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Merge pull request #18011 from frenzibyte/rewind-shift-click
Allow rewinding random in song select with "Shift + Left Click"
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commit
5c04ab18ec
@ -1,35 +1,99 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Game.Screens.Select;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.SongSelect
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{
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public class TestSceneSongSelectFooter : OsuManualInputManagerTestScene
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{
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public TestSceneSongSelectFooter()
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{
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AddStep("Create footer", () =>
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{
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Footer footer;
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AddRange(new Drawable[]
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{
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footer = new Footer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}
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});
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private FooterButtonRandom randomButton;
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footer.AddButton(new FooterButtonMods(), null);
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footer.AddButton(new FooterButtonRandom
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{
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NextRandom = () => { },
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PreviousRandom = () => { },
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}, null);
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footer.AddButton(new FooterButtonOptions(), null);
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private bool nextRandomCalled;
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private bool previousRandomCalled;
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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nextRandomCalled = false;
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previousRandomCalled = false;
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Footer footer;
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Child = footer = new Footer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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};
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footer.AddButton(new FooterButtonMods(), null);
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footer.AddButton(randomButton = new FooterButtonRandom
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{
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NextRandom = () => nextRandomCalled = true,
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PreviousRandom = () => previousRandomCalled = true,
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}, null);
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footer.AddButton(new FooterButtonOptions(), null);
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InputManager.MoveMouseTo(Vector2.Zero);
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});
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[Test]
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public void TestFooterRandom()
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{
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AddStep("press F2", () => InputManager.Key(Key.F2));
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AddAssert("next random invoked", () => nextRandomCalled && !previousRandomCalled);
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}
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[Test]
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public void TestFooterRandomViaMouse()
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{
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AddStep("click button", () =>
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{
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InputManager.MoveMouseTo(randomButton);
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InputManager.Click(MouseButton.Left);
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});
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AddAssert("next random invoked", () => nextRandomCalled && !previousRandomCalled);
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}
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[Test]
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public void TestFooterRewind()
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{
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AddStep("press Shift+F2", () =>
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{
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InputManager.PressKey(Key.LShift);
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InputManager.PressKey(Key.F2);
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InputManager.ReleaseKey(Key.F2);
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InputManager.ReleaseKey(Key.LShift);
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});
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AddAssert("previous random invoked", () => previousRandomCalled && !nextRandomCalled);
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}
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[Test]
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public void TestFooterRewindViaShiftMouseLeft()
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{
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AddStep("shift + click button", () =>
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{
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InputManager.PressKey(Key.LShift);
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InputManager.MoveMouseTo(randomButton);
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InputManager.Click(MouseButton.Left);
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InputManager.ReleaseKey(Key.LShift);
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});
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AddAssert("previous random invoked", () => previousRandomCalled && !nextRandomCalled);
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}
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[Test]
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public void TestFooterRewindViaMouseRight()
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{
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AddStep("right click button", () =>
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{
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InputManager.MoveMouseTo(randomButton);
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InputManager.Click(MouseButton.Right);
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});
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AddAssert("previous random invoked", () => previousRandomCalled && !nextRandomCalled);
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}
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}
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}
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@ -10,6 +10,7 @@ using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Input.Bindings;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Screens.Select
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{
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@ -25,7 +26,7 @@ namespace osu.Game.Screens.Select
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{
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SelectedColour = colours.Green;
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DeselectedColour = SelectedColour.Opacity(0.5f);
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Text = @"random";
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updateText();
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Action = () =>
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{
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@ -59,6 +60,44 @@ namespace osu.Game.Screens.Select
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};
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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updateText(e.ShiftPressed);
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return base.OnKeyDown(e);
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}
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protected override void OnKeyUp(KeyUpEvent e)
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{
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updateText(e.ShiftPressed);
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base.OnKeyUp(e);
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}
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protected override bool OnClick(ClickEvent e)
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{
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try
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{
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// this uses OR to handle rewinding when clicks are triggered by other sources (i.e. right button in OnMouseUp).
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rewindSearch |= e.ShiftPressed;
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return base.OnClick(e);
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}
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finally
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{
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rewindSearch = false;
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}
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}
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protected override void OnMouseUp(MouseUpEvent e)
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{
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if (e.Button == MouseButton.Right)
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{
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rewindSearch = true;
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TriggerClick();
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return;
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}
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base.OnMouseUp(e);
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}
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public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
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rewindSearch = e.Action == GlobalAction.SelectPreviousRandom;
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@ -79,5 +118,7 @@ namespace osu.Game.Screens.Select
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rewindSearch = false;
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}
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}
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private void updateText(bool rewind = false) => Text = rewind ? "rewind" : "random";
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}
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}
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