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Add outline to selected fruit
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osu.Game.Rulesets.Catch/Edit/Blueprints
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Skinning.Default;
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using osu.Game.Rulesets.UI.Scrolling;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
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{
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public class FruitOutline : CompositeDrawable
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{
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public FruitOutline()
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{
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Anchor = Anchor.BottomLeft;
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Origin = Anchor.Centre;
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Size = new Vector2(2 * CatchHitObject.OBJECT_RADIUS);
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// TODO: use skinned component?
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InternalChild = new BorderPiece();
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour osuColour)
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{
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Colour = osuColour.Yellow;
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}
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public void UpdateFrom(ScrollingHitObjectContainer hitObjectContainer, CatchHitObject hitObject)
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{
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X = hitObject.EffectiveX;
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Y = hitObjectContainer.PositionAtTime(hitObject.StartTime);
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Scale = new Vector2(hitObject.Scale);
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}
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}
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}
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@ -1,15 +1,27 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
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using osu.Game.Rulesets.Catch.Objects;
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namespace osu.Game.Rulesets.Catch.Edit.Blueprints
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{
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public class FruitSelectionBlueprint : CatchSelectionBlueprint<Fruit>
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{
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private readonly FruitOutline outline;
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public FruitSelectionBlueprint(Fruit hitObject)
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: base(hitObject)
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{
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InternalChild = outline = new FruitOutline();
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}
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protected override void Update()
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{
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base.Update();
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if (IsSelected)
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outline.UpdateFrom(HitObjectContainer, HitObject);
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}
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}
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}
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