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Use more consistent method names
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@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
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{
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public class JuiceStreamSelectionBlueprint : CatchSelectionBlueprint<JuiceStream>
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{
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public override Quad SelectionQuad => HitObjectContainer.ToScreenSpace(computeBoundingBox().Offset(new Vector2(0, HitObjectContainer.DrawHeight)));
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public override Quad SelectionQuad => HitObjectContainer.ToScreenSpace(getBoundingBox().Offset(new Vector2(0, HitObjectContainer.DrawHeight)));
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private float minNestedX;
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private float maxNestedX;
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@ -26,18 +26,18 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
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private void load()
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{
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HitObject.DefaultsApplied += onDefaultsApplied;
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calculateObjectBounds();
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computeObjectBounds();
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}
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private void onDefaultsApplied(HitObject _) => calculateObjectBounds();
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private void onDefaultsApplied(HitObject _) => computeObjectBounds();
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private void calculateObjectBounds()
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private void computeObjectBounds()
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{
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minNestedX = HitObject.NestedHitObjects.OfType<CatchHitObject>().Min(nested => nested.OriginalX) - HitObject.OriginalX;
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maxNestedX = HitObject.NestedHitObjects.OfType<CatchHitObject>().Max(nested => nested.OriginalX) - HitObject.OriginalX;
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}
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private RectangleF computeBoundingBox()
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private RectangleF getBoundingBox()
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{
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float left = HitObject.OriginalX + minNestedX;
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float right = HitObject.OriginalX + maxNestedX;
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