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Commit Graph

1312 Commits

Author SHA1 Message Date
Dean Herbert
64f2e2dc32 Use Colour instead of ColourInfo 2017-07-23 13:06:16 +02:00
Thomas Müller
e68675f970 Rename EasingTypes to Easing 2017-07-22 20:53:53 +02:00
Thomas Müller
a7dc8a892b Update framework 2017-07-21 17:24:09 +02:00
Thomas Müller
440878945e Remove remaining usages of AddDelay 2017-07-17 18:16:15 +03:00
Thomas Müller
19fb03e737 Try different formatting style 2017-07-16 18:28:20 +03:00
Thomas Müller
032e9df67b ApplyDelay -> AddDelay 2017-07-16 17:47:29 +03:00
Thomas Müller
99221260c4 Replace several usages of BeginDelayedSequence with LINQ-style 2017-07-16 17:42:01 +03:00
Thomas Müller
71105bb9ee Delay -> ApplyDelay; DelayReset -> ResetDelay 2017-07-16 14:06:46 +03:00
Thomas Müller
a5e610a7ba Update framework and fix compilation
Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
2017-07-14 19:18:12 +03:00
Thomas Müller
9d523ea012 Update framework 2017-07-12 11:06:13 +09:00
paparony03
62dee59672 Shapes namespace
Depends on https://github.com/ppy/osu-framework/pull/837
2017-06-20 15:54:23 +10:00
Dean Herbert
41d4aee4f5 Update nuget packages
- [ ] Depends on framework partner in crime https://github.com/ppy/osu-framework/pull/820
2017-06-13 11:50:46 +09:00
smoogipooo
ffbb46f668 Update in line with framework. 2017-06-12 12:48:47 +09:00
John Neijzen
2f7d9655fd More Clean up 2017-06-08 15:27:35 +08:00
John Neijzen
431d225a60 Keyword Spacing and Brackets Fixing 2017-06-08 14:35:10 +08:00
Shawdooow
ecc0d0b11c Daycore mod 2017-05-30 12:49:06 -04:00
Dean Herbert
391134b1d3 Adjust glow a bit 2017-05-24 17:16:02 +09:00
smoogipooo
7afa1766e1 Make HitExplosion circular again, keep it masked to the stage. 2017-05-24 15:48:47 +09:00
smoogipooo
56fe97a147 Make kiai hit explosions slightly more prominent. 2017-05-24 15:48:27 +09:00
smoogipooo
c29f4b2ee8 Fix weird glow + add small pre-beat transition. 2017-05-24 15:40:34 +09:00
smoogipooo
445b469e47 Use ligher hue instead of white. 2017-05-24 15:22:46 +09:00
smoogipooo
4224143136 Add faint kiai explosion on the hit marker. 2017-05-24 14:56:07 +09:00
smoogipooo
c25f995506 Merge remote-tracking branch 'origin/master' into taiko-visual-update 2017-05-24 14:21:16 +09:00
smoogipooo
9255297075 Cleanup. 2017-05-23 17:59:45 +09:00
smoogipooo
ae94e6ea85 Redesign hit explosions. 2017-05-23 17:57:34 +09:00
smoogipooo
25a48d832f Make kiai time hit object pulse on bar line beats. 2017-05-23 17:36:43 +09:00
smoogipooo
4c66157a07 Merge branch 'beat-sync-container-improvements' into taiko-visual-update 2017-05-23 16:51:45 +09:00
smoogipooo
a4823bca91 CI fixes. 2017-05-23 16:47:47 +09:00
smoogipooo
61348ff08d Restructure playfield so that various elements are masked. 2017-05-23 16:42:17 +09:00
smoogipooo
836bf930a0 More cleanups. 2017-05-23 15:29:38 +09:00
smoogipooo
002a0e99a2 Use SortedList + BinarySearch to find control points at time values. 2017-05-23 15:20:32 +09:00
smoogipooo
3cdfd2eef5 Split ControlPoint into different types.
# Conflicts:
#	osu.Game.Rulesets.Mania/UI/Column.cs
2017-05-23 14:03:40 +09:00
smoogipooo
6cef3021c7 Adjust sizing to better fit glows within the playfield. 2017-05-22 19:50:01 +09:00
smoogipooo
67cf64062a Add flag to determine whether the beatmap requested for conversion is for the current ruleset. 2017-05-19 16:02:40 +09:00
Dean Herbert
efab186384 Update namespaces in line with framework 2017-05-16 12:50:30 +09:00
smoogipooo
6cc54773e8 Fix taiko right background not scaling with the playfield as intended. 2017-05-11 17:18:22 +09:00
Huo Yaoyuan
e466380ee2 Generic infer for IJsonSerializable.DeepClone. 2017-05-08 19:33:37 +08:00
Huo Yaoyuan
4f8549f220 Standardise usages of exceptions. 2017-05-07 00:38:17 +08:00
smoogipooo
4d27e0abb6 Oops i didn't save the solution. 2017-05-03 11:25:54 +09:00
smoogipooo
60c2e2a90a Fix taiko auto replay generation not working. 2017-05-03 11:22:09 +09:00
Thomas Tan
9b8b88601f Create "AutoGenerator" base class and interface. 2017-04-29 02:08:48 +08:00
Dean Herbert
94c259bd59 Remove most usages of DelayReset
ButtonSystem requires some more work.
2017-04-27 18:39:40 +09:00
Dean Herbert
4087b638cf Merge branch 'master' into taiko-fixes 2017-04-26 19:27:05 +09:00
Dean Herbert
49c02f5ad6 Merge branch 'master' into fix-drumroll-conversion 2017-04-26 19:16:40 +09:00
smoogipooo
47cd91fa63 CI fixes. 2017-04-26 17:04:57 +09:00
smoogipooo
8df3c3f736 Adjust Swell hit speed. 2017-04-26 16:28:53 +09:00
smoogipooo
d9dec9d444 Implement Taiko difficulty calculation. 2017-04-26 15:50:08 +09:00
smoogipooo
28f7e0cdba Introduce SampleInfoList as List<SampleInfo> to reduce generic nesting. Fix CI warnings. 2017-04-26 14:12:21 +09:00
smoogipooo
ac5f70b765 Fix drum roll conversion not generating strong hits. 2017-04-26 13:48:31 +09:00
smoogipooo
324d5c1093 Merge remote-tracking branch 'origin/master' into fix-drumroll-conversion 2017-04-26 13:17:28 +09:00
smoogipooo
f750325aa1 Bring up to date. 2017-04-21 20:10:14 +09:00
smoogipooo
29fe0b471c Fix drum rolls not taking into account nodal samples when converting from drum rolls to hit circles. 2017-04-21 18:52:08 +09:00
Dean Herbert
2d53ad4c0a
Remove xmldoc-only using usage. 2017-04-21 14:01:58 +09:00
smoogipooo
61090d918c Temporary for taiko lagging on auto replays due to inImportantSection.
Note that this isn't a full "as intended" fix, because the full fix is quite big. I'll be saving it for a separate branch/pull-req.
2017-04-20 15:26:42 +09:00
smoogipooo
ef56058ad2 Drum roll ticks shouldn't be able to result in miss judgements. 2017-04-20 15:09:49 +09:00
smoogipooo
a958c99e22 Make ticks smaller (as per flyte's suggestion). 2017-04-20 13:12:43 +09:00
smoogipooo
8facf473d1 Fix drum rolls not being correctly converted to hitcircles. 2017-04-20 13:05:57 +09:00
Dean Herbert
cef6a014d5
Add a simulated key-up delay to auto replays.
Fixes key counter display looking odd.
2017-04-18 22:31:52 +09:00
Dan Balasescu
d4e75ecec4 Rename to use -index. 2017-04-18 17:37:01 +09:00
Dean Herbert
4895a482b4 That's a lot of white spaces 2017-04-18 17:26:59 +09:00
smoogipooo
579698f0a9 Merge remote-tracking branch 'origin/master' into taiko-fixes
# Conflicts:
#	osu.Game.Rulesets.Taiko/UI/TaikoHitRenderer.cs
2017-04-18 17:12:23 +09:00
Dean Herbert
fbd26a1d5e
Mode -> Ruleset. 2017-04-18 16:05:58 +09:00