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Beatmaps
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Use IApplicableToBeatmapProcessor in CatchModHardRock
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2021-06-23 14:47:32 +09:00 |
Difficulty
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Merge pull request #13378 from Syriiin/diffcalc/refactor/auto-properties
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2021-06-10 18:42:11 +09:00 |
Edit
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Fix banana shower placement outline initial opacity
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2021-06-23 10:27:40 +09:00 |
Judgements
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Restore hyper dash state on revert judgement result
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2020-12-08 15:21:47 +09:00 |
MathUtils
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Fix some weird private field names
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2019-12-11 14:10:35 +09:00 |
Mods
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Remove unnecessary string interpolation
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2021-06-23 17:40:11 +09:00 |
Objects
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Remove "fruit visual representation" state from DrawableFruit
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2021-06-07 14:49:37 +09:00 |
Properties
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Merge remote-tracking branch 'upstream/master' into android
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2019-01-29 18:13:43 -06:00 |
Replays
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Rename FramedAutoGenerator<T> -> AutoGenerator<T>
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2021-05-07 00:31:12 +09:00 |
Resources/Testing/Beatmaps
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Fix right bound not being applied correctly
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2020-08-20 20:25:40 +09:00 |
Scoring
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Remove bogus CatchHitWindows
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2021-06-07 13:16:07 +02:00 |
Skinning
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Merge branch 'master' into transformers-per-skin
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2021-06-22 16:03:15 +09:00 |
UI
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Add DroppedObjectContainer class
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2021-06-24 15:51:54 +09:00 |
CatchInputManager.cs
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Fix remaining issues
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2019-02-28 13:31:40 +09:00 |
CatchRuleset.cs
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Merge pull request #13617 from ekrctb/catch-editor
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2021-06-23 14:00:34 +09:00 |
CatchSkinComponent.cs
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Revert SkinnableSprite lookups to old behaviour
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2019-09-03 14:21:54 +09:00 |
CatchSkinComponents.cs
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Refactor catcher sprite to use skinned piece pattern
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2021-06-08 21:29:41 +09:00 |
osu.Game.Rulesets.Catch.csproj
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Adjust package titles
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2021-01-18 11:08:03 +09:00 |