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osu-lazer/osu.Game.Rulesets.Mania/UI/Column.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
using osu.Framework.Allocation;
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using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Pooling;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
using osu.Framework.Platform;
using osu.Game.Extensions;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Skinning;
using osu.Game.Rulesets.Mania.UI.Components;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Skinning;
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using osuTK;
using osuTK.Graphics;
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namespace osu.Game.Rulesets.Mania.UI
{
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[Cached]
public partial class Column : ScrollingPlayfield, IKeyBindingHandler<ManiaAction>
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{
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public const float COLUMN_WIDTH = 80;
public const float SPECIAL_COLUMN_WIDTH = 70;
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/// <summary>
/// The index of this column as part of the whole playfield.
/// </summary>
public readonly int Index;
public readonly Bindable<ManiaAction> Action = new Bindable<ManiaAction>();
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public readonly ColumnHitObjectArea HitObjectArea;
internal readonly Container BackgroundContainer = new Container { RelativeSizeAxes = Axes.Both };
internal readonly Container TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both };
private DrawablePool<PoolableHitExplosion> hitExplosionPool;
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private readonly OrderedHitPolicy hitPolicy;
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public Container UnderlayElements => HitObjectArea.UnderlayElements;
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private GameplaySampleTriggerSource sampleTriggerSource;
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/// <summary>
/// Whether this is a special (ie. scratch) column.
/// </summary>
public readonly bool IsSpecial;
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public readonly Bindable<Color4> AccentColour = new Bindable<Color4>(Color4.Black);
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public Column(int index, bool isSpecial)
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{
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Index = index;
IsSpecial = isSpecial;
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RelativeSizeAxes = Axes.Y;
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Width = COLUMN_WIDTH;
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hitPolicy = new OrderedHitPolicy(HitObjectContainer);
HitObjectArea = new ColumnHitObjectArea(HitObjectContainer) { RelativeSizeAxes = Axes.Both };
}
[Resolved]
private ISkinSource skin { get; set; }
[BackgroundDependencyLoader]
private void load(GameHost host)
{
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SkinnableDrawable keyArea;
skin.SourceChanged += onSourceChanged;
onSourceChanged();
InternalChildren = new Drawable[]
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{
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hitExplosionPool = new DrawablePool<PoolableHitExplosion>(5),
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sampleTriggerSource = new GameplaySampleTriggerSource(HitObjectContainer),
HitObjectArea,
keyArea = new SkinnableDrawable(new ManiaSkinComponentLookup(ManiaSkinComponents.KeyArea), _ => new DefaultKeyArea())
{
RelativeSizeAxes = Axes.Both,
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},
// For input purposes, the background is added at the highest depth, but is then proxied back below all other elements externally
// (see `Stage.columnBackgrounds`).
BackgroundContainer,
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TopLevelContainer
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};
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var background = new SkinnableDrawable(new ManiaSkinComponentLookup(ManiaSkinComponents.ColumnBackground), _ => new DefaultColumnBackground())
{
RelativeSizeAxes = Axes.Both,
};
background.ApplyGameWideClock(host);
keyArea.ApplyGameWideClock(host);
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BackgroundContainer.Add(background);
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TopLevelContainer.Add(HitObjectArea.Explosions.CreateProxy());
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RegisterPool<Note, DrawableNote>(10, 50);
RegisterPool<HoldNote, DrawableHoldNote>(10, 50);
RegisterPool<HeadNote, DrawableHoldNoteHead>(10, 50);
RegisterPool<TailNote, DrawableHoldNoteTail>(10, 50);
RegisterPool<HoldNoteBody, DrawableHoldNoteBody>(10, 50);
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}
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private void onSourceChanged()
{
AccentColour.Value = skin.GetManiaSkinConfig<Color4>(LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour, Index)?.Value ?? Color4.Black;
}
protected override void LoadComplete()
{
base.LoadComplete();
NewResult += OnNewResult;
}
protected override void Dispose(bool isDisposing)
{
// must happen before children are disposed in base call to prevent illegal accesses to the hit explosion pool.
NewResult -= OnNewResult;
base.Dispose(isDisposing);
if (skin != null)
skin.SourceChanged -= onSourceChanged;
}
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
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var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs<IBindable<ManiaAction>>(Action);
return dependencies;
}
protected override void OnNewDrawableHitObject(DrawableHitObject drawableHitObject)
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{
base.OnNewDrawableHitObject(drawableHitObject);
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DrawableManiaHitObject maniaObject = (DrawableManiaHitObject)drawableHitObject;
maniaObject.AccentColour.BindTo(AccentColour);
maniaObject.CheckHittable = hitPolicy.IsHittable;
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}
internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result)
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{
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if (result.IsHit)
hitPolicy.HandleHit(judgedObject);
if (!result.IsHit || !judgedObject.DisplayResult || !DisplayJudgements.Value)
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return;
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HitObjectArea.Explosions.Add(hitExplosionPool.Get(e => e.Apply(result)));
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}
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public bool OnPressed(KeyBindingPressEvent<ManiaAction> e)
{
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if (e.Action != Action.Value)
return false;
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sampleTriggerSource.Play();
return true;
}
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public void OnReleased(KeyBindingReleaseEvent<ManiaAction> e)
{
}
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
// This probably shouldn't exist as is, but the columns in the stage are separated by a 1px border
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=> DrawRectangle.Inflate(new Vector2(Stage.COLUMN_SPACING / 2, 0)).Contains(ToLocalSpace(screenSpacePos));
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}
}