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Add some comments about logic

This commit is contained in:
ekrctb 2021-06-23 10:19:39 +09:00
parent 69c8865a04
commit 5a5cb39c9f
3 changed files with 4 additions and 3 deletions

View File

@ -38,6 +38,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
case PlacementState.Active:
if (e.Button != MouseButton.Right) break;
// If the duration is negative, swap the start and the end time to make the duration positive.
if (HitObject.Duration < 0)
{
HitObject.StartTime = HitObject.EndTime;

View File

@ -21,14 +21,13 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
public TimeSpanOutline()
{
Anchor = Anchor.BottomLeft;
Origin = Anchor.BottomLeft;
Anchor = Origin = Anchor.BottomLeft;
RelativeSizeAxes = Axes.X;
Masking = true;
BorderThickness = border_width;
// a box is needed to make edge visible
// A box is needed to make the border visible.
InternalChild = new Box
{
RelativeSizeAxes = Axes.Both,

View File

@ -35,6 +35,7 @@ namespace osu.Game.Rulesets.Catch.Edit
// TODO: confine in bounds
hitObject.OriginalXBindable.Value += deltaX;
// Move the nested hit objects to give an instant result before nested objects are recreated.
foreach (var nested in hitObject.NestedHitObjects.OfType<CatchHitObject>())
nested.OriginalXBindable.Value += deltaX;
});