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Fix mod selects not hiding when their owner screens exit

This commit is contained in:
Bartłomiej Dach 2022-05-05 17:27:21 +02:00
parent fdb21fedab
commit 0caea77176
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GPG Key ID: BCECCD4FA41F6497
3 changed files with 11 additions and 2 deletions

View File

@ -309,7 +309,7 @@ namespace osu.Game.Screens.OnlinePlay.Match
public override void OnSuspending(ScreenTransitionEvent e)
{
endHandlingTrack();
onLeaving();
base.OnSuspending(e);
}
@ -327,7 +327,7 @@ namespace osu.Game.Screens.OnlinePlay.Match
RoomManager?.PartRoom();
Mods.Value = Array.Empty<Mod>();
endHandlingTrack();
onLeaving();
return base.OnExiting(e);
}
@ -423,6 +423,12 @@ namespace osu.Game.Screens.OnlinePlay.Match
Beatmap.BindValueChanged(applyLoopingToTrack, true);
}
private void onLeaving()
{
userModsSelectOverlay.Hide();
endHandlingTrack();
}
private void endHandlingTrack()
{
Beatmap.ValueChanged -= applyLoopingToTrack;

View File

@ -155,6 +155,8 @@ namespace osu.Game.Screens.OnlinePlay
Mods.Value = initialMods;
}
freeModSelectOverlay.Hide();
return base.OnExiting(e);
}

View File

@ -659,6 +659,7 @@ namespace osu.Game.Screens.Select
return true;
beatmapInfoWedge.Hide();
ModSelect.Hide();
this.FadeOut(100);