Dean Herbert
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ee6cf4396a
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Merge pull request #13648 from ekrctb/dropped-object-container
Use DI to resolve "dropped object target" container in `Catcher`
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2021-06-25 18:23:39 +09:00 |
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ekrctb
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c0c1b8d620
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Fix catcher hyper-dash afterimage is not always displayed
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2021-06-24 16:12:43 +09:00 |
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ekrctb
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ae09c23e4e
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Resolve DroppedObjectContainer via DI
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2021-06-24 16:09:13 +09:00 |
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ekrctb
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16d5893535
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Add DroppedObjectContainer class
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2021-06-24 15:51:54 +09:00 |
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smoogipoo
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6215f2d42b
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Remove unnecessary string interpolation
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2021-06-23 17:40:11 +09:00 |
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smoogipoo
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7767e2e77f
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Add to tooltip
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2021-06-23 17:34:30 +09:00 |
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ekrctb
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ad60b9d5a0
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Allow catch difficulty adjust to enable hard rock offsets
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2021-06-23 14:52:41 +09:00 |
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ekrctb
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a0fd7f72ac
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Use IApplicableToBeatmapProcessor in CatchModHardRock
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2021-06-23 14:47:32 +09:00 |
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Dean Herbert
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f62b4f2d24
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Merge pull request #13617 from ekrctb/catch-editor
Add "placeholder" (pre-MVP) implementation of osu!catch editor
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2021-06-23 14:00:34 +09:00 |
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ekrctb
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125e143401
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Fix banana shower placement outline initial opacity
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2021-06-23 10:27:40 +09:00 |
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ekrctb
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5a5cb39c9f
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Add some comments about logic
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2021-06-23 10:27:40 +09:00 |
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ekrctb
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69c8865a04
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Use more consistent method names
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2021-06-23 10:19:25 +09:00 |
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ekrctb
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a9b8736f70
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Order field and properties consistently
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2021-06-23 10:18:44 +09:00 |
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ekrctb
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e96814bb86
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Remove comment about using skin for blueprint
As the current game-wise direction is not using skin elements in blueprints.
The design of the blueprint could be improved somehow, though.
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2021-06-23 09:37:30 +09:00 |
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ekrctb
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1a7bfafc69
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Add icon for composition tools
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2021-06-23 09:34:11 +09:00 |
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Dean Herbert
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4cb9c6a842
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Merge pull request #13423 from frenzibyte/transformers-per-skin
Refactor ruleset skin transforming logic to be per-`ISkin` rather than one `ISkinSource`
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2021-06-22 21:24:56 +09:00 |
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ekrctb
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21331d3a13
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Disable caught object stacking in editor
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2021-06-22 17:20:13 +09:00 |
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ekrctb
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e8907b53a8
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Add basic banana shower placement tool
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2021-06-22 17:20:13 +09:00 |
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ekrctb
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4d7a877795
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Add basic fruit placement tool
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2021-06-22 17:20:13 +09:00 |
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ekrctb
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0078d7dc18
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Add outline to selected fruit
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2021-06-22 17:20:13 +09:00 |
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ekrctb
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c28cd5dd75
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Add basic juice stream selection blueprint
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2021-06-22 17:20:13 +09:00 |
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ekrctb
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b8ccfe6ea7
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Add basic selection blueprint movement logic
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2021-06-22 17:20:13 +09:00 |
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ekrctb
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fbe44dac34
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Add empty catch hit object composer
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2021-06-22 17:20:13 +09:00 |
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Dean Herbert
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1b0aadcc6f
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Merge branch 'master' into transformers-per-skin
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2021-06-22 16:03:15 +09:00 |
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ekrctb
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b54e82eb99
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Remove unused argument from CatchPlayfield
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2021-06-22 15:23:50 +09:00 |
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Dean Herbert
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4b45d8318e
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Merge branch 'master' into transformers-per-skin
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2021-06-16 16:37:28 +09:00 |
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ekrctb
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b087c95581
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Use a frozen clock for catcher trails
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2021-06-16 16:17:32 +09:00 |
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ekrctb
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1632450918
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Add comments
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2021-06-16 16:17:32 +09:00 |
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ekrctb
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73e443a0d9
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Add comments
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2021-06-16 14:01:12 +09:00 |
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ekrctb
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df16d4bacc
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Remove CurrentTexture from catcher
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2021-06-14 20:26:33 +09:00 |
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ekrctb
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38a56d64d3
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Rename CatcherTrailSprite -> CatcherTrail
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2021-06-14 19:47:18 +09:00 |
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ekrctb
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c094914023
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Simplify catcher trail creation
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2021-06-14 19:46:48 +09:00 |
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ekrctb
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9b6ab4360e
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Use common skinnable catcher in catcher trails
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2021-06-14 19:45:58 +09:00 |
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ekrctb
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ca061c4b93
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Factor out SkinnableDrawable component of the catcher to SkinnableCatcher
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2021-06-14 19:41:51 +09:00 |
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Salman Ahmed
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fbb856d84b
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Call base when overriding lookup methods
Rather than arbitrarily accessing `Skin` here and there.
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2021-06-11 12:44:44 +03:00 |
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ekrctb
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7f7c2c73e0
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Move catcher movement logic of Catcher to CatcherArea
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2021-06-11 15:39:06 +09:00 |
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Salman Ahmed
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26cdcc8d78
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Remove stale access to Source from master merge
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2021-06-10 13:07:32 +03:00 |
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Dan Balasescu
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35d5632355
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Merge pull request #13378 from Syriiin/diffcalc/refactor/auto-properties
Refactor DifficultyAttributes to use auto properties over public fields
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2021-06-10 18:42:11 +09:00 |
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Salman Ahmed
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dde84e5cbd
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Merge branch 'master' into transformers-per-skin
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2021-06-10 11:58:52 +03:00 |
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Dan Balasescu
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a44fd887ee
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Merge branch 'master' into no-unranked-display
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2021-06-10 17:09:46 +09:00 |
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Dean Herbert
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05b46b4743
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Merge pull request #13379 from ekrctb/catcher-sprite
Refactor osu!catch catcher sprite to factor out skinning logic
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2021-06-10 16:52:17 +09:00 |
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Dean Herbert
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865c5c0676
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Use [Resolved] to simplify bindable resolution
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2021-06-10 15:47:03 +09:00 |
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Dean Herbert
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6995945360
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Use With to simplify drawable construction
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2021-06-10 15:45:49 +09:00 |
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Salman Ahmed
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cf40282f1f
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Convert LegacySkinTransformer s to accept raw ISkin s rather than a full ISkinSource
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2021-06-09 22:49:31 +03:00 |
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ekrctb
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e5deecf459
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Check skin version for legacy catcher sprite
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2021-06-09 15:47:23 +09:00 |
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Dean Herbert
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85abee5fc7
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Remove difficulty calculator exceptions
I don't think there's any reason difficulty calculators shouldn't be
able to calculate for autoplays.
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2021-06-09 14:33:35 +09:00 |
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Dean Herbert
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d0e9f8ef90
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Replace and obsolete Ranked flag with IsUserPlayable
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2021-06-09 14:17:03 +09:00 |
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ekrctb
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7df971a970
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ICatcherPiece -> ICatcherSprite
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2021-06-08 22:10:13 +09:00 |
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ekrctb
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194c78f67a
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Make current state bindable protected
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2021-06-08 22:08:54 +09:00 |
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ekrctb
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109a366722
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Use separate classes for old and new catcher legacy skin element
- Fix catcher texture animation is reset for legacy old catcher skin
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2021-06-08 21:59:09 +09:00 |
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