Bartłomiej Dach
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7b350fc8e5
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Prepare strongable DHO for HO application
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2020-12-20 15:42:24 +01:00 |
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Bartłomiej Dach
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a25cd910f8
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Prepare base DHO for HO application
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2020-12-20 15:42:24 +01:00 |
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Dan Balasescu
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48805a82f9
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Merge branch 'master' into taiko-strong-state-refactor
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2020-12-15 11:46:52 +09:00 |
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Dan Balasescu
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52d9864818
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Merge pull request #11179 from bdach/swell-rewind-crash
Fix swells crashing on rapid seeks in editor
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2020-12-15 11:21:37 +09:00 |
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Bartłomiej Dach
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523e803440
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Fix swells crashing on rapid seeks in editor
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2020-12-15 00:28:00 +01:00 |
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Bartłomiej Dach
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2051f49f78
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Ensure correct initial state of taiko bar lines
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2020-12-14 21:58:17 +01:00 |
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Bartłomiej Dach
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512549b4ea
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Rename DrawableTaikoStrong{-> able}HitObject
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2020-12-14 21:47:31 +01:00 |
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Bartłomiej Dach
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5af1ac1b53
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Rename TaikoStrong{-> able}HitObject
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2020-12-14 21:46:02 +01:00 |
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Bartłomiej Dach
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7ba04a2cc3
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Merge branch 'master' into taiko-strong-state-refactor
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2020-12-14 21:44:50 +01:00 |
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Dean Herbert
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7041503063
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Avoid intermediary delegate
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2020-12-14 15:34:32 +09:00 |
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Bartłomiej Dach
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a8e86a20e1
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Unify bar line types & prepare for pooling
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2020-12-13 22:31:33 +01:00 |
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Bartłomiej Dach
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080f7a3e32
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Add/fix up xmldocs with clarifications
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2020-12-13 14:39:32 +01:00 |
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Bartłomiej Dach
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091b08b507
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Scope drawable nested hits more closely to models
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2020-12-13 14:38:16 +01:00 |
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Bartłomiej Dach
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4d444df6b3
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Rename DHO CreateStrong{-> Nested}Hit
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2020-12-13 13:08:32 +01:00 |
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Bartłomiej Dach
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b1635ecd16
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Reflect can-be-strong split in DHO structure
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2020-12-13 13:08:30 +01:00 |
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Bartłomiej Dach
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f74567e8eb
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Introduce base class for hitobjects that can be strong
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2020-12-13 12:36:39 +01:00 |
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Bartłomiej Dach
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1ddc896b76
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Rename Strong{-> Nested}HitObject
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2020-12-13 12:34:14 +01:00 |
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ekrctb
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c70b13ecc2
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Adjust namespace
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2020-12-07 12:30:25 +09:00 |
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ekrctb
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f78bd7c739
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Move piece files of Taiko ruleset
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2020-12-07 12:29:14 +09:00 |
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smoogipoo
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5760e1c1fc
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Make HitSampleInfo immutable
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2020-12-01 15:37:51 +09:00 |
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smoogipoo
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0414e5c550
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Add MaximumJudgementOffset to DrawableHitObject, use in more places
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2020-11-26 01:12:42 +09:00 |
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Dean Herbert
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a3dc1d5730
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Update existing implementations
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2020-11-04 17:14:23 +09:00 |
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Dean Herbert
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cb96a40dd6
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Fix bindable propagation potentially making swells strong
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2020-10-09 17:12:10 +09:00 |
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Bartłomiej Dach
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1f0620ffd4
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Replace assignment references to HitResult.Miss with Judgement.MinResult
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2020-10-02 23:31:24 +02:00 |
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Bartłomiej Dach
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2b1ef16f89
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Replace comparison references to HitResult.Miss with IsHit
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2020-10-02 23:31:24 +02:00 |
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smoogipoo
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f439c1afbc
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Make osu/taiko/catch use Ok+Great
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2020-09-29 17:16:55 +09:00 |
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smoogipoo
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903bcd747e
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Revert unintended changes
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2020-09-29 16:39:29 +09:00 |
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smoogipoo
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bad48d6d44
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Merge branch 'master' into scoring-standardisation
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2020-09-29 16:33:38 +09:00 |
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smoogipoo
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c45b5690cf
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Use new hit results in taiko
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2020-09-29 16:33:38 +09:00 |
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Bartłomiej Dach
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d61a8327da
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Fix rim flying hits changing colour
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2020-09-26 20:59:55 +02:00 |
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Dean Herbert
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33fad27ec2
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Avoid API change to DrawableHitObject
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2020-09-24 13:28:29 +09:00 |
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Dean Herbert
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156edf24c2
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Change properties to methods and improve naming
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2020-09-24 13:22:31 +09:00 |
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Dean Herbert
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9a0e5ac154
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Handle type/strength changes from samples changes
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2020-09-23 18:09:40 +09:00 |
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Dean Herbert
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8f3eb9a422
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Fix taiko sample selection not updating when changing strong/rim type
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2020-09-23 17:59:11 +09:00 |
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Dean Herbert
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14ad3835ff
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Update naming
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2020-06-23 21:27:01 +09:00 |
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Dean Herbert
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534dccc0c3
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Move sett from EndTime to Duration
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2020-05-29 16:45:47 +09:00 |
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Dean Herbert
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a2eec5d963
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Fix strong bindable changes for DrumRolls
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2020-05-29 16:45:47 +09:00 |
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Dean Herbert
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50fcd4149f
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Support Strong bindable changes
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2020-05-29 16:45:47 +09:00 |
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Dean Herbert
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4e9631b546
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Support HitType bindable changes
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2020-05-29 16:45:47 +09:00 |
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Dean Herbert
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db4e3047dd
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Add test for final sample output
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2020-05-19 23:28:13 +09:00 |
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Dean Herbert
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013683c23b
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Fix taiko rim markers incorrectly playing as whistle samples
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2020-05-19 00:17:13 +09:00 |
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Dean Herbert
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77041bdbb5
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Move implementation to DrawableHit to avoid "breaking" legacy encoding
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2020-05-11 16:29:50 +09:00 |
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Dean Herbert
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b4d790c076
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Fix taiko sample mapping for strong hits
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2020-05-11 12:53:54 +09:00 |
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Dean Herbert
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52cf1e1859
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Fix hit type not being provided and hit time offset not being considered
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2020-04-27 16:48:27 +09:00 |
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Dean Herbert
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b9f28c8373
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Combine hit types and remove old drumroll hits using a more efficient method
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2020-04-27 16:13:28 +09:00 |
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Dean Herbert
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1cd4fd2ac4
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Merge branch 'master' into taiko-drumroll-party
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2020-04-27 13:27:10 +09:00 |
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smoogipoo
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20ae973e4a
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Use max result instead of GOOD
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2020-04-27 12:29:11 +09:00 |
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smoogipoo
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7dc090cc24
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Add support for hit explosions
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2020-04-27 12:23:53 +09:00 |
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smoogipoo
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dd36b839b9
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Refactor
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2020-04-27 12:01:31 +09:00 |
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Tim Oliver
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2a197db481
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Merge branch 'master' into taiko-drumroll-party
# Conflicts:
# osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
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2020-04-25 13:31:50 +08:00 |
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Tim Oliver
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2be3a8184d
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Removed modifications to drum roll object
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2020-04-25 00:15:37 +08:00 |
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Tim Oliver
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c059588a09
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Removed un-needed unproxy method
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2020-04-23 18:26:40 +08:00 |
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Tim Oliver
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f1ae8af581
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Removed un-needed using directives
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2020-04-23 18:16:05 +08:00 |
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Dean Herbert
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12f156dcec
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Add taiko barline skinning support
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2020-04-23 14:32:48 +09:00 |
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Dean Herbert
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58bf288595
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Remove DrawableHit's custom sizing logic
Turns out this was unnecessary and never actually being used.
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2020-04-23 12:17:52 +09:00 |
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Tim Oliver
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81c51f0661
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Merge branch 'master' into taiko-drumroll-party
# Conflicts:
# osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableRimHit.cs
# osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
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2020-04-22 23:15:48 +08:00 |
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Tim Oliver
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26779a57b4
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Exposed public ability to unproxy content
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2020-04-22 22:49:30 +08:00 |
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Tim Oliver
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44405d4771
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Moved result to load complete for flying hits
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2020-04-22 15:50:23 +08:00 |
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Tim Oliver
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5b4f69bb8c
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Moved flying hit objects to separate files
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2020-04-20 13:32:51 +08:00 |
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Dean Herbert
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58a1c6e171
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Reapply taiko visibility hack at a higher level
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2020-04-17 19:52:58 +09:00 |
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Dean Herbert
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f36477e39d
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Add back "filled" property setting
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2020-04-16 10:04:09 +09:00 |
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Dean Herbert
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07632cd1e5
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Remove unnecessary container logic
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2020-04-15 18:44:12 +09:00 |
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Dean Herbert
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eb165840cb
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Add remaining taiko hitobject skinnables and expose as SkinnableDrawable for safety
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2020-04-15 18:03:23 +09:00 |
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Andrei Zavatski
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f4b5a17b65
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Fix typo in DrawableTaikoHitObject
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2020-04-15 07:00:38 +03:00 |
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Dean Herbert
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c3f0475748
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Make CirclePiece abstract
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2020-04-12 17:40:22 +09:00 |
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Tim Oliver
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162a85042a
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Removed un-needed using
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2020-04-12 10:38:22 +08:00 |
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Tim Oliver
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3ad36c7b84
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Moved flying objects to use ignore hit judgements
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2020-04-11 17:20:52 +08:00 |
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Dean Herbert
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009b138364
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Prepare for skinnable versions
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2020-04-11 14:19:59 +09:00 |
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Dean Herbert
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78db83fd0e
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Remove TaikoPiece class and localise kiai for now
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2020-04-11 14:19:59 +09:00 |
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Dean Herbert
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7fba291134
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Change inheritance of taiko hit pieces to better allow for skinning
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2020-04-11 13:33:49 +09:00 |
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Tim Oliver
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b883586add
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Added logic to allow strong notes
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2020-04-08 12:46:02 +08:00 |
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Tim Oliver
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9d5a977501
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Added judgement forwarder to drumroll tick object
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2020-04-08 12:46:02 +08:00 |
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Tim Oliver
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1057981c79
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Added arbitrary hit handler to drum roll object
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2020-04-08 12:46:02 +08:00 |
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Tim Oliver
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6e12f1b69b
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Added “instant fly” variant of hit notes
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2020-04-08 12:46:02 +08:00 |
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Dean Herbert
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0e29d3c4a2
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Correctly expire bar lines in osu!taiko and osu!mania
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2020-02-23 13:50:05 +09:00 |
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smoogipoo
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7b2f58eb30
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Apply OnRelease method signature refactorings
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2020-01-22 13:22:34 +09:00 |
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smoogipoo
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91735ff367
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Update MathUtils namespace usages
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2020-01-09 13:43:44 +09:00 |
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smoogipoo
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0f8a76afde
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Remove manual hitobject sample namespacing
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2020-01-02 14:27:27 +09:00 |
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Huo Yaoyuan
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40b43b85f1
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CA1715: use prefix for generic parameters.
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2019-12-17 13:00:25 +08:00 |
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Huo Yaoyuan
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818553027b
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Merge branch 'master' into sharpen
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2019-11-21 23:42:46 +08:00 |
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Berkan Diler
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6cab517b2d
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.NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK.
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2019-11-20 13:37:47 +01:00 |
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Huo Yaoyuan
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bbeab6fa76
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Use auto property.
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2019-11-12 19:53:25 +08:00 |
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smoogipoo
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f429a8f7c2
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Add back/obsolete old AddNested() method
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2019-10-17 14:02:08 +09:00 |
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smoogipoo
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d8f3678c3c
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Rename parameter
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2019-10-17 12:53:54 +09:00 |
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smoogipoo
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d49ef6a36b
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Make taiko use the new nested hitobject structure
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2019-10-17 11:57:00 +09:00 |
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Bartłomiej Dach
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8efab559c8
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Remove unused using directives
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2019-09-25 01:13:42 +02:00 |
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Dean Herbert
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9fc60aeefc
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Merge branch 'master' into reset-dho-lifetimes
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2019-09-12 19:29:14 +09:00 |
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Dean Herbert
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f21e47d6d2
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Move expire to DrawableHitObject
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2019-09-12 19:29:08 +09:00 |
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Dean Herbert
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af3bb5a2cd
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Centralise and share bar line generation code between rulesets
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2019-09-10 13:30:54 +09:00 |
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Dean Herbert
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f925e781a9
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Refactor HitWindows for legibility
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2019-09-06 15:24:14 +09:00 |
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smoogipoo
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5efd455ce4
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Fix taiko sample namespace
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2019-09-04 12:47:10 +09:00 |
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smoogipoo
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8302658186
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Fix other potential nullref cases that rider missed
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2019-09-02 18:31:33 +09:00 |
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Dean Herbert
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13bb0676b1
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Merge branch 'master' into fix-taiko-swell-tick-display
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2019-09-02 13:47:04 +09:00 |
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smoogipoo
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1df422e591
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Hide taiko swell ticks
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2019-09-02 13:30:55 +09:00 |
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smoogipoo
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5b685c4cd2
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Fix swell ticks having non-zero time offsets
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2019-09-02 13:25:39 +09:00 |
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Dean Herbert
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9a98f39f06
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Share logic with other rulesets (and make default)
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2019-08-28 18:12:47 +09:00 |
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smoogipoo
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3723c441d2
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Merge remote-tracking branch 'origin/master' into fix-taiko-proxy-rewind
# Conflicts:
# osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs
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2019-08-27 17:42:45 +09:00 |
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smoogipoo
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2b22fd799d
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Use constant value for offset
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2019-08-27 15:33:53 +09:00 |
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smoogipoo
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bc7a81e733
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Add initial fade transform
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2019-08-27 15:33:53 +09:00 |
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smoogipoo
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dba3679817
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Fix DrawableSwell not proxying its content in time/correctly
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2019-08-27 15:33:28 +09:00 |
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