RestoreDefaultValueButton
RevertToDefaultButton
Because I can't find it every time I search.
Fix incorrect slider stacking on very old beatmaps
Fix slider blueprint placement when ending placement outside the playfield
ReceivePositionalInputAt
CatchPlacementBlueprint
Update localisation analyser packages
Closes https://github.com/ppy/osu/issues/24185 The stable code has had a bug in this logic forever. So we'll need to reimplement the bug. Basically, sliders have to have `UpdateCalculations` run in order to have a correct `Position2` and `EndTime`, but this wasn't being called in the inner loop before use of `EndTime` at https://github.com/peppy/osu-stable-reference/blob/1531237b63392e82c003c712faa028406073aa8f/osu!/GameplayElements/HitObjectManager.cs#L1813. To fix this, we use `StartTime` in the inner loop to reproduce the bug.
Backpopulate stable ScoreV2 scores with ScoreV2 system mod (and don't recalculate their total score)
Add beatmap drain time check
Four of six helper methods defined in the test were used exactly once; the remaining two were used two times. Splitting helpers there is just too much.
As mentioned in https://github.com/ppy/osu/discussions/24161
Use OsuScoreProcessor in the scoring test scene
Merge `app.manifest`s and let framework set DPI awareness options
Update framework
Fix pressing Ctrl-C in composer not copying timestamp to system clipboard with empty selection
ModScoreV2
LegacyMods
ScoreV2
GenerateTicks
Implement new argon osu!taiko hitsounds
IGameplayClock.IsRewinding
Redesign "local input" toggle in manual input tests to be more user-friendly