icons unless selected
...
I kinda liked this flow, but from multiple reports from users it
definitely seems in the way. We can revisit after the new design is
applied to song select.
Note that this means the tooltips also don't display. If it is preferred
that they should (arguable from a UX perspective, since I'd expect to be
able to click at that point) then the issue can be addressed using a
slightly different path (a few more lines - nothing too complex).
2022-03-07 11:34:08 +09:00
Dean Herbert
42e07b7308
Convert to extension method to avoid recursive calls
2022-03-03 14:15:37 +09:00
Dean Herbert
fab9323707
Replace all legacy ruleset checks with a helper property call
2022-03-03 14:08:48 +09:00
Dean Herbert
c342030b2c
Add specific placeholder message for custom rulesets rather than showing network error
2022-03-02 14:10:59 +09:00
Dean Herbert
7307e68e9c
Revert "Merge pull request #16889 from smoogipoo/remove-mod-multiplier"
...
This reverts commit 252b945d3b
, reversing
changes made to a1b39a96cf
.
2022-02-17 13:26:12 +09:00
Dan Balasescu
5dd9771c5f
Remove mod multipliers from being applied to scores
2022-02-16 16:27:27 +09:00
Salman Ahmed
6f0e32826c
Standardise ordering/grouping of IRulesetInfo
/RulesetInfo
s
2022-02-11 04:27:11 +03:00
Dean Herbert
eb25730b61
Revert "Merge pull request #16716 from peppy/carousel-less-invalidations"
...
This reverts commit 8d13e0514b
, reversing
changes made to 95582a9023
.
2022-02-05 16:12:58 +09:00
Jamie Taylor
0f48c0131c
Layer playback of beatmap-changed and random-beatmap samples
2022-02-04 19:57:54 +09:00
Dean Herbert
6d6327d3da
Fix test beatmap loading potentially performing selection before carousel itself is loaded
2022-02-03 18:40:16 +09:00
Dean Herbert
e65996efc3
Rename variable to match purpose better
2022-02-03 17:14:38 +09:00
Dean Herbert
4f3e55a0ce
Merge branch 'master' into songselect-random-sfx
2022-02-02 17:18:24 +09:00
Dean Herbert
6bc6675fa1
Adjust fade in times slightly
2022-01-31 14:46:20 +09:00
Dean Herbert
8917ab78f4
Reduce unnecessary container nesting and adjust empty state opacity slightly
2022-01-31 14:46:20 +09:00
Dean Herbert
2ee0db0ebf
Move fade in function local
2022-01-31 14:46:20 +09:00
Dean Herbert
c3e3b2019d
Reduce overhead of ApplyState
by tracking previous values
...
Even with pooling applied, there are overheads involved with transforms
when quickly cycling through the carousel.
The main goal here is to reduce the transforms in cases the reuse is
still in the same state. Avoiding firing `FadeIn` and `FadeOut` are the
main areas of saving.
2022-01-31 14:46:20 +09:00
Dean Herbert
a06287e76a
Remove DrawableCarouselItem.Update
updating of height
...
Marginal from a performance aspect, but reads better.
2022-01-31 14:46:20 +09:00
Dean Herbert
9c9fda84f3
Add schedule and cancellation check to score ordering step
2022-01-31 13:50:53 +09:00
Dean Herbert
f8939af5e6
Track loading via state as well
2022-01-31 01:12:03 +09:00
Dean Herbert
acc1199add
Consolidate flows of Set
operations, either result or error
2022-01-30 16:16:00 +09:00
Dean Herbert
c401629dd8
Also refactor placeholder
logic to make more sense
2022-01-30 10:50:32 +09:00
Dean Herbert
d0b74a91fb
Fix edge cases with score drawable loading
2022-01-29 23:58:57 +09:00