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Disable caught object stacking in editor
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e8907b53a8
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27
osu.Game.Rulesets.Catch/Edit/CatchEditorPlayfield.cs
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27
osu.Game.Rulesets.Catch/Edit/CatchEditorPlayfield.cs
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@ -0,0 +1,27 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.UI;
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namespace osu.Game.Rulesets.Catch.Edit
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{
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public class CatchEditorPlayfield : CatchPlayfield
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{
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// TODO fixme: the size of the catcher is not changed when circle size is changed in setup screen.
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public CatchEditorPlayfield(BeatmapDifficulty difficulty)
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: base(difficulty)
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{
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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// TODO: honor "hit animation" setting?
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CatcherArea.MovableCatcher.CatchFruitOnPlate = false;
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// TODO: disable hit lighting as well
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}
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}
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}
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@ -2,9 +2,12 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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@ -17,6 +20,9 @@ namespace osu.Game.Rulesets.Catch.Edit
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{
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}
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protected override DrawableRuleset<CatchHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null) =>
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new DrawableCatchEditorRuleset(ruleset, beatmap, mods);
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protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
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{
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new FruitCompositionTool(),
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21
osu.Game.Rulesets.Catch/Edit/DrawableCatchEditorRuleset.cs
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21
osu.Game.Rulesets.Catch/Edit/DrawableCatchEditorRuleset.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Catch.Edit
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{
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public class DrawableCatchEditorRuleset : DrawableCatchRuleset
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{
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public DrawableCatchEditorRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
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: base(ruleset, beatmap, mods)
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{
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}
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protected override Playfield CreatePlayfield() => new CatchEditorPlayfield(Beatmap.BeatmapInfo.BaseDifficulty);
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}
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}
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