Dean Herbert
898a601098
Introduce a reference counting file store
2017-07-26 20:22:02 +09:00
Dean Herbert
5fc68aabbf
Fix reset function not running in correct order
2017-07-26 17:14:38 +09:00
Dean Herbert
9e20a02c0a
Split out BeatmapDatabase into BeatmapStore
...
Hide database functionality at a lower level in preparation from eventually making it private.
2017-07-26 16:31:34 +09:00
Dean Herbert
fce580d717
Reshuffle namespaces
2017-07-26 13:22:46 +09:00
Dean Herbert
64f2e2dc32
Use Colour instead of ColourInfo
2017-07-23 13:06:16 +02:00
Thomas Müller
e68675f970
Rename EasingTypes to Easing
2017-07-22 20:53:53 +02:00
Thomas Müller
2cd8f6b30c
Merge branch 'master' of github.com:ppy/osu into better-transforms
...
# Conflicts:
# osu-framework
2017-07-21 11:15:26 +02:00
Dean Herbert
d6968ca09c
Remove FullyLoaded logic
...
Always parse storyboards for now.
Let's not optimise this until it is necessary. It was leading to weird threading problems due to the load call in Player's async load method.
2017-07-20 11:01:50 +09:00
Dean Herbert
d69470f2ae
Fix TestWorkingBeatmap broken by attempting to load storyboard
2017-07-20 09:22:39 +09:00
Thomas Müller
c4619f614a
Merge branch 'master' of github.com:ppy/osu into better-transforms
...
# Conflicts:
# osu-framework
2017-07-19 19:15:51 +02:00
Dean Herbert
da92fccdb0
Merge branch 'master' into non-null-beatmap
2017-07-19 18:32:42 +09:00
Dean Herbert
d7dddec328
Set zero-difficulty values local to the dummy beatmap
2017-07-19 18:32:11 +09:00
Dean Herbert
0b53f1a7e3
Reference system
2017-07-19 18:09:59 +09:00
Dean Herbert
a01209cfe0
Simplify comparator
2017-07-19 18:09:59 +09:00
Dean Herbert
d0dea33faa
Make Beatmap (bindable) non-nullable.
2017-07-19 15:16:53 +09:00
Dean Herbert
632d2e8ba5
Dummy beatmap has dummy ruleset
2017-07-19 15:16:48 +09:00
Dean Herbert
3289d93f22
Give the dummy beatmap a background
2017-07-19 15:16:42 +09:00
Dean Herbert
007b343854
Fix incorrect equality check when TimingPointAt returns a default T
2017-07-19 15:16:40 +09:00
Dean Herbert
21984ba764
Move DummyWorkingBeatmap to a more global level (OsuScreen)
2017-07-19 15:16:39 +09:00
Dean Herbert
e47faf4e85
Add a dummy beatmap provider for use in BeatmapInfoWedge
2017-07-19 15:16:33 +09:00
Dean Herbert
6f59e5feec
Add null check on stream
2017-07-19 14:56:27 +09:00
Thomas Müller
a5e610a7ba
Update framework and fix compilation
...
Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
2017-07-14 19:18:12 +03:00
Dean Herbert
3aeed86392
Merge branch 'master' into drawable-room-update
2017-07-14 15:29:27 +09:00
Dean Herbert
de46f3ab07
Remove all unnecessary parenthesis where object initialisers are used
...
Enforces at CI.
2017-07-13 15:11:33 +09:00
DrabWeb
b196b1d3c6
CI fixes, switch RoomInspector to use BeatmapSetCover.
2017-07-13 01:24:59 -03:00
DrabWeb
fea40ccc1a
Share BeatmapSet cover sprite code.
2017-07-13 01:17:47 -03:00
Thomas Müller
9d523ea012
Update framework
2017-07-12 11:06:13 +09:00
Thomas Müller
40225238d9
Set RelativeSizeAxes for updated FillMode behavior
2017-06-28 12:24:23 +03:00
paparony03
62dee59672
Shapes namespace
...
Depends on https://github.com/ppy/osu-framework/pull/837
2017-06-20 15:54:23 +10:00
Dean Herbert
f439237bd7
Set a more sane default for TimingControlPoint's BeatLength
2017-06-15 14:19:06 +09:00
smoogipooo
ffbb46f668
Update in line with framework.
2017-06-12 12:48:47 +09:00
John Neijzen
4abad17b92
Fix Black Space after } and Symbol Spacing
2017-06-08 14:48:42 +08:00
smoogipooo
223c75327f
Remove key/val in favor of local variables + method call.
2017-05-30 20:59:53 +09:00
smoogipooo
5b5c2e4717
Back to using val...
2017-05-30 20:37:30 +09:00
smoogipooo
0728aea6a4
Fixes + cleanup.
2017-05-30 20:26:39 +09:00
smoogipooo
93a33be596
val -> value, val -> line (in cases where a key is not used).
2017-05-30 19:52:43 +09:00
smoogipooo
0175b91927
Cleanups.
2017-05-30 19:52:21 +09:00
Dan Balasescu
94ae730a20
Merge branch 'master' into storyboards
2017-05-29 17:49:51 +09:00
smoogipooo
6101fe98e1
Always ApplyDefaults after parsing beatmaps to make sure hit objects are in their most loaded state.
2017-05-29 12:10:29 +09:00
ColdVolcano
e46e1d96a7
Move logic to handleEvent
2017-05-27 00:20:19 -05:00
ColdVolcano
a523dfc388
Allow variables of variables
...
Some storyboards like to do tricky stuff
2017-05-27 00:13:46 -05:00
ColdVolcano
0b770d1225
Allow for variables in storyboards
2017-05-26 23:55:34 -05:00
Dean Herbert
4ee11764b8
Merge branch 'master' into osu-direct
2017-05-24 12:16:34 +09:00
Dean Herbert
53f489b447
Remove using
2017-05-24 11:50:12 +09:00
smoogipooo
0a385055dc
Remove Func<T>'d-ness.
2017-05-24 02:53:08 +09:00
smoogipooo
41824e0179
Add comment.
2017-05-24 02:24:10 +09:00
smoogipooo
2d1df8fd8a
xmldoc fixes.
2017-05-24 02:22:28 +09:00
smoogipooo
9e7f384203
Fix returning incorrect control points for non-timing points.
2017-05-24 02:19:22 +09:00
smoogipooo
462bbd02ba
Simplify expression.
2017-05-24 01:38:28 +09:00
smoogipooo
7628cdf522
Return first control point in the list if the time is before it.
2017-05-24 01:38:04 +09:00
Dean Herbert
0842e00f13
Merge branch 'master' into controlpoint-rework
2017-05-24 00:20:15 +09:00
Dean Herbert
0634a3a5c5
Merge branch 'master' into osu-direct
2017-05-23 17:33:20 +09:00
Dean Herbert
fe7ac20e29
Read menu music from osz resource
2017-05-23 16:38:43 +09:00
smoogipooo
836bf930a0
More cleanups.
2017-05-23 15:29:38 +09:00
smoogipooo
2344f37a3c
Always add TimingChange control points.
2017-05-23 15:26:07 +09:00
smoogipooo
002a0e99a2
Use SortedList + BinarySearch to find control points at time values.
2017-05-23 15:20:32 +09:00
smoogipooo
6bfd7e0fb0
xmldocs.
2017-05-23 14:11:37 +09:00
smoogipooo
3cdfd2eef5
Split ControlPoint into different types.
...
# Conflicts:
# osu.Game.Rulesets.Mania/UI/Column.cs
2017-05-23 14:03:40 +09:00
smoogipooo
0a0139aded
Remove the concept of beatmap events, rename BreakEvent -> BreakPeriod.
2017-05-22 10:12:33 +09:00
Dean Herbert
0b987be600
Merge branch 'master' into osu-direct
2017-05-20 16:17:59 +09:00
DrabWeb
c6320c0f11
BeatmapBackgroundSprite public -> internal
2017-05-19 16:02:42 -03:00
DrabWeb
3b8cadd4df
Clean up DirectPanel and it's subclasses
2017-05-19 12:52:23 -03:00
smoogipooo
67cf64062a
Add flag to determine whether the beatmap requested for conversion is for the current ruleset.
2017-05-19 16:02:40 +09:00
smoogipooo
afd3eb4b8d
Implement things a bit more to remove warnings.
2017-05-18 18:04:32 +09:00
smoogipooo
74c23ff6d8
Add base for event parsing code.
2017-05-17 20:46:23 +09:00
smoogipooo
6231a19b8c
Merge remote-tracking branch 'origin/master' into mania-timing-sections
2017-05-16 18:35:32 +09:00
Dean Herbert
efab186384
Update namespaces in line with framework
2017-05-16 12:50:30 +09:00
smoogipooo
0739a76497
Make the playfield work in TestCaseGamefield.
2017-05-11 20:04:45 +09:00
Dean Herbert
70ef503403
Merge branch 'master' into metadata
2017-05-11 12:23:00 +09:00
Huo Yaoyuan
01616cc27c
Avoid extra MemoryStream in ArchiveReader.
2017-05-08 19:41:22 +08:00
Huo Yaoyuan
dff05bec79
Use readonly fields.
2017-05-08 18:56:04 +08:00
Huo Yaoyuan
4c26a02e99
Remove unnecessary arguments in WorkingBeatmap's constructor.
2017-05-08 16:42:53 +08:00
Huo Yaoyuan
146d57953d
Use metadata field of WorkingBeatmap.
2017-05-06 14:57:11 +08:00
Huo Yaoyuan
4f49151984
Make metadata a member of WorkingBeatmap.
2017-05-06 14:52:28 +08:00
Dean Herbert
003cf53441
Streamline panel selection event logic.
...
Was previously firing multiple times where it was completely unnecessary. Also had bidirection firing going on.
2017-04-28 20:43:42 +09:00
Dean Herbert
28375ed1fc
Allow transfer of previously loaded background between WorkingBeatmaps
2017-04-28 15:03:07 +09:00
smoogipooo
c95a6fbd09
Use single line for GetUnicodePreference.
2017-04-28 14:14:14 +09:00
Huo Yaoyuan
4cb18361c1
Use localisation engine for unicode text.
2017-04-26 19:50:38 +08:00
smoogipooo
d9dec9d444
Implement Taiko difficulty calculation.
2017-04-26 15:50:08 +09:00
Dean Herbert
43d09a9734
CI fixes
2017-04-24 20:31:25 +09:00
Dean Herbert
c7b789424b
Update BeatmapInfoWedge design
...
- Adds colour difficulty strip.
- Adjusts paddings.
- Fixes source/artist confusion.
- Double dash to em-dash.
2017-04-24 20:19:44 +09:00
Dean Herbert
ba2db75890
Merge branch 'master' into nodal-hit-sounds
2017-04-24 14:14:33 +09:00
ColdVolcano
4b69477531
Trim whitespace
2017-04-23 00:41:15 -05:00
ColdVolcano
1d254f4a56
Take MusicController back to life
2017-04-23 00:13:58 -05:00
Dan Balasescu
6fb8676215
Merge branch 'master' into nodal-hit-sounds
2017-04-22 22:11:19 +09:00
smoogipooo
2af9bf1423
Prefix everything inside Rulesets.Objects.Legacy with "Convert" to avoid naming clashes with Ruleset projects.
2017-04-22 21:33:11 +09:00
Dean Herbert
3345ba180f
Update with framework rename.
2017-04-21 19:26:32 +09:00
Dean Herbert
3f832731c9
Add DoubleTime, HalfTime and Nightcore support.
2017-04-21 17:33:37 +09:00
Dean Herbert
fbd26a1d5e
Mode -> Ruleset.
2017-04-18 16:05:58 +09:00
smoogipooo
27ddf4b475
Refactor beatmap converters.
2017-04-18 14:31:06 +09:00
smoogipooo
efc050a95a
Make IBeatmapConverter an abstract class instead of an interface.
2017-04-18 09:38:52 +09:00
smoogipooo
456aee63ca
Mode IBeatmapConverter and IBeatmapProcessor to osu.Game.Modes.Beatmaps namespace.
2017-04-18 09:36:08 +09:00
smoogipooo
c61e3265bb
A few xmldoc additions/fixes.
2017-04-18 09:20:38 +09:00
smoogipooo
786446354e
Fix post-rebase errors.
2017-04-18 09:00:53 +09:00
smoogipooo
04973ae65e
Fix conversion types for Catch and Mania.
2017-04-18 08:58:21 +09:00
smoogipooo
09208adf81
Re-implement legacy hit object conversion.
2017-04-18 08:58:21 +09:00
smoogipooo
2767fbd81a
Implement Beatmap conversion testing.
2017-04-18 08:57:09 +09:00
Dean Herbert
af13f97435
Fix regressions and test cases.
2017-04-17 19:44:03 +09:00
Dean Herbert
a4e2f34ee7
Make a RulesetDatabase.
2017-04-17 17:43:48 +09:00
Dean Herbert
83b083ce64
Move SQLite connections out of database classes; make abstract Database.
2017-04-17 14:37:52 +09:00