Dean Herbert
f16cc430f8
Stop using memory database. Load sample data local to TestCase.
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Also makes the connection private.
2016-10-27 17:08:53 +09:00
Dean Herbert
debea59bab
Merge pull request #61 from SirCmpwn/song-select
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Song select
2016-10-27 13:54:34 +09:00
Dean Herbert
456169f182
Move BeatmapGroupState to outside class definition.
2016-10-27 13:42:37 +09:00
Dean Herbert
ba5b2f2d73
Remove difficulty width offsets and tidy up flow of information.
2016-10-27 12:31:45 +09:00
Dean Herbert
f846505a92
Tidy namespaces.
2016-10-27 12:01:13 +09:00
Drew DeVault
9c27c33e18
Use IStateful and improve collapse logic
2016-10-26 12:49:16 -04:00
Drew DeVault
55e5ec6fae
General cleanup per PR feedback
2016-10-26 10:52:40 -04:00
Dean Herbert
ee8b678989
Fix volume controls handling mouse wheel at a higher level than anything else game-wide.
2016-10-26 18:45:48 +09:00
Drew DeVault
5e9495d21d
Fix performance issues with song select
2016-10-25 16:49:10 -04:00
Drew DeVault
a1019f91ba
Fix auto size on BeatmapSetBox difficulties
2016-10-24 11:39:53 -04:00
Drew DeVault
b0898a3ce0
Fix sizing of setList flow container
2016-10-24 11:39:53 -04:00
Drew DeVault
86bbe8688b
Fix issues with invisible beatmaps
2016-10-24 11:39:53 -04:00
Drew DeVault
ff1a5187cd
Implement fixes related to auto size changes
2016-10-24 11:39:53 -04:00
Drew DeVault
e5168f8da8
Implement handoff to Player
2016-10-24 11:39:53 -04:00
Drew DeVault
cfc920c9c1
Implement Play button, drop textures
2016-10-24 11:39:53 -04:00
Drew DeVault
42f8d19c73
Sort by difficulty and fix relationship
2016-10-24 11:39:18 -04:00
Drew DeVault
8d6431b35e
Add star counter to difficulty select
2016-10-24 11:39:18 -04:00
Drew DeVault
910a079bda
Add animation, selection indicator to difficulties
2016-10-24 11:39:18 -04:00
Drew DeVault
4b6a1486a6
Increase spacing to match mockups
2016-10-24 11:39:18 -04:00
Drew DeVault
61a7ccaece
Remove dependency on DeferredSprite
2016-10-24 11:39:18 -04:00
Drew DeVault
33fc60716d
Fix assertion failures
2016-10-24 11:39:18 -04:00
Drew DeVault
cfa637b763
Select first difficulty by default
2016-10-24 11:39:18 -04:00
Drew DeVault
51791bba7f
Tweak play button
2016-10-24 11:39:18 -04:00
Drew DeVault
4dcdc8638e
Add beatmap difficulty selection logic
2016-10-24 11:39:18 -04:00
Drew DeVault
941687e091
Add glow to beatmap groups
2016-10-24 11:39:18 -04:00
Drew DeVault
bc959f74a5
Add background textures to beatmap sets
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Needs osu-framework#189
2016-10-24 11:39:18 -04:00
Drew DeVault
6da092ab30
Fix additional bugs, tweak L+F
2016-10-24 11:39:18 -04:00
Drew DeVault
3ee0bf2b80
Fix cascade insert
2016-10-24 11:39:18 -04:00
Drew DeVault
c41b3d92c6
Fix up wrt upstream development
2016-10-24 11:39:18 -04:00
Drew DeVault
9426629853
Don't crash if you leave and return to song select
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During visual tests
2016-10-24 11:39:18 -04:00
Dean Herbert
9a66d766e9
Don't bail on no beatmaps in database.
2016-10-24 11:39:18 -04:00
Drew DeVault
9b88798274
Fix up padding on song select
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@peppy btw scrolling beyond the ends of the ScrollContainer behaves
weirdly for this container
2016-10-24 11:39:18 -04:00
Drew DeVault
05d803483f
Fix width of beatmaps
2016-10-24 11:39:18 -04:00
Drew DeVault
07e44560be
Use beatmap author in listing
2016-10-24 11:39:18 -04:00
Drew DeVault
7a22c60c7c
Get some more of the design's layout in place
2016-10-24 11:39:18 -04:00
Drew DeVault
e13374ed23
Tweak layout of beatmap groups
2016-10-24 11:39:18 -04:00
Drew DeVault
3d53af155f
Add background to song select
2016-10-24 11:39:18 -04:00
Drew DeVault
71f58285fc
Add selection interactions
2016-10-24 11:39:18 -04:00
Drew DeVault
bc6e705e2b
Add test case for song selection
2016-10-24 11:39:18 -04:00
Drew DeVault
d21b7f0050
Fix up song select based on upstream changes
2016-10-24 11:39:18 -04:00
Drew DeVault
22fdb3e49a
Adjust PlaySongSelect to match UI standards
2016-10-24 11:39:11 -04:00
Drew DeVault
674f624bfc
Improve song selection layout, database loading
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Also adds event that notifes the song select when a beatmap is added.
2016-10-24 11:39:11 -04:00
Drew DeVault
a14edc06c8
Pull beatmap list from db and render simple list
2016-10-24 11:39:11 -04:00
Dean Herbert
9021042d93
Fix CircularContainer usage.
2016-10-22 18:40:04 +09:00
Dean Herbert
28a41dcca6
Fix FlowContainers.
2016-10-22 18:05:46 +09:00
Dean Herbert
cdef75c98b
Fix AutoSize references.
2016-10-22 17:50:42 +09:00
Dean Herbert
43f0409893
Start to structure flow of information in Player.
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- Allow basic clicking of hitobjects.
- Break non-osu! game modes temporarily.
- Fix some issues with RollingCounters.
- Add the ability to increment counters.
2016-10-19 19:44:03 +09:00
Dean Herbert
e78e0d37b4
Make playfield dark, not light. No masking either.
2016-10-19 18:15:49 +09:00
Dean Herbert
a1d961dc87
Make the Player class more friendly and add a test case.
2016-10-19 18:00:35 +09:00
Dean Herbert
94968a8b7c
Add initial implementation of osu! HitCircle.
2016-10-19 16:19:01 +09:00
Dean Herbert
ee463dc65c
Merge pull request #77 from NeoAdonis/counters-a
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Rolling counters
2016-10-19 15:06:00 +09:00
Thomas Müller
68476eafb9
Use DrawSize instead of Size whereever Size was previously read due to framework changes.
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Note, that this was just stupid replacement. Many components will likely want to actually read Size and not DrawSize. We may want to do a pass over this at some point, but for now everything is working like this. (Old behavior.)
2016-10-18 18:53:31 +02:00
Adonais Romero González
eeacd85073
Protect RollingCounter props
2016-10-17 21:40:50 -05:00
Adonais Romero González
5abc3ba898
Merge remote-tracking branch 'upstream/master' into counters-a
2016-10-17 20:36:04 -05:00
Adonais Romero González
72c4dc344e
Misc. fixes and improvements
2016-10-16 18:30:25 -05:00
Adonais Romero González
a671765a4f
Modified ManiaComboCounter behavior
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This to match more with the current behavior in osu!mania.
2016-10-16 17:45:37 -05:00
Adonais Romero González
2c06764b79
Better safe than sorry
2016-10-16 17:10:08 -05:00
Thomas Müller
53076f6446
Modify osu! logo to use new CircularContainer.
2016-10-16 19:26:56 +02:00
Thomas Müller
b3e531b98c
Remove implementation of WedgedBox and use Shear transformation instead.
2016-10-16 14:10:24 +02:00
Thomas Müller
7751a85e14
Update framework.
2016-10-16 14:10:06 +02:00
Adonais Romero González
15c6a563be
Moved ComboResultCounter to right namespace
2016-10-15 22:24:03 -05:00
Adonais Romero González
862dc1d7c7
Tidying code and restricting methods
2016-10-15 19:07:07 -05:00
Adonais Romero González
84dcb63ad2
Changed ComboCounter format...
...
...to improve value management.
2016-10-15 18:06:31 -05:00
Adonais Romero González
0ceb72ba42
More refactoring
2016-10-15 15:16:02 -05:00
Adonais Romero González
a15f4cda44
Tidying
2016-10-15 15:03:51 -05:00
Adonais Romero González
c268500f89
Minor variable change
2016-10-15 14:01:11 -05:00
Adonais Romero González
9241287c79
Merge branch 'master' into counters-a
2016-10-15 13:45:55 -05:00
Thomas Müller
1d8ff5fe46
Use circular hover region for osu! logo.
2016-10-15 15:31:16 +02:00
Adonais Romero González
6bd3eaf37d
Changes according to review + Refactor
2016-10-14 18:23:27 -05:00
Dean Herbert
123d92f5b9
Merge pull request #71 from huoyaoyuan/tidy-up
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Strongly type specifications
2016-10-14 18:57:42 +09:00
Huo Yaoyuan
cb54d33c6e
Make converter instance per-convert.
2016-10-14 17:48:07 +08:00
Huo Yaoyuan
254cc87578
Use name ToggleVisibility.
2016-10-14 05:02:13 +08:00
Huo Yaoyuan
1c97edaac2
Base class for overlays.
2016-10-13 23:04:57 +08:00
Huo Yaoyuan
c93a440d3b
Make Options:IStateful.
2016-10-13 22:27:37 +08:00
Huo Yaoyuan
ac66c08991
Make converter per-instance.
2016-10-13 21:55:49 +08:00
Huo Yaoyuan
45a9249306
Move implementation of HitRender.Converter to base class using an abstract Converter property.
2016-10-13 21:14:18 +08:00
Dean Herbert
2566d6bfe0
Fix regressions with HitRenderers, while also cleaning them up.
2016-10-13 10:10:15 +09:00
Dean Herbert
aa96d98822
Merge branch 'master' into limit-game-access
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Conflicts:
osu.Desktop.VisualTests/Tests/TestCaseChatDisplay.cs
osu.Game/GameModes/Menu/ButtonSystem.cs
osu.Game/Online/Chat/Display/ChatLine.cs
osu.Game/OsuGame.cs
osu.Game/Overlays/ToolbarButton.cs
2016-10-12 20:44:33 +09:00
Dean Herbert
29d223dc41
Update framework and simplify some references.
2016-10-12 19:52:49 +09:00
Dean Herbert
b2c31d3047
Updates post-master-merge.
2016-10-12 16:01:23 +09:00
Dean Herbert
4052a665bf
Remove all non-load Game access.
2016-10-12 15:47:08 +09:00
Dean Herbert
af76dc09d3
Move direction declaration to usage.
2016-10-12 15:33:04 +09:00
Dean Herbert
f737090c6b
Make CentreTarget public.
2016-10-12 15:28:28 +09:00
Dean Herbert
79b62d4373
Merge remote-tracking branch 'refs/remotes/upstream/master'
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Conflicts:
osu-framework
osu.Desktop.VisualTests/Program.cs
2016-10-12 15:20:23 +09:00
Dean Herbert
c0ea061bd4
Update framework; amend ToolbarButton to use padding and Children initialiser.
2016-10-12 12:24:07 +09:00
Thomas Müller
c62f29dcae
Merge branch 'master' of github.com:ppy/osu into general-improvements
2016-10-09 16:02:35 +02:00
Thomas Müller
9ed0748d73
No need to enforce scheduling of task anymore.
2016-10-09 15:40:32 +02:00
Dean Herbert
25de055802
Merge branch 'master' into stateful-drawables
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Conflicts:
osu.Game/GameModes/Menu/Intro.cs
2016-10-09 22:08:32 +09:00
Thomas Müller
dd04b33232
Use AddInternal instead of AddTopLevel.
2016-10-09 20:06:23 +09:00
Thomas Müller
bcb5a02221
Don't rely on return value of Container.Add.
2016-10-09 20:06:20 +09:00
Thomas Müller
d9486e790a
Use AddInternal instead of AddTopLevel.
2016-10-09 11:56:41 +02:00
Thomas Müller
99c8f618af
Don't rely on return value of Container.Add.
2016-10-09 11:55:52 +02:00
Dean Herbert
76f1653090
Merge pull request #53 from Tom94/use_drawable_scheduler
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Use drawable scheduler
2016-10-09 15:25:22 +09:00
Dean Herbert
926c46dbd4
Code formatting and slight changes to transitions.
2016-10-08 23:27:53 +09:00
Dean Herbert
9594b7193c
Standardise drawable state access and split large nested classes out of MainMenu.ButtonSystem
2016-10-08 23:27:46 +09:00
Dean Herbert
1e9e52aecc
osuLogo handles less keys.
2016-10-08 19:23:21 +09:00
Dean Herbert
5a507838d6
Fix event not being unbound.
2016-10-08 19:12:31 +09:00
Thomas Müller
0c793dfe69
Use own Scheduler instead of Game.Scheduler.
2016-10-08 11:33:24 +02:00
Dean Herbert
27a26cfaaf
Ensure the correct background state is restored when skipping multiple levels
2016-10-08 15:54:09 +09:00
Dean Herbert
93f326bb9b
Fix welcome sound being played twice.
2016-10-08 15:54:08 +09:00