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Allow catch difficulty adjust to enable hard rock offsets
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@ -5,11 +5,12 @@ using System.Linq;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Catch.Beatmaps;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Rulesets.Catch.Mods
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{
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public class CatchModDifficultyAdjust : ModDifficultyAdjust
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public class CatchModDifficultyAdjust : ModDifficultyAdjust, IApplicableToBeatmapProcessor
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{
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[SettingSource("Circle Size", "Override a beatmap's set CS.", FIRST_SETTING_ORDER - 1)]
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public BindableNumber<float> CircleSize { get; } = new BindableFloatWithLimitExtension
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@ -31,6 +32,9 @@ namespace osu.Game.Rulesets.Catch.Mods
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Value = 5,
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};
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[SettingSource("Spicy Patterns", "Adjust the patterns as if Hard Rock is enabled.")]
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public BindableBool HardRockOffsets { get; } = new BindableBool();
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protected override void ApplyLimits(bool extended)
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{
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base.ApplyLimits(extended);
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@ -70,5 +74,11 @@ namespace osu.Game.Rulesets.Catch.Mods
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ApplySetting(CircleSize, cs => difficulty.CircleSize = cs);
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ApplySetting(ApproachRate, ar => difficulty.ApproachRate = ar);
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}
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public void ApplyToBeatmapProcessor(IBeatmapProcessor beatmapProcessor)
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{
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var catchProcessor = (CatchBeatmapProcessor)beatmapProcessor;
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catchProcessor.HardRockOffsets = HardRockOffsets.Value;
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}
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}
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}
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