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Merge pull request #18011 from frenzibyte/rewind-shift-click

Allow rewinding random in song select with "Shift + Left Click"
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Dean Herbert 2022-04-29 23:10:29 +09:00 committed by GitHub
commit 5c04ab18ec
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2 changed files with 126 additions and 21 deletions

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@ -1,35 +1,99 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Screens.Select;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tests.Visual.SongSelect
{
public class TestSceneSongSelectFooter : OsuManualInputManagerTestScene
{
public TestSceneSongSelectFooter()
{
AddStep("Create footer", () =>
{
Footer footer;
AddRange(new Drawable[]
{
footer = new Footer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
});
private FooterButtonRandom randomButton;
footer.AddButton(new FooterButtonMods(), null);
footer.AddButton(new FooterButtonRandom
{
NextRandom = () => { },
PreviousRandom = () => { },
}, null);
footer.AddButton(new FooterButtonOptions(), null);
private bool nextRandomCalled;
private bool previousRandomCalled;
[SetUp]
public void SetUp() => Schedule(() =>
{
nextRandomCalled = false;
previousRandomCalled = false;
Footer footer;
Child = footer = new Footer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
footer.AddButton(new FooterButtonMods(), null);
footer.AddButton(randomButton = new FooterButtonRandom
{
NextRandom = () => nextRandomCalled = true,
PreviousRandom = () => previousRandomCalled = true,
}, null);
footer.AddButton(new FooterButtonOptions(), null);
InputManager.MoveMouseTo(Vector2.Zero);
});
[Test]
public void TestFooterRandom()
{
AddStep("press F2", () => InputManager.Key(Key.F2));
AddAssert("next random invoked", () => nextRandomCalled && !previousRandomCalled);
}
[Test]
public void TestFooterRandomViaMouse()
{
AddStep("click button", () =>
{
InputManager.MoveMouseTo(randomButton);
InputManager.Click(MouseButton.Left);
});
AddAssert("next random invoked", () => nextRandomCalled && !previousRandomCalled);
}
[Test]
public void TestFooterRewind()
{
AddStep("press Shift+F2", () =>
{
InputManager.PressKey(Key.LShift);
InputManager.PressKey(Key.F2);
InputManager.ReleaseKey(Key.F2);
InputManager.ReleaseKey(Key.LShift);
});
AddAssert("previous random invoked", () => previousRandomCalled && !nextRandomCalled);
}
[Test]
public void TestFooterRewindViaShiftMouseLeft()
{
AddStep("shift + click button", () =>
{
InputManager.PressKey(Key.LShift);
InputManager.MoveMouseTo(randomButton);
InputManager.Click(MouseButton.Left);
InputManager.ReleaseKey(Key.LShift);
});
AddAssert("previous random invoked", () => previousRandomCalled && !nextRandomCalled);
}
[Test]
public void TestFooterRewindViaMouseRight()
{
AddStep("right click button", () =>
{
InputManager.MoveMouseTo(randomButton);
InputManager.Click(MouseButton.Right);
});
AddAssert("previous random invoked", () => previousRandomCalled && !nextRandomCalled);
}
}
}

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@ -10,6 +10,7 @@ using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Input.Bindings;
using osuTK;
using osuTK.Input;
namespace osu.Game.Screens.Select
{
@ -25,7 +26,7 @@ namespace osu.Game.Screens.Select
{
SelectedColour = colours.Green;
DeselectedColour = SelectedColour.Opacity(0.5f);
Text = @"random";
updateText();
Action = () =>
{
@ -59,6 +60,44 @@ namespace osu.Game.Screens.Select
};
}
protected override bool OnKeyDown(KeyDownEvent e)
{
updateText(e.ShiftPressed);
return base.OnKeyDown(e);
}
protected override void OnKeyUp(KeyUpEvent e)
{
updateText(e.ShiftPressed);
base.OnKeyUp(e);
}
protected override bool OnClick(ClickEvent e)
{
try
{
// this uses OR to handle rewinding when clicks are triggered by other sources (i.e. right button in OnMouseUp).
rewindSearch |= e.ShiftPressed;
return base.OnClick(e);
}
finally
{
rewindSearch = false;
}
}
protected override void OnMouseUp(MouseUpEvent e)
{
if (e.Button == MouseButton.Right)
{
rewindSearch = true;
TriggerClick();
return;
}
base.OnMouseUp(e);
}
public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
rewindSearch = e.Action == GlobalAction.SelectPreviousRandom;
@ -79,5 +118,7 @@ namespace osu.Game.Screens.Select
rewindSearch = false;
}
}
private void updateText(bool rewind = false) => Text = rewind ? "rewind" : "random";
}
}