Add generated code hints in editorconfig / dotsettings
Add support for skinnable "retry" sound
Remove the ability to cancel all "in progress" tasks
Adjust results screen transition tweens to feel better
Fix `GameplaySampleTriggerSource` not handling rewinds correctly
CompletedOrCancelled
Ongoing
.ToUpper()
IsRewinding
Co-authored-by: Jamie Taylor <me@nekodex.net>
Update `SDL2{Desktop}Window` usages in line with framework `IWindow` changes
Add new notification sounds
Ensure scores always have the correct linked `BeatmapInfo`
PlayerLoader
VolumeAwareHitSampleInfo
Having such a large nested class inside a small top level class is VERY confusing.
- Only displays when required (there's literally zero case we want to return input to the test, as this is automatic on next action) - No longer hugs the right side of the screen (blocking visibility of some tests).
Fix taiko hit overlay animation timing not accounting for timing section start time
Bring realm library up-to-date
!something!.something
aka don't mix NRT forgiving syntax with not syntax
Remove beatmap info wedge rotation animation
Fix potential crash when mashing exit key
ProgressNotification
This reverts commit 244f3c6098bb27b66f5ff7fb8c76f38f56cfb4cd.
ProgessNotification
GameplaySampleTriggerSource
IGameplayClock
The implementation of this requires a bit of a special case for 0, so makes sense to implement in a central place.