2019-01-24 16:43:03 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 17:19:50 +08:00
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2022-06-17 15:37:17 +08:00
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#nullable disable
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2017-11-30 15:58:14 +08:00
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using System;
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using System.Collections.Generic;
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2020-05-21 16:13:22 +08:00
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using System.Collections.Specialized;
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2017-11-30 15:58:14 +08:00
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using System.Linq;
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2017-11-29 16:46:12 +08:00
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using osu.Framework.Allocation;
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2021-07-19 16:08:40 +08:00
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using osu.Framework.Bindables;
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2022-05-12 14:23:41 +08:00
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using osu.Framework.Extensions.EnumExtensions;
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2017-11-29 16:46:12 +08:00
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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2022-10-13 15:33:01 +08:00
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using osu.Framework.Graphics.Shapes;
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2018-11-14 17:34:13 +08:00
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using osu.Framework.Input;
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2020-01-28 14:08:02 +08:00
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using osu.Framework.Input.Events;
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2017-11-30 15:58:14 +08:00
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using osu.Framework.Logging;
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2017-11-30 18:19:34 +08:00
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using osu.Game.Beatmaps;
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2022-10-13 15:33:01 +08:00
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using osu.Game.Overlays;
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2018-07-17 15:53:32 +08:00
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using osu.Game.Rulesets.Configuration;
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2017-11-30 15:58:14 +08:00
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using osu.Game.Rulesets.Edit.Tools;
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2019-04-08 17:32:05 +08:00
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using osu.Game.Rulesets.Mods;
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2018-10-17 16:41:17 +08:00
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using osu.Game.Rulesets.Objects;
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2018-03-14 14:18:21 +08:00
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using osu.Game.Rulesets.Objects.Drawables;
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2017-11-30 15:58:14 +08:00
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using osu.Game.Rulesets.UI;
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2020-05-25 18:21:53 +08:00
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using osu.Game.Rulesets.UI.Scrolling;
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2019-08-29 11:43:43 +08:00
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using osu.Game.Screens.Edit;
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2018-11-06 17:14:46 +08:00
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using osu.Game.Screens.Edit.Components.RadioButtons;
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2020-09-25 15:33:22 +08:00
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using osu.Game.Screens.Edit.Components.TernaryButtons;
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2019-08-29 15:06:40 +08:00
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using osu.Game.Screens.Edit.Compose;
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2018-11-06 17:28:22 +08:00
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using osu.Game.Screens.Edit.Compose.Components;
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2019-10-18 12:18:57 +08:00
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using osuTK;
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2020-08-25 19:57:31 +08:00
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using osuTK.Input;
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2018-04-13 17:19:50 +08:00
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2017-11-29 15:22:11 +08:00
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namespace osu.Game.Rulesets.Edit
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{
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2020-09-25 13:08:47 +08:00
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/// <summary>
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/// Top level container for editor compose mode.
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/// Responsible for providing snapping and generally gluing components together.
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/// </summary>
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/// <typeparam name="TObject">The base type of supported objects.</typeparam>
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public abstract class HitObjectComposer<TObject> : HitObjectComposer, IPlacementHandler
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where TObject : HitObject
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{
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2018-07-17 15:53:32 +08:00
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protected IRulesetConfigManager Config { get; private set; }
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2019-12-05 19:12:25 +08:00
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2019-08-29 17:02:50 +08:00
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protected readonly Ruleset Ruleset;
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2018-04-13 17:19:50 +08:00
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2021-06-17 09:07:52 +08:00
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// Provides `Playfield`
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private DependencyContainer dependencies;
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2019-10-16 19:20:07 +08:00
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[Resolved]
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2020-05-22 15:37:28 +08:00
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protected EditorClock EditorClock { get; private set; }
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2019-10-16 19:20:07 +08:00
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2019-12-27 18:46:33 +08:00
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[Resolved]
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protected EditorBeatmap EditorBeatmap { get; private set; }
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2019-10-25 11:34:49 +08:00
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[Resolved]
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2020-05-20 17:40:55 +08:00
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protected IBeatSnapProvider BeatSnapProvider { get; private set; }
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2019-10-25 11:34:49 +08:00
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2020-02-07 23:12:23 +08:00
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protected ComposeBlueprintContainer BlueprintContainer { get; private set; }
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2020-02-07 18:08:49 +08:00
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2021-04-26 14:37:42 +08:00
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private DrawableEditorRulesetWrapper<TObject> drawableRulesetWrapper;
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2020-05-21 16:13:22 +08:00
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protected readonly Container LayerBelowRuleset = new Container { RelativeSizeAxes = Axes.Both };
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2018-11-14 17:34:13 +08:00
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private InputManager inputManager;
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2021-07-19 15:57:12 +08:00
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private EditorRadioButtonCollection toolboxCollection;
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2020-01-28 14:07:37 +08:00
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2020-09-25 15:44:37 +08:00
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private FillFlowContainer togglesCollection;
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2020-09-24 15:09:06 +08:00
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2021-07-19 16:08:40 +08:00
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private IBindable<bool> hasTiming;
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2019-08-29 17:02:50 +08:00
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protected HitObjectComposer(Ruleset ruleset)
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{
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2018-10-17 17:01:38 +08:00
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Ruleset = ruleset;
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2017-11-29 16:46:12 +08:00
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}
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2018-04-13 17:19:50 +08:00
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2021-06-17 09:07:52 +08:00
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) =>
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dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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2018-04-06 17:21:45 +08:00
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider)
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2017-11-29 16:46:12 +08:00
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{
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2021-12-24 02:02:10 +08:00
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Config = Dependencies.Get<IRulesetConfigCache>().GetConfigFor(Ruleset);
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2019-12-27 18:46:33 +08:00
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2017-11-29 16:46:12 +08:00
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try
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{
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drawableRulesetWrapper = new DrawableEditorRulesetWrapper<TObject>(CreateDrawableRuleset(Ruleset, EditorBeatmap.PlayableBeatmap, new[] { Ruleset.GetAutoplayMod() }))
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{
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Clock = EditorClock,
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2019-10-18 17:21:53 +08:00
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ProcessCustomClock = false
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2019-08-29 17:02:50 +08:00
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};
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2017-11-29 16:46:12 +08:00
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}
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2017-11-30 15:58:14 +08:00
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catch (Exception e)
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{
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2020-09-23 15:30:20 +08:00
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Logger.Error(e, "Could not load beatmap successfully!");
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return;
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}
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2018-04-13 17:19:50 +08:00
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2021-06-17 09:07:52 +08:00
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dependencies.CacheAs(Playfield);
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2020-09-11 19:23:34 +08:00
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InternalChildren = new Drawable[]
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{
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PlayfieldContentContainer = new Container
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{
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Name = "Content",
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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// layers below playfield
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2020-10-20 03:20:13 +08:00
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drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer().WithChild(LayerBelowRuleset),
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drawableRulesetWrapper,
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// layers above playfield
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drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer()
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2020-11-12 18:52:02 +08:00
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.WithChild(BlueprintContainer = CreateBlueprintContainer())
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2020-09-11 19:23:34 +08:00
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}
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},
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new Container
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{
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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Children = new Drawable[]
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{
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new Box
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{
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Colour = colourProvider.Background5,
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RelativeSizeAxes = Axes.Both,
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2017-11-30 15:58:14 +08:00
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},
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new ExpandingToolboxContainer(60, 200)
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2017-11-30 15:58:14 +08:00
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{
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Children = new Drawable[]
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2017-11-30 16:38:55 +08:00
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{
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2022-10-13 15:33:01 +08:00
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new EditorToolboxGroup("toolbox (1-9)")
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{
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Child = toolboxCollection = new EditorRadioButtonCollection { RelativeSizeAxes = Axes.X }
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},
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new EditorToolboxGroup("toggles (Q~P)")
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{
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Child = togglesCollection = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 5),
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},
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}
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}
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},
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2020-09-11 19:23:34 +08:00
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}
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2017-11-30 15:58:14 +08:00
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},
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};
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2018-04-13 17:19:50 +08:00
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2020-01-28 14:00:45 +08:00
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toolboxCollection.Items = CompositionTools
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.Prepend(new SelectTool())
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2020-09-09 17:35:25 +08:00
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.Select(t => new RadioButton(t.Name, () => toolSelected(t), t.CreateIcon))
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2020-01-28 14:00:45 +08:00
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.ToList();
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2018-04-13 17:19:50 +08:00
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2020-09-25 16:45:19 +08:00
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TernaryStates = CreateTernaryButtons().ToArray();
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togglesCollection.AddRange(TernaryStates.Select(b => new DrawableTernaryButton(b)));
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2020-09-25 16:40:43 +08:00
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2020-01-28 14:07:37 +08:00
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setSelectTool();
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2019-10-16 19:20:07 +08:00
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2020-05-21 16:13:22 +08:00
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EditorBeatmap.SelectedHitObjects.CollectionChanged += selectionChanged;
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2017-11-29 16:46:12 +08:00
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}
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2018-04-13 17:19:50 +08:00
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2022-10-18 13:31:54 +08:00
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/// <summary>
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/// Houses all content relevant to the playfield.
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/// </summary>
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/// <remarks>
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/// Generally implementations should not be adding to this directly.
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/// Use <see cref="LayerBelowRuleset"/> or <see cref="BlueprintContainer"/> instead.
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/// </remarks>
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protected Container PlayfieldContentContainer { get; private set; }
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2020-05-29 10:46:08 +08:00
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protected override void LoadComplete()
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{
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base.LoadComplete();
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inputManager = GetContainingInputManager();
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2021-07-19 16:08:40 +08:00
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hasTiming = EditorBeatmap.HasTiming.GetBoundCopy();
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hasTiming.BindValueChanged(timing =>
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{
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// it's important this is performed before the similar code in EditorRadioButton disables the button.
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if (!timing.NewValue)
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setSelectTool();
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});
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2020-05-29 10:46:08 +08:00
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}
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public override Playfield Playfield => drawableRulesetWrapper.Playfield;
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public override IEnumerable<DrawableHitObject> HitObjects => drawableRulesetWrapper.Playfield.AllHitObjects;
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public override bool CursorInPlacementArea => drawableRulesetWrapper.Playfield.ReceivePositionalInputAt(inputManager.CurrentState.Mouse.Position);
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/// <summary>
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/// Defines all available composition tools, listed on the left side of the editor screen as button controls.
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/// This should usually define one tool for each <see cref="HitObject"/> type used in the target ruleset.
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/// </summary>
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/// <remarks>
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/// A "select" tool is automatically added as the first tool.
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/// </remarks>
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protected abstract IReadOnlyList<HitObjectCompositionTool> CompositionTools { get; }
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2020-09-09 18:14:28 +08:00
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/// <summary>
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2020-09-25 16:45:19 +08:00
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/// A collection of states which will be displayed to the user in the toolbox.
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2020-09-09 18:14:28 +08:00
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/// </summary>
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2020-09-25 16:45:19 +08:00
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public TernaryButton[] TernaryStates { get; private set; }
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2020-09-25 16:40:43 +08:00
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2020-09-25 16:45:19 +08:00
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/// <summary>
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/// Create all ternary states required to be displayed to the user.
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/// </summary>
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protected virtual IEnumerable<TernaryButton> CreateTernaryButtons() => BlueprintContainer.TernaryStates;
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2020-09-09 18:14:28 +08:00
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2020-05-29 10:46:08 +08:00
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/// <summary>
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/// Construct a relevant blueprint container. This will manage hitobject selection/placement input handling and display logic.
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/// </summary>
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2021-04-27 17:06:27 +08:00
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protected virtual ComposeBlueprintContainer CreateBlueprintContainer() => new ComposeBlueprintContainer(this);
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2020-05-29 10:46:08 +08:00
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/// <summary>
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/// Construct a drawable ruleset for the provided ruleset.
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/// </summary>
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/// <remarks>
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/// Can be overridden to add editor-specific logical changes to a <see cref="Ruleset"/>'s standard <see cref="DrawableRuleset{TObject}"/>.
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/// For example, hit animations or judgement logic may be changed to give a better editor user experience.
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/// </remarks>
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/// <param name="ruleset">The ruleset used to construct its drawable counterpart.</param>
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/// <param name="beatmap">The loaded beatmap.</param>
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/// <param name="mods">The mods to be applied.</param>
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2020-05-31 21:33:10 +08:00
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/// <returns>An editor-relevant <see cref="DrawableRuleset{TObject}"/>.</returns>
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2020-05-29 10:46:08 +08:00
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protected virtual DrawableRuleset<TObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
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=> (DrawableRuleset<TObject>)ruleset.CreateDrawableRulesetWith(beatmap, mods);
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#region Tool selection logic
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2020-01-28 14:08:02 +08:00
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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2022-10-24 14:19:36 +08:00
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if (e.ControlPressed || e.AltPressed || e.SuperPressed || e.ShiftPressed)
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2020-09-25 15:56:39 +08:00
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return false;
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2021-10-27 12:04:41 +08:00
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if (checkLeftToggleFromKey(e.Key, out int leftIndex))
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2020-01-28 14:08:02 +08:00
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{
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var item = toolboxCollection.Items.ElementAtOrDefault(leftIndex);
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2020-01-28 14:08:02 +08:00
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if (item != null)
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{
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2021-07-17 01:30:13 +08:00
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if (!item.Selected.Disabled)
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item.Select();
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2020-01-28 14:08:02 +08:00
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return true;
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}
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}
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2021-10-27 12:04:41 +08:00
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if (checkRightToggleFromKey(e.Key, out int rightIndex))
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2020-09-24 15:09:06 +08:00
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{
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2020-09-25 12:25:42 +08:00
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var item = togglesCollection.ElementAtOrDefault(rightIndex);
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2020-09-24 15:09:06 +08:00
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2020-09-25 15:33:22 +08:00
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if (item is DrawableTernaryButton button)
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2020-09-24 15:09:06 +08:00
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{
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2020-09-25 15:33:22 +08:00
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button.Button.Toggle();
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2020-09-24 15:09:06 +08:00
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return true;
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}
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}
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2020-01-28 14:08:02 +08:00
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return base.OnKeyDown(e);
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}
|
|
|
|
|
2020-09-24 15:09:06 +08:00
|
|
|
private bool checkLeftToggleFromKey(Key key, out int index)
|
|
|
|
{
|
|
|
|
if (key < Key.Number1 || key > Key.Number9)
|
|
|
|
{
|
|
|
|
index = -1;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
index = key - Key.Number1;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
private bool checkRightToggleFromKey(Key key, out int index)
|
|
|
|
{
|
|
|
|
switch (key)
|
|
|
|
{
|
|
|
|
case Key.Q:
|
|
|
|
index = 0;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case Key.W:
|
|
|
|
index = 1;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case Key.E:
|
|
|
|
index = 2;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case Key.R:
|
|
|
|
index = 3;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case Key.T:
|
|
|
|
index = 4;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case Key.Y:
|
|
|
|
index = 5;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case Key.U:
|
|
|
|
index = 6;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case Key.I:
|
|
|
|
index = 7;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case Key.O:
|
|
|
|
index = 8;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case Key.P:
|
|
|
|
index = 9;
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
index = -1;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
return index >= 0;
|
|
|
|
}
|
|
|
|
|
2020-05-21 16:13:22 +08:00
|
|
|
private void selectionChanged(object sender, NotifyCollectionChangedEventArgs changedArgs)
|
2019-10-16 19:20:07 +08:00
|
|
|
{
|
2020-05-21 16:13:22 +08:00
|
|
|
if (EditorBeatmap.SelectedHitObjects.Any())
|
2020-01-28 14:07:37 +08:00
|
|
|
{
|
|
|
|
// ensure in selection mode if a selection is made.
|
|
|
|
setSelectTool();
|
|
|
|
}
|
2019-10-16 19:20:07 +08:00
|
|
|
}
|
|
|
|
|
2020-01-28 14:07:37 +08:00
|
|
|
private void setSelectTool() => toolboxCollection.Items.First().Select();
|
|
|
|
|
2020-01-28 14:00:45 +08:00
|
|
|
private void toolSelected(HitObjectCompositionTool tool)
|
2019-10-16 19:20:07 +08:00
|
|
|
{
|
2020-02-07 18:08:49 +08:00
|
|
|
BlueprintContainer.CurrentTool = tool;
|
2019-10-16 19:20:07 +08:00
|
|
|
|
2020-05-21 16:13:22 +08:00
|
|
|
if (!(tool is SelectTool))
|
2020-01-28 14:07:37 +08:00
|
|
|
EditorBeatmap.SelectedHitObjects.Clear();
|
2019-10-16 19:20:07 +08:00
|
|
|
}
|
|
|
|
|
2020-05-29 10:46:08 +08:00
|
|
|
#endregion
|
2019-08-29 17:02:50 +08:00
|
|
|
|
2020-05-29 10:46:08 +08:00
|
|
|
#region IPlacementHandler
|
2019-08-29 15:06:40 +08:00
|
|
|
|
|
|
|
public void BeginPlacement(HitObject hitObject)
|
|
|
|
{
|
2020-02-07 17:03:14 +08:00
|
|
|
EditorBeatmap.PlacementObject.Value = hitObject;
|
2019-08-29 15:06:40 +08:00
|
|
|
}
|
|
|
|
|
2020-02-07 17:02:48 +08:00
|
|
|
public void EndPlacement(HitObject hitObject, bool commit)
|
2019-10-18 18:04:08 +08:00
|
|
|
{
|
2020-02-07 17:03:14 +08:00
|
|
|
EditorBeatmap.PlacementObject.Value = null;
|
|
|
|
|
2020-02-07 17:02:48 +08:00
|
|
|
if (commit)
|
|
|
|
{
|
|
|
|
EditorBeatmap.Add(hitObject);
|
2019-11-07 13:08:02 +08:00
|
|
|
|
2020-05-22 15:37:28 +08:00
|
|
|
if (EditorClock.CurrentTime < hitObject.StartTime)
|
2021-01-15 15:14:21 +08:00
|
|
|
EditorClock.SeekSmoothlyTo(hitObject.StartTime);
|
2020-02-07 17:02:48 +08:00
|
|
|
}
|
2019-10-18 18:04:08 +08:00
|
|
|
}
|
2019-08-29 15:06:40 +08:00
|
|
|
|
2019-10-16 19:10:03 +08:00
|
|
|
public void Delete(HitObject hitObject) => EditorBeatmap.Remove(hitObject);
|
2019-08-29 15:06:40 +08:00
|
|
|
|
2020-05-29 10:46:08 +08:00
|
|
|
#endregion
|
|
|
|
|
|
|
|
#region IPositionSnapProvider
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Retrieve the relevant <see cref="Playfield"/> at a specified screen-space position.
|
|
|
|
/// In cases where a ruleset doesn't require custom logic (due to nested playfields, for example)
|
|
|
|
/// this will return the ruleset's main playfield.
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="screenSpacePosition">The screen-space position to query.</param>
|
|
|
|
/// <returns>The most relevant <see cref="Playfield"/>.</returns>
|
2020-05-25 18:21:53 +08:00
|
|
|
protected virtual Playfield PlayfieldAtScreenSpacePosition(Vector2 screenSpacePosition) => drawableRulesetWrapper.Playfield;
|
|
|
|
|
2022-05-12 14:23:41 +08:00
|
|
|
public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All)
|
2020-05-25 18:21:53 +08:00
|
|
|
{
|
|
|
|
var playfield = PlayfieldAtScreenSpacePosition(screenSpacePosition);
|
|
|
|
double? targetTime = null;
|
|
|
|
|
2022-05-12 14:23:41 +08:00
|
|
|
if (snapType.HasFlagFast(SnapType.Grids))
|
2020-05-25 18:21:53 +08:00
|
|
|
{
|
2022-05-12 14:23:41 +08:00
|
|
|
if (playfield is ScrollingPlayfield scrollingPlayfield)
|
|
|
|
{
|
|
|
|
targetTime = scrollingPlayfield.TimeAtScreenSpacePosition(screenSpacePosition);
|
2020-05-25 18:21:53 +08:00
|
|
|
|
2022-05-12 14:23:41 +08:00
|
|
|
// apply beat snapping
|
|
|
|
targetTime = BeatSnapProvider.SnapTime(targetTime.Value);
|
2020-05-25 18:21:53 +08:00
|
|
|
|
2022-05-12 14:23:41 +08:00
|
|
|
// convert back to screen space
|
|
|
|
screenSpacePosition = scrollingPlayfield.ScreenSpacePositionAtTime(targetTime.Value);
|
|
|
|
}
|
2020-05-25 18:21:53 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
return new SnapResult(screenSpacePosition, targetTime, playfield);
|
|
|
|
}
|
2019-10-25 11:34:49 +08:00
|
|
|
|
2020-05-29 10:46:08 +08:00
|
|
|
#endregion
|
2018-10-17 17:01:38 +08:00
|
|
|
}
|
2019-08-29 17:02:50 +08:00
|
|
|
|
2020-05-29 10:46:08 +08:00
|
|
|
/// <summary>
|
|
|
|
/// A non-generic definition of a HitObject composer class.
|
|
|
|
/// Generally used to access certain methods without requiring a generic type for <see cref="HitObjectComposer{T}" />.
|
|
|
|
/// </summary>
|
2022-05-05 15:42:57 +08:00
|
|
|
[Cached]
|
2021-06-17 09:07:52 +08:00
|
|
|
public abstract class HitObjectComposer : CompositeDrawable, IPositionSnapProvider
|
2019-08-29 17:02:50 +08:00
|
|
|
{
|
2020-05-27 22:15:16 +08:00
|
|
|
protected HitObjectComposer()
|
2019-08-29 17:02:50 +08:00
|
|
|
{
|
|
|
|
RelativeSizeAxes = Axes.Both;
|
|
|
|
}
|
|
|
|
|
2020-05-29 10:46:08 +08:00
|
|
|
/// <summary>
|
|
|
|
/// The target ruleset's playfield.
|
|
|
|
/// </summary>
|
2020-05-27 22:15:16 +08:00
|
|
|
public abstract Playfield Playfield { get; }
|
|
|
|
|
2019-08-29 17:02:50 +08:00
|
|
|
/// <summary>
|
2020-05-29 10:46:08 +08:00
|
|
|
/// All <see cref="DrawableHitObject"/>s in currently loaded beatmap.
|
2019-08-29 17:02:50 +08:00
|
|
|
/// </summary>
|
|
|
|
public abstract IEnumerable<DrawableHitObject> HitObjects { get; }
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Whether the user's cursor is currently in an area of the <see cref="HitObjectComposer"/> that is valid for placement.
|
|
|
|
/// </summary>
|
|
|
|
public abstract bool CursorInPlacementArea { get; }
|
|
|
|
|
2021-03-29 17:29:05 +08:00
|
|
|
public virtual string ConvertSelectionToString() => string.Empty;
|
2021-03-26 15:25:20 +08:00
|
|
|
|
2020-05-29 10:46:08 +08:00
|
|
|
#region IPositionSnapProvider
|
|
|
|
|
2022-05-12 14:23:41 +08:00
|
|
|
public abstract SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All);
|
2020-11-24 16:14:39 +08:00
|
|
|
|
2020-05-29 10:46:08 +08:00
|
|
|
#endregion
|
2019-08-29 17:02:50 +08:00
|
|
|
}
|
2017-11-29 15:22:11 +08:00
|
|
|
}
|